DLC pack and bet concerning it
#76
Posté 01 mai 2011 - 05:00
Double lol... What does it mean?
#77
Posté 01 mai 2011 - 05:06
Ringo12 wrote...
big pauldrons
Well, NOW we know why we are playing as the humans. The elves and the dwarves are too small in stature to pull off the pauldrons.
#78
Posté 01 mai 2011 - 05:28
#79
Posté 01 mai 2011 - 05:46
Orlais is supposed to be a place of extravagant fashion. So that's believable.
Modifié par The Grey Nayr, 01 mai 2011 - 05:47 .
#80
Guest_Puddi III_*
Posté 01 mai 2011 - 05:47
Guest_Puddi III_*
Also glad to hear story DLC is incoming.
#81
Posté 01 mai 2011 - 05:48
Great job! At least it's more coherent than the main story of DA2.graavigala85 wrote...
on the top of my head I can think of one scenario:
Orlesian nobility is sent to Kirkwall on a mission to buy... Wine and croissantsThey are attacked by the qunariand the guards wearing this armor I designed is killed and the armor is then taken apart and taken by 4 different qunari. Someone from the Viscount keep tells you about this and sends you to mission to retrieve the Orlesian nobilitys wallet, or something else important, there are 4 generals/commanders/epic qunari among the way.
And there we have it! A DLC that gives you mission to locate something, and it fits the games story
Mind you that I came up with that in a minute so there is still some tweaking but the general idea is there
But then again, what isn't?
Modifié par v_ware, 01 mai 2011 - 05:49 .
#82
Posté 01 mai 2011 - 06:16
JohnEpler wrote...
neppakyo wrote...
Did he make Mr Epler cry? o.O
Not just me. All of Cinematic Design.
But on a more serious and constructive note - one thing to bear in mind is that, while it may look really neat as a 2D drawing, it has to support and conform to numerous restrictions when in-engine. Namely:
-No oversized pauldrons/spaulders, as we use a fair amount of over-the-shoulder cameras
-Animations cannot allow bits and pieces of the armour to clilp into itself
-Things such as capes, tabards, that sort of thing can be problematic for much the same reason
I sometimes imagine that the artists must hate me when they put their heart and soul into a piece of equipment and I send back a bug saying 'the shoulders are too big, make them smaller'.
That being said, they do an amazing job bringing items from concept to in-game without significant changes, mainly because they know and understand these restrictions.
Change the camera angles rather than all the armour? Just a thought.
#83
Posté 01 mai 2011 - 06:19
Hand-to-Hand combat.
One of the big positives would be that you wouldn't need to hack people with a battle axe to get them to talk.
#84
Posté 01 mai 2011 - 06:43
Warheadz wrote...
I don't know why, but this armor makes me want one thing.
Hand-to-Hand combat.
One of the big positives would be that you wouldn't need to hack people with a battle axe to get them to talk.
Hehehe, yeah, especially if armour were to look like that.
(or something like Marneus Calgar's with his Chaos powerfists <pfft...purified...reeeally? pfft>)
re: Thundercats
Hmm. I guess. But the first thing that came to mind when I saw the OP's image was this faction called the Lion Clan from the Legend of the Five Rings CCG/RPG.
(a bit more yellow, and longer 'mane' and it'd be just right for that Clan)
#85
Posté 01 mai 2011 - 08:43
Dial it down a notch or 13.
#86
Posté 01 mai 2011 - 09:16
David Gaider wrote...
The Ethereal Writer Redux wrote...
Mr. Epler, since you're reading this thread, I have a question for you. All I need to be content is either a "yes" or a "no". Will there be story DLC in the future? I just want to know if there will be. Details aren't important right now.
I can answer that: yes, there will be. Story-based DLC takes longer, if we want to make it good (and we do).
As for the armor in the OP, it looks great. Bit big in the shoulders, mind you, and there's probably something the modelers would find issue with, but as a picture it looks awesome.
Now we play the waiting game.
#87
Posté 01 mai 2011 - 09:32
JohnEpler wrote...
-Animations cannot allow bits and pieces of the armour to clilp into itself
But this happened and happens all the time. There was an armor modell in DAO which clearly was designed to clip. It was clearly visible...from space, with the naked eye.
Na seriously...if I were you I'd be a little less ehrm...sassy about the whole clipping thing.
#88
Posté 01 mai 2011 - 09:59
The other set, the Wisdom of Orlais, looks less powerful and impressive on first sight, but has quite intrincate patterns if you look close enough. I especially like the sort of arcane look it has while still being heavy armor. I'd really love something like that for a DAO arcane warrior!
That said, we have to understand technical limitations of the game, and the Pride of Orlais' fur would probably be a pain in the ass in regards to clipping, not to mention the oversized shoulderpads (of which I'm really guilty too when I'm drawing
All in all, count me as a yes, that's awesome;).
That reminds me, when the DA2 darkspawn concept came out, I really disliked them. I never really appreciated DAO's orcs, so I was quite excited when it was said they were getting a makeover, but it ended up being a disappoinment. That day, I made up my own concept of what those guys should look like, and this is the result.
Anyway, great job OP, hope to see more of your designs!
#89
Posté 02 mai 2011 - 01:42
Modifié par Rompa87, 02 mai 2011 - 01:43 .
#90
Posté 02 mai 2011 - 03:11
JohnEpler wrote...
neppakyo wrote...
Did he make Mr Epler cry? o.O
Not just me. All of Cinematic Design.
But on a more serious and constructive note - one thing to bear in mind is that, while it may look really neat as a 2D drawing, it has to support and conform to numerous restrictions when in-engine. Namely:
-No oversized pauldrons/spaulders, as we use a fair amount of over-the-shoulder cameras
-Animations cannot allow bits and pieces of the armour to clilp into itself
-Things such as capes, tabards, that sort of thing can be problematic for much the same reason
I sometimes imagine that the artists must hate me when they put their heart and soul into a piece of equipment and I send back a bug saying 'the shoulders are too big, make them smaller'.
That being said, they do an amazing job bringing items from concept to in-game without significant changes, mainly because they know and understand these restrictions.
- Nobody complained about massive pauldrons in Origins dude.
- Just don't position it on the body in a way where it would clip. Or just limit mobility like it would be if it were worn in real life.
- Think of it as a challlenge. xD
#91
Posté 02 mai 2011 - 03:17

Mage Outfit ~Does it really need a reason?

Rogue Outfit ~They won't see it coming I promise

On a more serious note why do you not release funny items for those of us bored of DA2, where we can atleast run around the game wearing some funny outfit like a clown costume while talking/cutscenes and playing like beating the bad guys with a giant inflatable chicken.. That would make me want to atleast run through the game once more. Since you already went down the Barbie or Sims route of item DLC you might aswell make some funny ones.
Modifié par Dragoonlordz, 02 mai 2011 - 03:29 .
#92
Posté 02 mai 2011 - 01:57
#93
Posté 02 mai 2011 - 03:51
I'm more neutral about the warrior...but if you made him slimmer than that WoW-esque male DLC's graphic then you are 3-for-3.
Modifié par Eromenos, 02 mai 2011 - 03:51 .
#94
Posté 02 mai 2011 - 04:31
JohnEpler wrote...
Not just me. All of Cinematic Design.
But on a more serious and constructive note - one thing to bear in mind is that, while it may look really neat as a 2D drawing, it has to support and conform to numerous restrictions when in-engine. Namely:
-No oversized pauldrons/spaulders, as we use a fair amount of over-the-shoulder cameras
-Animations cannot allow bits and pieces of the armour to clip into itself
-Things such as capes, tabards, that sort of thing can be problematic for much the same reason
I wish the armor designers for World of Warcraft went by these restrictions as well. Shoulder armor for raid tier sets get a little silly these days... my priest has 2 water fountains on her shoulders (complete with moving water) >.>. Then again, they don't have to worry about in-game cinematics.
Also, armor clipping is my biggest pet peeve with any type of armor in any game. It just looks so horrible and really detracts from the overall visual appeal of any armor my character might be wearing.
As far as the OP goes: warrior (no), mage (no), rogue (a huge yes).
Warrior - the talon and claw motifs on the gloves and boots are a great concept and I could see those working well even in DA2's current armor sets. However, overall it's just too much. You have two huge faces on the shoulders, the lion head on the belt, and the mask. Too many faces. (Btw, there is a component of the shoulders here that makes them look more like bird faces than lions.)
Mage - I really don't care for this at all, it's just too bulky. If a mage is going to wear something that bulky, he might as well be a collared Saarebas. While I am glad you didn't design a robe, did you make any robe variants of this armor?
Rogue - by far by favorite, although I would have loved to see the boots here as well. The jaunty hat, the huge belt, the coat tails all bring to mind the quintessential swashbuckler. You did a good job here of bringing in style, but not having the armor be unrealistic in terms of restricting movements of a class that is known for its "dexterity."
I was really pleased with the overall design of the DA2 armor, especially the plate and leather variants. They did a superb job of showing us how this could be actual armor. Plates fastened to leather gloves is my favorite change in this regard and it's a pleasure to see. The huge, bulky plate gauntlet from many games is just silly and not practical in any way. Likewise with the buckles and straps. Some of these were a bit decorative (I imagine here some of the 'uniforms' by manga artists CLAMP), but most of them you can see were designed with practicality in mind.
"How do Hawke/Cullen/Meredith/Fenris take off their armor?" This is a question that has to be asked when designing any armor. Yes, this is a 'fantasy' game, but it's also an RPG. You're supposed to be trying to get the person to be the character, and somewhat realistic armor goes along with that.
Modifié par nightscrawl, 02 mai 2011 - 04:51 .
#95
Posté 02 mai 2011 - 09:15
#96
Posté 03 mai 2011 - 07:20
nightscrawl wrote...
JohnEpler wrote...
Not just me. All of Cinematic Design.
But on a more serious and constructive note - one thing to bear in mind is that, while it may look really neat as a 2D drawing, it has to support and conform to numerous restrictions when in-engine. Namely:
-No oversized pauldrons/spaulders, as we use a fair amount of over-the-shoulder cameras
-Animations cannot allow bits and pieces of the armour to clip into itself
-Things such as capes, tabards, that sort of thing can be problematic for much the same reason
I wish the armor designers for World of Warcraft went by these restrictions as well. Shoulder armor for raid tier sets get a little silly these days... my priest has 2 water fountains on her shoulders (complete with moving water) >.>. Then again, they don't have to worry about in-game cinematics.
Also, armor clipping is my biggest pet peeve with any type of armor in any game. It just looks so horrible and really detracts from the overall visual appeal of any armor my character might be wearing.
As far as the OP goes: warrior (no), mage (no), rogue (a huge yes).
Warrior - the talon and claw motifs on the gloves and boots are a great concept and I could see those working well even in DA2's current armor sets. However, overall it's just too much. You have two huge faces on the shoulders, the lion head on the belt, and the mask. Too many faces. (Btw, there is a component of the shoulders here that makes them look more like bird faces than lions.)
Mage - I really don't care for this at all, it's just too bulky. If a mage is going to wear something that bulky, he might as well be a collared Saarebas. While I am glad you didn't design a robe, did you make any robe variants of this armor?
Rogue - by far by favorite, although I would have loved to see the boots here as well. The jaunty hat, the huge belt, the coat tails all bring to mind the quintessential swashbuckler. You did a good job here of bringing in style, but not having the armor be unrealistic in terms of restricting movements of a class that is known for its "dexterity."
I was really pleased with the overall design of the DA2 armor, especially the plate and leather variants. They did a superb job of showing us how this could be actual armor. Plates fastened to leather gloves is my favorite change in this regard and it's a pleasure to see. The huge, bulky plate gauntlet from many games is just silly and not practical in any way. Likewise with the buckles and straps. Some of these were a bit decorative (I imagine here some of the 'uniforms' by manga artists CLAMP), but most of them you can see were designed with practicality in mind.
"How do Hawke/Cullen/Meredith/Fenris take off their armor?" This is a question that has to be asked when designing any armor. Yes, this is a 'fantasy' game, but it's also an RPG. You're supposed to be trying to get the person to be the character, and somewhat realistic armor goes along with that.
Im still laughing to "No oversized pauldrons/spaulders, as we use a fair amount of over-the-shoulder cameras" and after playing DAO
Im not defending my designs but I will say this that those are first things that came in to my mind and I drew them pretty much straight without changing the basic idea. If I would make more concepts I would change quite lot on all of the designs.
On warrior I would not lose the lion theme or the heads because I think they are needed
I would change the head to look more vicious though, maybe add another lion there
I would change shoulders, like I said, they are too big even for my taste, and I would add more of the straps in there to make it look like its intact and not just hovering.
I would change the kilt to be longer and more furrier, yes MORE, it has to be over the top!
On mage I would basically make it feel more cloth, and less tank, but the collar needs to stay, it represents the stature you are, I dont want the mages robe to be just a bathrobe that you tossed on, you are proud to be mage and thats why you are dressed as coddam christmas tree
On rogue I would make it feel more like swashbuckler outfit, more like an assassin that blends in the crowd and seduce mistress in the masked dance BUT still able to ninja on the rooftops of Orlais and break in the estates and steal not only the hearts of damsels but theyr jewels also
And on all of them somekind of holster for weapons, and for mage a bag for all the scrolls, potions, runes, enchantments and whatnot.
This all would mean alot more of work but it would look OH SO MUCH BETTER
Modifié par graavigala85, 03 mai 2011 - 07:21 .
#97
Posté 03 mai 2011 - 01:32
graavigala85 wrote...
On mage I would basically make it feel more cloth, and less tank, but the collar needs to stay, it represents the stature you are, I dont want the mages robe to be just a bathrobe that you tossed on, you are proud to be mage and thats why you are dressed as coddam christmas tree
...
And on all of them somekind of holster for weapons, and for mage a bag for all the scrolls, potions, runes, enchantments and whatnot.
LOL @ Christmas tree. Andrastmas tree? ;D
I think though that you misrepresent the views on mages in Orlais. Orlais is the seat of the Divine. You don't think they have similar limitations there as anywhere else? So, what "stature" do you think they have? Being proud to be a mage is another matter of course, but depends on the individual.
Look no further for a mage with lots of political power than Severan from The Stolen Throne (though he is not a native Orlesian). Even being in the king's court I cannot imagine him wearing something like that.
As far as scabbards and pouches go, I would love to see these implemented in Dragon Age and other games with weapons. Some of the armor in DA2 has pouches (Fenris has a neat Batman belt,) but they don't seem to be used for anything. However, I imagine that there are specific limitations to this with the weapon animations and such (what do you do with a greatsword, for instance?). The only game I can recall with a scabbard are the newer Zelda games, but I cannot picture in my mind what it looks like when he draws his weapon.
For staves at least, I can imagine long leather straps that a mage can use to secure it to his person (picture crosswise like a messenger bag), and then unloop to hold it like normal. When performing any action that requires both hands, the mage can just throw the loop back on and let the staff hang for the duration of the spell.
#98
Posté 03 mai 2011 - 02:16
#99
Posté 03 mai 2011 - 07:04
nightscrawl wrote...
Look no further for a mage with lots of political power than Severan from The Stolen Throne (though he is not a native Orlesian). Even being in the king's court I cannot imagine him wearing something like that.
I think he would wear litte more than just plain robes we see iN DA-games. They are boring and I have a bathrobe that looks almost like them. Im not saying that my design is the one and true ultimate being in all know land, its not. But mages need to have more on them than just plain robes that looks like buttoned down jacket, it needs to have... layers! Runes and sashs. Ofcourse lets not go bat**** crazy with this one like I did but it just needs something more than just what there is now.
And its Orlais, they are like renencance timed France, atleast thats what I think of them
#100
Posté 05 mai 2011 - 03:07





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