Following the first set of announced Main Conference sessions, including Brink, Blue Fang and Crysis 2 talks, a major new lecture compares the radically different creature creation pipelines used on Mass Effect 2 and the upcoming Mass Effect 3.
Why, if you've just released a game that got a 96 score on Metacritic, would you completely change the process used to develop all of the creatures of the game?
Answering this question, Scylla Costa and Brenon Holmes of BioWare will present a Production track talk "From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study".
Modifié par Terror_K, 29 avril 2011 - 01:13 .





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