They should have developed Hawke's early days more
#1
Posté 28 avril 2011 - 06:05
They should have showed Hawke in Lothering and developed the family component more. Maybe showed Hawke and Carver practicing, and getting out of hand. That would show the whole rivalry aspect between the two early. Maybe showing how Bethany was living in fear from day to day from the Templars. Having to hide her at one point while they search your home or something. Talk about your family history in Kirkwall to lay the groundwork.
Then in Kirkwall, develop the Amell name, out of all the quests in Act 1, how many had to do with the Amell family? They didn't have any other footprints in the city? No one still living that knew your family? Also you have very limited conversations with your family. Your mother is living with 2/3 of the game and you barely ever talk to her.
Also the first Act 1 should have been Hawke making his/her name the first year. Show Hawke doing small, menial tasks in the beginning, earning turst, and then being given more important tasks, ultimately the most important tasks.
The whole Varric exaggeration, you being overpowered scene was just a waste and could have been used to lay some groundwork of Hawke's beginnings.
What do you guys think.
#2
Posté 28 avril 2011 - 06:12
#3
Posté 28 avril 2011 - 06:20
Modifié par Eski.Moe, 28 avril 2011 - 06:22 .
#4
Posté 28 avril 2011 - 06:22
I admit, that would have been awesome. Might have also built a connection, if a bit superficial, to the sibling we see bite the dust early on. Maybe stumbling across Leliana or hearing about Sten's crimes (we do hear about them later on but it would have been cooler at the time it actually happened). It would have given a nice grounding and link to DAO while also allowing it to grow from then on.
I wonder though, did they go on the run immediately after fleeing Ostagar. Like, did they return to Lothering and then run with the family immediately? I'm just trying to think in comparison to the Warden and co.
Who would have reached Lothering first?
#5
Posté 28 avril 2011 - 06:33
#6
Posté 28 avril 2011 - 06:34
Modifié par LeBurns, 28 avril 2011 - 06:35 .
#7
Guest_ChookAttack_*
Posté 28 avril 2011 - 06:40
Guest_ChookAttack_*
#8
Posté 28 avril 2011 - 06:41
LeBurns wrote...
I've heard the arguement that they couldn't show much of Hawke's pre-hoard years because Varric is telling the story and wouldn't know anything about it. But the way they did it left very little connection between the Hawke family members.
Varric knows the details of over a year of Hawke's life before they met anyway. Knows the demeanor of a sibling he never met, how Hawke received the horcrux from Flemith, had family in Kirkwall. I don't see why going back a little farther would have been an issue.
Modifié par Aaleel, 28 avril 2011 - 06:42 .
#9
Posté 28 avril 2011 - 07:25
Aaleel wrote...
LeBurns wrote...
I've heard the arguement that they couldn't show much of Hawke's pre-hoard years because Varric is telling the story and wouldn't know anything about it. But the way they did it left very little connection between the Hawke family members.
Varric knows the details of over a year of Hawke's life before they met anyway. Knows the demeanor of a sibling he never met, how Hawke received the horcrux from Flemith, had family in Kirkwall. I don't see why going back a little farther would have been an issue.
lol, I didn't say I agreed with the arguement. I think it's a lame excuse myself. Just someone trying to justify a terrible game start.
"who was that the ogre killed? What, it's my brother? I have (or had) a brother? Why was he talking so pissy to me before (doesn't matter now does it)? This other girl's my sister? Dang, I was hoping to romance her. And that's mom! She's mad at me cause the guy who's my brother is now dead? Really? Why, what did I do? Is it somehow my fault we are out here running from the hoard?"
That's what the start of the game was like for me.
Modifié par LeBurns, 28 avril 2011 - 07:27 .
#10
Posté 28 avril 2011 - 07:42
#11
Posté 28 avril 2011 - 07:46
Who here wishes this was true?
#12
Posté 28 avril 2011 - 07:58
A quick comment by a sibling to a companion while Hawke stands back to the camera and head down could be very powerful. Thinking on it kotor 2 did this well, especially the intriguing response of the exile when he feels the force stirring in his being once more.
I'd prefer this as a kind of gradual teasing development of your avatar, makes his background very responsive to his choices.
#13
Posté 28 avril 2011 - 08:10
blothulfur wrote...
A prologue chapter is one way to do it or they could have had Hawke not speaking of his past and his background being fleshed out through flashbacks, meeting old acquaintances and companions/siblings commenting on it.
A quick comment by a sibling to a companion while Hawke stands back to the camera and head down could be very powerful. Thinking on it kotor 2 did this well, especially the intriguing response of the exile when he feels the force stirring in his being once more.
I'd prefer this as a kind of gradual teasing development of your avatar, makes his background very responsive to his choices.
Yep KOTOR2 did a a good job using flashbacks, reliving the past through visions and through conversations with old acquaintances to both flesh out the Exile's past and to enable the player to define their Exile's own past and their reasons for joining the Mandalorian Wars etc, their relationship with Revan and others etc. It worked quite well in my opinion, and they could have possibly used something similar in DA2
Modifié par Curlain, 28 avril 2011 - 08:20 .
#14
Posté 28 avril 2011 - 08:19
The funny thing is that if they wanted to come out of the gates with "awesome" they could have had you fight in the failed fight Cailan had against the Darkspawn at Ostagar. It would have been both a call back to Origins players, while allowing you to get used to the new game mechanics. It also would have gotten the beginning of the game away from blightlands, lovingly referred to by fans as "**** Mountain". This would have allowed Bioware to show better environments initially and would not have given off the horrible first impressions of the game. However, not letting you get to know your siblings, and then killing one of them is just a dumb move, because I have no reason to care about either of them at that point in the game. I ended up caring more about Daveth than I did about Bethany or Carver as a result, and that's kinda bad.
#15
Posté 28 avril 2011 - 08:32
Also Laidlaw.
#16
Posté 28 avril 2011 - 08:35
#17
Posté 29 avril 2011 - 08:58
#18
Posté 29 avril 2011 - 08:59
#19
Posté 29 avril 2011 - 11:48
I.E hawke was boring before anything happened
#20
Posté 29 avril 2011 - 11:57
When Mr. Ogre goes rippy rippy on his siblings, not many people care, because they hadn't had the time to build a connection with any of the characters.
#21
Posté 30 avril 2011 - 12:07
Modifié par Lalue, 30 avril 2011 - 12:09 .
#22
Posté 30 avril 2011 - 12:09
mrcrusty wrote...
The idea would've been growing an attachment to Hawke and his family. Not everything has to be about fighting waves of enemies.
When Mr. Ogre goes rippy rippy on his siblings, not many people care, because they hadn't had the time to build a connection with any of the characters.
One of the sacrifices to appeal to the COD crowd I guess.
They had to start the game out fast. I guess they figured even the low level combat with few skills wouldn't appeal right away. So they made up this whole "Varric exaggeration" moment and overpowered Hawke, to say to this crowd, the combat may start out slow, but this is what it will be like later.
It was supposed to be a personal story, but they put priority for that behind adding artificial combat to the game to appeal to the target crowd.
#23
Posté 30 avril 2011 - 12:13
#24
Posté 30 avril 2011 - 12:15
But, frankly, I think Hawke needed more development anyway. If the story's about Hawke then there should have been a Hawke story. It makes sense.
And before someone cries "What about role-playing" well, multiple storyline branches would allow you to role-play and still have a Hawke plotline. Just being vague about everything and having major events happen off camera doesn't allow for role-playing.
#25
Posté 30 avril 2011 - 12:23
One of the sacrifices to appeal to the COD crowd I guess.
There's nothing wrong with trying to spread appeal for a game. But shoddy writing isn't to appeal to the Call of Duty crowd.
Blanket statement doesn't cover this spot.





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