Why is Mattock Vanguard so good?
#1
Posté 29 avril 2011 - 12:51
#2
Posté 29 avril 2011 - 01:09
#3
Posté 29 avril 2011 - 01:10
#4
Posté 29 avril 2011 - 01:13
Malanek999 wrote...
Vanguard is actually one of the few classes where I don't actually think assault rifle is the best choice.
Can you give me a good reason for this? Mattock functions as a Shotgun better than actual Shotguns! It's like an insanely upgraded Scimitar.
#5
Posté 29 avril 2011 - 01:15
#6
Posté 29 avril 2011 - 01:19
#7
Posté 29 avril 2011 - 01:22
Well firstly I disagree with this. Every shotgun (maybe not the eviserator) is better than the Mattock at close range against shields and barriers while not using adrenaline rush. Even if the Mattock was better, which it isn't, you would still have to consider how much better and what you are giving up. As a long range weapon against armour the Viper is better than the Mattock, and the locust is better at long range against shields and barriers, again outside of adrenaline rush. I prefer sniper rifle and geth shot gun.IMNWME wrote...
Malanek999 wrote...
Vanguard is actually one of the few classes where I don't actually think assault rifle is the best choice.
Can you give me a good reason for this? Mattock functions as a Shotgun better than actual Shotguns! It's like an insanely upgraded Scimitar.
#8
Posté 29 avril 2011 - 01:23
#9
Posté 29 avril 2011 - 01:41
Malanek999 wrote...
Well firstly I disagree with this. Every shotgun (maybe not the eviserator) is better than the Mattock at close range against shields and barriers</snip>
You're theory-crafting. When you're in CQC on Insanity, you will not notice any difference in killing speed between the Mattock and Shotguns except when you can one-shot an enemy (only the Claymore or charged GPS can). Actually, the Mattock is BETTER at taking down multiple hostiles than any Shotgun except maybe the Scimitar. We're not talking about the Avenger here. Also, when you charge whole mobs as frequently as I do, the ability to proc Inferno Ammo instantly (Heavy Charge's time dilation doesn't nerf ROF, allowing you to drop a grunt's shield before enemies come out of bullet-time) gives you a crazy survivability boost no shotgun can match. You can Charge three to four enemies clustered together and kill them all without ever seeing red veins. It takes almost absolutely no skill, I swear. You don't have to aim, you don't have to use the reload trick, you just Charge, point, and keep shooting until everything's dead. It's forgiving as hell. The only thing you have to watch out for is cross-fire from enemies outside a 3m radius.
Look, I'm not gonna convince you with words. Try it. Seriously, just Charge any group of enemies and start shooting the Mattock with Inferno Ammo equipped. Just watch out for fresh spawns.
Modifié par IMNWME, 29 avril 2011 - 01:42 .
#10
Posté 29 avril 2011 - 02:07
#11
Guest_iOnlySignIn_*
Posté 29 avril 2011 - 02:11
Guest_iOnlySignIn_*
Against other types of enemies it depends on the layout of the battlefield.
Mattock is better when organic enemies are packed close together (provided that you can Inferno them before they spread out, e.g. Azure Landing trucks), or when you have enemies at both short range and long range that you can't Charge immediately (e.g. Miranda Loyalty conveyer belt, Collector Ship Ambush).
Claymore is better against fat bosses (e.g. YMIR, Scion, Geth Prime, Shadow Broker); spread out enemies in a large battlefield with lots of cover (e.g. Shadow Broker Ship Exterior, Horizon, Garrus Loyalty).
GPS is a horrible shotgun for the Vanguard. Possibly the worst.
Modifié par iOnlySignIn, 29 avril 2011 - 02:14 .
#12
Posté 29 avril 2011 - 02:16
Insanely good for everything else though. Godlike in the hands of an Adept.
#13
Posté 29 avril 2011 - 02:17
iOnlySignIn wrote...
In my experience, Mattock is better against Blood Pack, Claymore is better against Geth.
Against other types of enemies it depends on the layout of the battlefield.
Mattock is better when organic enemies are packed close together (Vault fight against Chief Roe, Kasumi Loyalty), or when you have enemies at both short range and long range which you can't Charge immediately (Miranda Loyalty, Collector Ship Ambush).
Claymore is better against fat bosses (YMIR, Scion, Geth Prime, Shadow Broker); spread out enemies in a large battlefield with lots of cover (Shadow Broker Ship Exterior, Hock Fight in Kasumi Loyalty, Horizon).
GPS is a horrible shotgun for the Vanguard. Possibly the worst.
^Truth.
You can cover two of the Mattock's three weaknesses though. I have Stasis as a bonus power for those fat bosses and I bring Zaeed + Tali/Legion on Geth missions for AI Hack. I just completed Tali's LM before posting this, and AI Hack is monstrously powerful in tandem with Charge.
#14
Posté 29 avril 2011 - 02:37
#15
Posté 29 avril 2011 - 02:56
iOnlySignIn wrote...
GPS is a horrible shotgun for the Vanguard. Possibly the worst.
I can't get over that delay. The GPS doesn't belong in close combat unless it's carried in the arms of an Infiltrator.
#16
Posté 29 avril 2011 - 03:12
You don't have to charge it you know. Even without the charge it deals more damage than any shot gun with the exception of the claymore. Charged, which takes 2 seconds and you can start before a vanguard charge, deals significantly more than the claymore.lazuli wrote...
iOnlySignIn wrote...
GPS is a horrible shotgun for the Vanguard. Possibly the worst.
I can't get over that delay. The GPS doesn't belong in close combat unless it's carried in the arms of an Infiltrator.
#17
Posté 29 avril 2011 - 03:18
Malanek999 wrote...
You don't have to charge it you know. Even without the charge it deals more damage than any shot gun with the exception of the claymore. Charged, which takes 2 seconds and you can start before a vanguard charge, deals significantly more than the claymore.
The charge up time isn't the delay I'm referring to. It has a delay on its normal shots as well. Although this other delay seems small, it's just big enough to be annoying. The gun doesn't feel responsive, so I don't use it on my Vanguards. I can't fathom playing an Infiltrator without it, though.
#18
Posté 29 avril 2011 - 03:25
It fires when you take your finger off the mouse button. I'll have to test this but I am convinced the rate of fire on it is significantly higher than the katana, eviserator and up there with the scimitar although it's clip size is smaller.lazuli wrote...
Malanek999 wrote...
You don't have to charge it you know. Even without the charge it deals more damage than any shot gun with the exception of the claymore. Charged, which takes 2 seconds and you can start before a vanguard charge, deals significantly more than the claymore.
The charge up time isn't the delay I'm referring to. It has a delay on its normal shots as well. Although this other delay seems small, it's just big enough to be annoying. The gun doesn't feel responsive, so I don't use it on my Vanguards. I can't fathom playing an Infiltrator without it, though.
#19
Posté 29 avril 2011 - 03:41
#20
Posté 29 avril 2011 - 03:51
#21
Posté 29 avril 2011 - 03:54
#22
Posté 29 avril 2011 - 04:08
Again, according to the wiki, a fully charged GPS deals 556.4 base damge compared to the claymore that "only" deals 400.8.bobobo878 wrote...
All I know is that a charged shot from the gps will kill just about anything, even on insanity.
#23
Posté 29 avril 2011 - 04:32
bobobo878 wrote...
well, mattock is the best assault rifle available to vanguards, and the geth plasma shotgun is better than the claymore, so there's no reason to pick up the claymore if you have the overpowered weapons pack.
apparently someone can't used Claymore properly. Seriously, calling the Claymore a crap shotty is the gayest coverup on how many times you've died using it. Some people, such as yourself, just can't use it properly.
Also, why the hell did you evolve Charge when you have already have pause and play? Spending your 4 points on any of the two evolved Charge abilities is simply a waste. But I guess you're on a Normal difficulty run so I don't blame you. You could've used it on something more useful like Stasis or Squad Cryo Ammo. Oh well, there's always the respec option.
#24
Posté 29 avril 2011 - 04:36
Um no, actually I play Insanity, and charge can be quite useful for fighting husks. Think about it, If I was playing on normal, both weapons would kill almost everything in 1 shot, and I wouldn't be able to tell the difference. I evolved it because pause and play can't be used to line up headshots. Frankly, charge is the ability that makes it fun to play as a vanguard, and if i wasn't going to use it, I'd play another class. I am sorry if my opinion offended you, but in my experience, the GPS was superior to the claymore.Bi_Winning wrote...
bobobo878 wrote...
well, mattock is the best assault rifle available to vanguards, and the geth plasma shotgun is better than the claymore, so there's no reason to pick up the claymore if you have the overpowered weapons pack.
apparently someone can't used Claymore properly. Seriously, calling the Claymore a crap shotty is the gayest coverup on how many times you've died using it. Some people, such as yourself, just can't use it properly.
Also, why the hell did you evolve Charge when you have already have pause and play? Spending your 4 points on any of the two evolved Charge abilities is simply a waste. But I guess you're on a Normal difficulty run so I don't blame you. You could've used it on something more useful like Stasis or Squad Cryo Ammo. Oh well, there's always the respec option.
Modifié par bobobo878, 29 avril 2011 - 04:45 .
#25
Posté 29 avril 2011 - 04:37
2. Inferno is the most powerful ammo.
3. Mattock is the most powerful gun.
Months ago when I pointed out how powerful the Mattock was in a Vanguards hands it was considered controversial. Not so much anymore. Either way, Vanguard is way to strong as it is, I don't use the Mattock because it makes an easy class trivial.





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