neppakyo wrote...
Hrm, from what I gather most of the "whiners" had no problem with the concept of the DA2 story. Just the ****** poor execution of it. Then there was the myriad of other problems and bugs, lack of QA, questionable art direction.. etc etc.
This is my problem. I feel like the concepts in DAII were actually quite good.
I would have loved to have a strong attachment to my family, in that they could sometimes sway my decisions. I like the growing tension between the mages and the templars. I liked the idea behind the presence of the Qunari, and the extra bits of lore surrounding their culture.
However, those aspects weren't fleshed out enough (to me). Combine that with things such as enemies jumping out of the sky, the mage "teleports" (Gaider mentioned that there was supposed to be an animation showing them moving across the field in a manner such as shapeshifters able to turn into their final form in DAO, only the animation never made it into the final game and thus the mages appear to merely jump across the areas), a desperately lacking number of decent choices/consequences, the inevitability of it all as Hawke's tragedy continues with seemingly (or apparently) no way to stop anything, the decision not to recognize mage characters efficiently in a mage-centric plot, and
other issues.
... And, well, all that combined makes for a game I played once, in comparison to DAO, which I've played more times than I can count and each time discovered something that I hadn't paid as much attention to or missed entirely. Someone could tell me that there's something I overlooked in DAII as well, and I believe that statement actually. The issue, however, is that while I had the desire to keep playing DAO, the same desire does not exist for this game. I think DAII's case and disc have actually made it off of my desk and into a junk box underneath my bed.