Malanek999 wrote...
The collector base was building a reaper. The knowledge of how that process works would be invaluable. You can study it, look for weaknesses. Aid your understanding of what the reapers really are. Yes, there are risks but there are more risks in not keeping it. I'm just wondering how selective you are going to be with this. Do you some reaper technology and not other technology? How do you make that judgment?
It's not at all about that. And before you even start, Reaper tech has obviously had it's uses, EDI, the IFF despite the loss of life, the Arrival artifact even. With all that said, Reaper tech corrupts the user- it's in game, it's canon, it's lore, it's an undeniable fact.
Whether it's right or not to use Reaper tech is not the question at all, however. The question is whether or not Shepard should hand a Reaper construct over to a criminal mastermind, whose motives, goals, and plans are justifiably questionable, and whose track record of success with extremely dangerous experiments is nearly zero; or to destroy it and take their chances without it. The results of the decision won't truly be felt until ME3, but it's hardly a stupid decision if one should elect to destroy it, rather than hand it over to a potentially power hungry mad man.
Modifié par Konfined, 29 avril 2011 - 01:30 .