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They should have developed Hawke's early days more


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#1
Aaleel

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If this was supposed to be a story from what Hawke came from to being the Champion, they should have explored Hawke's early days more IMHO.

They should have showed Hawke in Lothering and developed the family component more.  Maybe showed Hawke and Carver practicing, and getting out of hand.  That would show the whole rivalry aspect between the two early.  Maybe showing how Bethany was living in fear from day to day from the Templars.  Having to hide her at one point while they search your home or something.  Talk about your family history in Kirkwall to lay the groundwork.

Then in Kirkwall, develop the Amell name, out of all the quests in Act 1, how many had to do with the Amell family?  They didn't have any other footprints in the city?  No one still living that knew your family?  Also you have very limited conversations with your family.  Your mother is living with 2/3 of the game and you barely ever talk to her.

Also the first Act 1 should have been Hawke making his/her name the first year.  Show Hawke doing small, menial tasks in the beginning, earning turst, and then being given more important tasks, ultimately the most important tasks.  

The whole Varric exaggeration, you being overpowered scene was just a waste and could have been used to lay some groundwork of Hawke's beginnings.

What do you guys think.

#2
Barefoot Warrior

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I think this could have been very interesting. Going by the storyline, Hawke and his family were there at the same time the Hero and his team were in Lothering. Might have been a nice touch if you had a chance meeting with them or something like that. Might have been a good way to use the import feature as well. But some kind of history for the family would have made the game much more interesting for me, then have them making their escape. I agree with you.

#3
Eski.Moe

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Double post ftl :|

Modifié par Eski.Moe, 28 avril 2011 - 06:22 .


#4
Eski.Moe

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Some mild spoilers do follow.

I admit, that would have been awesome. Might have also built a connection, if a bit superficial, to the sibling we see bite the dust early on. Maybe stumbling across Leliana or hearing about Sten's crimes (we do hear about them later on but it would have been cooler at the time it actually happened). It would have given a nice grounding and link to DAO while also allowing it to grow from then on.

I wonder though, did they go on the run immediately after fleeing Ostagar. Like, did they return to Lothering and then run with the family immediately? I'm just trying to think in comparison to the Warden and co.
Who would have reached Lothering first?     

#5
BouncyFrag

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Couldn't agree more. The caging of Sten would have been great, though possibly confusing if your first images of DA2 where that of a shirtless, tattooed, horned Qunari who now looks nothing like our old cookie stealing friend.

#6
LeBurns

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I've heard the arguement that they couldn't show much of Hawke's pre-hoard years because Varric is telling the story and wouldn't know anything about it. But the way they did it left very little connection between the Hawke family members.

Modifié par LeBurns, 28 avril 2011 - 06:35 .


#7
Guest_ChookAttack_*

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I think there was originally an intention to have more content that showed the Lothering part of the story. I'll have to look for it, but I seem to remember a video clip that showed Varric running from darkspawn through the streets of Lothering. Then again I may be wrong. :P I have a terrible memory.

#8
Aaleel

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LeBurns wrote...

I've heard the arguement that they couldn't show much of Hawke's pre-hoard years because Varric is telling the story and wouldn't know anything about it. But the way they did it left very little connection between the Hawke family members.


Varric knows the details of over a year of Hawke's life before they met anyway.  Knows the demeanor of a sibling he never met, how Hawke received the horcrux from Flemith, had family in Kirkwall.  I don't see why going back a little farther would have been an issue.

Modifié par Aaleel, 28 avril 2011 - 06:42 .


#9
LeBurns

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Aaleel wrote...

LeBurns wrote...

I've heard the arguement that they couldn't show much of Hawke's pre-hoard years because Varric is telling the story and wouldn't know anything about it. But the way they did it left very little connection between the Hawke family members.


Varric knows the details of over a year of Hawke's life before they met anyway.  Knows the demeanor of a sibling he never met, how Hawke received the horcrux from Flemith, had family in Kirkwall.  I don't see why going back a little farther would have been an issue.


lol, I didn't say I agreed with the arguement.  I think it's a lame excuse myself.  Just someone trying to justify a terrible game start.

"who was that the ogre killed?  What, it's my brother?  I have (or had) a brother?  Why was he talking so pissy to me before (doesn't matter now does it)?  This other girl's my sister?  Dang, I was hoping to romance her.  And that's mom!  She's mad at me cause the guy who's my brother is now dead?  Really?  Why, what did I do?  Is it somehow my fault we are out here running from the hoard?"

That's what the start of the game was like for me.  Image IPB

Modifié par LeBurns, 28 avril 2011 - 07:27 .


#10
Viyu

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I like how they did that kind of thing in fable. Didn't like the execution of course, but liked the concept of touching on the protagonist's childhood, skipping to near adulthood, with decisions during childhood affecting the former.

#11
OdanUrr

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"Oh, didn't we tell you? That's part of the Hawke Origins DLC pack coming out this May at $6.99. It includes a Lothering prologue plus Hawke's first year in Kirkwall. Have fun!"

Who here wishes this was true?

#12
blothulfur

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A prologue chapter is one way to do it or they could have had Hawke not speaking of his past and his background being fleshed out through flashbacks, meeting old acquaintances and companions/siblings commenting on it.

A quick comment by a sibling to a companion while Hawke stands back to the camera and head down could be very powerful. Thinking on it kotor 2 did this well, especially the intriguing response of the exile when he feels the force stirring in his being once more.

I'd prefer this as a kind of gradual teasing development of your avatar, makes his background very responsive to his choices.

#13
Curlain

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blothulfur wrote...

A prologue chapter is one way to do it or they could have had Hawke not speaking of his past and his background being fleshed out through flashbacks, meeting old acquaintances and companions/siblings commenting on it.

A quick comment by a sibling to a companion while Hawke stands back to the camera and head down could be very powerful. Thinking on it kotor 2 did this well, especially the intriguing response of the exile when he feels the force stirring in his being once more.

I'd prefer this as a kind of gradual teasing development of your avatar, makes his background very responsive to his choices.


Yep KOTOR2 did a a good job using flashbacks, reliving the past through visions and through conversations with old acquaintances to both flesh out the Exile's past and to enable the player to define their Exile's own past and their reasons for joining the Mandalorian Wars etc, their relationship with Revan and others etc.  It worked quite well in my opinion, and they could have possibly used something similar in DA2 

Modifié par Curlain, 28 avril 2011 - 08:20 .


#14
Harid

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I stated before the game came out that they should have had you spend at least an hour in Lothering pre Blight so you got to know your family.

The funny thing is that if they wanted to come out of the gates with "awesome" they could have had you fight in the failed fight Cailan had against the Darkspawn at Ostagar. It would have been both a call back to Origins players, while allowing you to get used to the new game mechanics. It also would have gotten the beginning of the game away from blightlands, lovingly referred to by fans as "**** Mountain". This would have allowed Bioware to show better environments initially and would not have given off the horrible first impressions of the game. However, not letting you get to know your siblings, and then killing one of them is just a dumb move, because I have no reason to care about either of them at that point in the game. I ended up caring more about Daveth than I did about Bethany or Carver as a result, and that's kinda bad.

#15
Mecher3k

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It's because of the fact this game is targeted for the CoD fans. Which is dumb since they would have little to no interest in DA in any form.

Also Laidlaw.

#16
MorrigansLove

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Agreed entirely. Just an hour at the least to explore my heritage in Lothering, and get to know my family would've been great.

#17
KorVet

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If you play a human fighter in DAO your last name will be "Coussand" which ties directly to Hawke Coussland in DA2

#18
KorVet

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Ooops Coussland

#19
UltiPup

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Everyone wants to watch Hawke milk a cow, make bread, and use wooden weapons to spar with siblings.

I.E hawke was boring before anything happened

#20
A Crusty Knight Of Colour

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The idea would've been growing an attachment to Hawke and his family. Not everything has to be about fighting waves of enemies.

When Mr. Ogre goes rippy rippy on his siblings, not many people care, because they hadn't had the time to build a connection with any of the characters.

#21
Lalue

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I liked how it started in a rush....But they could have explained the *before kirkwall* a bit more later in act 1, in some kind of Hawke's family story quest or via dialogues with your companions...having them asking questions to you for a change.

Modifié par Lalue, 30 avril 2011 - 12:09 .


#22
Aaleel

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mrcrusty wrote...

The idea would've been growing an attachment to Hawke and his family. Not everything has to be about fighting waves of enemies.

When Mr. Ogre goes rippy rippy on his siblings, not many people care, because they hadn't had the time to build a connection with any of the characters.


One of the sacrifices to appeal to the COD crowd I guess. 

They had to start the game out fast.  I guess they figured even the low level combat with few skills wouldn't appeal right away.  So they made up this whole "Varric exaggeration" moment and overpowered Hawke, to say to this crowd, the combat may start out slow, but this is what it will be like later.

It was supposed to be a personal story, but they put priority for that behind adding artificial combat to the game to appeal to the target crowd.

#23
Sacred_Fantasy

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Time Frame third person narrator only narrated the most important part of Hawke life in the form of flash back. It purposely disregard part of Hawke's life. It never meant to be detailed. Part of the reason why I don't feel Hawke as my character. Feel more like Super Mario character to me. Non RPG character background story and exposition is never meant to be important because it's all about action.

#24
Foolsfolly

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Agreed with the OP.

But, frankly, I think Hawke needed more development anyway. If the story's about Hawke then there should have been a Hawke story. It makes sense.

And before someone cries "What about role-playing" well, multiple storyline branches would allow you to role-play and still have a Hawke plotline. Just being vague about everything and having major events happen off camera doesn't allow for role-playing.

#25
Foolsfolly

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One of the sacrifices to appeal to the COD crowd I guess.


There's nothing wrong with trying to spread appeal for a game. But shoddy writing isn't to appeal to the Call of Duty crowd.

Blanket statement doesn't cover this spot.