Dragon Age 2 Week 8 sales - Updated
#926
Posté 20 mai 2011 - 02:54
Not trying to make any excuses or anything for Bioware/EA/DAII but just pointing out that we may not be straight comparing apples to apples here.
#927
Posté 20 mai 2011 - 03:00
Also, no, they don't list digital sales.
#928
Posté 20 mai 2011 - 03:12
Which is a shame, as digital distribution probably plays more of a part now than it did in late 2009.mrcrusty wrote...
Also, no, they don't list digital sales.
I can only speak from personal experiences, but in late 2009 I owned no digital copies of games - but now, in 2011, I must have well over fifty, with most of those being in the last nine months. I'm sure I'm not the only one.
I would like to see some actual hard figures for digital downloads, for the sake of curiosity, but we never will.
#929
Posté 20 mai 2011 - 03:17
I agree though that digital distribution as a percentage of PC sales has been rising quite rapidly after the last few years.
#930
Posté 20 mai 2011 - 09:25
#931
Posté 20 mai 2011 - 09:30
#932
Posté 20 mai 2011 - 09:39
Rauldaemmerung wrote...
One cannot help but wonder whether there would be better word of mouth if people stuck with the game to the ending.
Usually you don't stick with something if it bores you. At some time you simply quit and stop looking behind the next corner.
It's all right to save the best for last. But its obviously not all right to path the way to the best part with tediousness. Also, you're talking about the boss fights. True, they have a traditional part in RPGs, but they shouldn't take the lead. Fights should be the support of a well done story, not the other way round.
#933
Posté 20 mai 2011 - 09:41
Rauldaemmerung wrote...
On a side note, I read today on IGN (uk.xbox360.ign.com/articles/116/1168985p1.html), that about half of xbox 360 players actually witnessed the end of the game. Moreover, 10% of players got 5 achievements or less. This is a shame, because the last act and the boss fights (particularly the last) are the best part of the DAII experience. One cannot help but wonder whether there would be better word of mouth if people stuck with the game to the ending. In any case the article I linked above is a decent one, and it offers some explanation to why DAII may have seemed a bit hollower than the original.
I actually got a weird bug where my hawke just one shot the end bosses...quite anti climatic if you ask me.
#934
Posté 20 mai 2011 - 10:52
#935
Posté 20 mai 2011 - 12:32
YohkoOhno wrote...
Regarding XBOX data, is their similar metrics for Origins? Because I remember Bioware stating they found some interesting statistics, such as, 1/3 of all people didn't finish ME2 or something like that.
They were talking about DAO actually. And that data is faulty. They're going by the particular online accounts. So if I create ten players, but only play four of them to the end (which I actually did), they have six unfinished games on my part.
#936
Posté 20 mai 2011 - 01:35
xkg wrote...
This is rather subjective. Imo 3rd act is by far far the weakest part of DA2.
Fair point, but I strongly dissagree the 3rd act is the weakest. But let's agree to dissagree
#937
Posté 20 mai 2011 - 01:36
#938
Posté 20 mai 2011 - 01:54
Rauldaemmerung wrote...
xkg wrote...
This is rather subjective. Imo 3rd act is by far far the weakest part of DA2.
Fair point, but I strongly dissagree the 3rd act is the weakest. But let's agree to dissagree
No it's an fact that it is.
#939
Posté 21 mai 2011 - 07:48
Comparison of sales after 10 weeks (for consoles)
#940
Posté 21 mai 2011 - 07:56
More importantly, this is a shame that constitutes a huge failed objective of Bioware's. And a specifically stated one at that.Rauldaemmerung wrote...
On a side note, I read today on IGN (uk.xbox360.ign.com/articles/116/1168985p1.html), that about half of xbox 360 players actually witnessed the end of the game. Moreover, 10% of players got 5 achievements or less. This is a shame.
Before DA2 came out, Laidlaw and Co. publically cited Metric Data reporting that many players quit DA:O after just a few hours.
And so what did Bioware do? They set out to solve the 'problem'. They (somehow) determined that the reason so many people quit playing after a few hours was because DA:O was too complicated. And, so... they then concluded that the solution would be to make DA2 simpler and more ADD friendly.
Result: They failed, as your article points out. We got DA2 - a game that 50% of Xbox players didn't finish. In the meantime, All they did succeed in doing was alienate the hardcore fans that DID play the first game all the way through.
Well Done Bioware. Go back to the drawing board now, and try not to so spectacularly misinterpret metric data again.
Modifié par Yrkoon, 21 mai 2011 - 08:10 .
#941
Posté 21 mai 2011 - 08:39
xkg wrote...
Anyone still interested in this?
Comparison of sales after 10 weeks (for consoles)
WEAK.
#942
Posté 21 mai 2011 - 08:45
xkg wrote...
Anyone still interested in this?
Comparison of sales after 10 weeks (for consoles)
Of course I'm interested! I love your charts, you know this!
And boy is that a ****** poor record for DA2 in comparison to DAO. Of course not sure how many digital sales to tack on to that. Anybody know what Steam says? I thought I saw someone mention it once.
#943
Posté 21 mai 2011 - 08:53
#944
Posté 21 mai 2011 - 08:55
erynnar wrote...
Of course I'm interested! I love your charts, you know this!*blows kisses at xkg*
Yup, i know
#945
Posté 21 mai 2011 - 09:26
#946
Posté 21 mai 2011 - 09:44
#947
Posté 21 mai 2011 - 09:56
Modifié par Killer3000ad, 21 mai 2011 - 09:56 .
#948
Posté 21 mai 2011 - 03:03
I took several games from VGChartz--I compared XBOX sales of the following 4 games.
Games Released around the Holiday Season.
Left 4 Dead 2
The Orange Box
Borderlands
COD: Modern Warfare 2
And compared them to games released in the spring
Mass Effect 2
Marvel Ultimate Aliance 2
Battlefield--Bad Company 2
Bioshock 2
In all cases, in the Fall, there is a bulge curve that goes up like DA:O did. This appears not to be related on "word of mouth", but rather on the holiday shopping season. Consistantly in VGChartz you can see that the holiday season increases sales. Even for Modern warfare 2 which sold freaking 4 million in week one had a bulge curve during the holiday shopping season.
While I don't dispute DA2 is doing poorly, I just wanted to make sure that people don't think "word of mouth" actually causes sales to rise. It's not consistent with sales behavior. At best, word of mouth works in the aggregate.
#949
Posté 21 mai 2011 - 03:26
#950
Posté 22 mai 2011 - 06:50





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