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Dragon Age 2 Week 8 sales - Updated


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#926
Guilebrush

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Just wondering something about these numbers, do they actually track the sales figures of digital only copies of the game? And do these numbers factor in the poorer economic situation the world faces?

Not trying to make any excuses or anything for Bioware/EA/DAII but just pointing out that we may not be straight comparing apples to apples here.

#927
A Crusty Knight Of Colour

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It's glorified guessing. But in the absence of actual statistics, combined with the fact that VGChartz are in the ballpark with their numbers most of the time, it's pretty much the only metric people use to measure sales figures.

Also, no, they don't list digital sales.

#928
Daveros

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mrcrusty wrote...

Also, no, they don't list digital sales.

Which is a shame, as digital distribution probably plays more of a part now than it did in late 2009.

I can only speak from personal experiences, but in late 2009 I owned no digital copies of games - but now, in 2011,  I must have well over fifty, with most of those being in the last nine months. I'm sure I'm not the only one.

I would like to see some actual hard figures for digital downloads, for the sake of curiosity, but we never will.

#929
A Crusty Knight Of Colour

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Well, the problem with digital distribution is that only the sites themselves have the numbers. Unlike with VGChartz who get their numbers from a mixture of retailer data and guesswork/extrapolations, there's absolutely nothing to use as a framework for digital sales if Steam, D2D, GOG or any of the other sites don't release sales figures.

I agree though that digital distribution as a percentage of PC sales has been rising quite rapidly after the last few years.

#930
Rauldaemmerung

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 On a side note, I read today on IGN (uk.xbox360.ign.com/articles/116/1168985p1.html), that about half of xbox 360 players actually witnessed the end of the game. Moreover, 10% of players got 5 achievements or less. This is a shame, because the last act and the boss fights (particularly the last) are the best part of the DAII experience. One cannot help but wonder whether there would be better word of mouth if  people stuck with the game to the ending. In any case the article I linked above is a decent one, and it offers some explanation to why DAII may have seemed a bit hollower than the original. 

#931
xkg

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This is rather subjective. Imo 3rd act is by far far the weakest part of DA2.

#932
abaris

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Rauldaemmerung wrote...

One cannot help but wonder whether there would be better word of mouth if  people stuck with the game to the ending. 


Usually you don't stick with something if it bores you. At some time you simply quit and stop looking behind the next corner.

It's all right to save the best for last. But its obviously not all right to path the way to the best part with tediousness. Also, you're talking about the boss fights. True, they have a traditional part in RPGs, but they shouldn't take the lead. Fights should be the support of a well done story, not the other way round.

#933
daemon1129

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Rauldaemmerung wrote...

 On a side note, I read today on IGN (uk.xbox360.ign.com/articles/116/1168985p1.html), that about half of xbox 360 players actually witnessed the end of the game. Moreover, 10% of players got 5 achievements or less. This is a shame, because the last act and the boss fights (particularly the last) are the best part of the DAII experience. One cannot help but wonder whether there would be better word of mouth if  people stuck with the game to the ending. In any case the article I linked above is a decent one, and it offers some explanation to why DAII may have seemed a bit hollower than the original. 


I actually got a weird bug where my hawke just one shot the end bosses...quite anti climatic if you ask me.

#934
YohkoOhno

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Regarding XBOX data, is their similar metrics for Origins? Because I remember Bioware stating they found some interesting statistics, such as, 1/3 of all people didn't finish ME2 or something like that.

#935
abaris

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YohkoOhno wrote...

Regarding XBOX data, is their similar metrics for Origins? Because I remember Bioware stating they found some interesting statistics, such as, 1/3 of all people didn't finish ME2 or something like that.


They were talking about DAO actually. And that data is faulty. They're going by the particular online accounts. So if I create ten players, but only play four of them to the end (which I actually did), they have six unfinished games on my part.

#936
Rauldaemmerung

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xkg wrote...

This is rather subjective. Imo 3rd act is by far far the weakest part of DA2.


Fair point, but I strongly dissagree the 3rd act is the weakest. But let's agree to dissagree :P

#937
Jerrybnsn

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For the ten weeks it was sold the pc version sold almost as much as the PS3.

#938
Mecher3k

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Rauldaemmerung wrote...

xkg wrote...

This is rather subjective. Imo 3rd act is by far far the weakest part of DA2.


Fair point, but I strongly dissagree the 3rd act is the weakest. But let's agree to dissagree :P


No it's an fact that it is.

#939
xkg

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Anyone still interested in this?
Comparison of sales after 10 weeks (for consoles)


Image IPB

#940
Yrkoon

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Rauldaemmerung wrote...

 On a side note, I read today on IGN (uk.xbox360.ign.com/articles/116/1168985p1.html), that about half of xbox 360 players actually witnessed the end of the game. Moreover, 10% of players got 5 achievements or less. This is a shame. 

More importantly, this is a shame that  constitutes a huge failed objective  of Bioware's.  And a specifically stated one at that. 

Before DA2 came out,  Laidlaw and Co. publically cited  Metric Data  reporting that  many players quit DA:O after just a few hours.

And so what did Bioware do?    They set out to solve the 'problem'.   They  (somehow) determined that the reason  so many people quit playing after a few hours was because DA:O was too complicated.   And, so... they then concluded that the solution would be to make DA2  simpler and more  ADD friendly.

Result:    They failed, as your article points out.  We got DA2 -   a game  that 50% of Xbox players didn't finish.   In the meantime,  All they did succeed in doing was   alienate the hardcore fans that DID play the first game all the way through.
 
Well Done Bioware.  Go  back to the drawing board now, and try not to  so spectacularly misinterpret metric data again.

Modifié par Yrkoon, 21 mai 2011 - 08:10 .


#941
v_ware

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xkg wrote...


Anyone still interested in this?
Comparison of sales after 10 weeks (for consoles)


Image IPB


WEAK.

#942
erynnar

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xkg wrote...


Anyone still interested in this?
Comparison of sales after 10 weeks (for consoles)


Image IPB


Of course I'm interested! I love your charts, you know this! :wub: *blows kisses at xkg*:kissing:

And boy is that a ****** poor record for DA2 in comparison to DAO. Of course not sure how many digital sales to tack on to that. Anybody know what Steam says?  I thought I saw someone mention it once.

#943
Phaedros

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Deduct all the pre-orders bought on the strength of DA:O that wouldn't have been sold if we'd known what we were getting and it's a very telling picture..

#944
xkg

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erynnar wrote...
Of course I'm interested! I love your charts, you know this! :wub: *blows kisses at xkg*:kissing:


Yup, i know Image IPB

#945
Johnny20

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Petty I may be, but it truly warms the heart to see Dragon Age 2 getting it's ass kicked by the far superior Origins.

#946
alex90c

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If Bioware can release information on how many people who bought the game completed it like they did with DA:O, then we could compare the statistics. As it is now, we know of all the people who played it on Xbox 360, 52% of people completed the game. I don't know if we have PS3 and PC statistics as well, but if we could get the DA2 statistics on this then we could make a comparison.

#947
Killer3000ad

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Oh boy, those figures are embarrassing. Sure hope Bioware looks at this. Oh I am sure they have the raw data themselves, but publicly they'll keep claiming they they shipped 2 million units.

Modifié par Killer3000ad, 21 mai 2011 - 09:56 .


#948
YohkoOhno

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Well, I'm not sure how to embed charts, but there was one thing I wanted to confirm.

I took several games from VGChartz--I compared XBOX sales of the following 4 games.

Games Released around the Holiday Season.

Left 4 Dead 2
The Orange Box
Borderlands
COD: Modern Warfare 2

And compared them to games released in the spring

Mass Effect 2
Marvel Ultimate Aliance 2
Battlefield--Bad Company 2
Bioshock 2

In all cases, in the Fall, there is a bulge curve that goes up like DA:O did. This appears not to be related on "word of mouth", but rather on the holiday shopping season. Consistantly in VGChartz you can see that the holiday season increases sales. Even for Modern warfare 2 which sold freaking 4 million in week one had a bulge curve during the holiday shopping season.

While I don't dispute DA2 is doing poorly, I just wanted to make sure that people don't think "word of mouth" actually causes sales to rise. It's not consistent with sales behavior. At best, word of mouth works in the aggregate.

#949
Myounage

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ROFL @ Biodrones claiming VGChartz is faked information. They get their numbers directly from retailers, and other game developers have used their numbers to show how much something sold compared to past games.

#950
Nightshade IX

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I know this is anecdotal but out of the 7 gamers I know personally who played the game, 1 enjoyed it, 4 were disappointed and 2 were in nerd rage mode, spewing hatred for the game at game forums and rpg related videos. So I guess the upside to these poor sale figures is that less gamers will be disappointed with Bioware and hopefully give dragon age a second chance when the inevitable 3rd instalment arrives.