MDT1 wrote...
Night Prowler76 wrote...
Yes, and that would equal a loss of sales, so why exactly would they produce one every year?
Here is some info for you on development costs and where the 1 million sales figure comes into play...
In June 2009 Ubisoft reiterated that major titles for PS3/X360 cost
$20-$30 million to make and that games for the next-generation may
exceed $60 million.[5]
Nintendo's own Reggie Fils-Aime states developing games for the Nintendo DS is cheap, costing only a few thousand dollars to develop and only needing to sell 100k units to make a profit. Wii games require about $5-10 million in the average case, including marketing costs. He asserts PS3 and X360 games
need much more resources, from $20 million up to a staggering $50
million with sales of 1.3 to 1.5 million units to make money on them.
Is that enough information?
The
Witcher is produced by a small independant studio, they dont need to
pay royalties to EA or Activision, as well, they havent put games on
consoles which also require royalties to be paid, and they have little
advertising etc, they keep costs extremely low, so a million sales for
an Indie game is successful and made them money, do you understand this
concept?
Now this would actually clarify something if he stated what development time this calculation is based on.
Also DA2 got over 1Mio.
Now please enlighten me further why a game franchise that sells 1,5 mio copies each year makes less profit then one that sells 3,75 every 2,5 years.
Note that I expect the development teams be roughly equal in sized just that the one with the shorter cycle has to "cut more corners".
So you are making up numbers out of your arse so that they back up your own argument, ok I will play...the development teams arent going to be the same size obviously, like I said, 2 full studio's are required to release a Cod game on a yearly basis. Now they are up to to 3 studio's working on the next COD and Treyarch will be doing the one after that, so thats 4 studio's in total working to put out COD games every year...
The DA2 team simply does not have the resources to do a game in 1 year, it took 18 months for DA2 and it was lacklustre, so they would almost need 2x the employee's to make the game in 1 year.
It doesnt matter what you "expect", there is the real world, and the then there is the fantasy world that you apparently live in, you can make up numbers all you like, but that doesnt make it reality, remember DA2 didnt sell 1.5 million copies in a year, it sold 1.5 million copies in an "18 month development cycle".





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