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Most Fun class for ME1 if you're burned out on ME1


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#26
The Grey Ranger

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mcsupersport wrote...

Yup, marksman Infiltrator with Specter X, scram X and Frictionless mats X, can literally fire forever at an insane rate doing some major damage by swapping between Shredder and Tungsten VII ammo.

On my Engineer I ran the Mechanic(IIRC) instead of the Medic because I never use Medi-gel later in the game, never need it with dual Medi Exos and decent armor. The Mechanic also makes the tech skills hit harder and bigger so 99% of the bad guys are standing around wondering if they will ever be able to shoot again. My engineer also rocked the Shotgun and it was a blast and a half to play. Of course Ashley and Grunt were my main squad mates and they rarely ever die once outfitted correctly.


That would be operative and probably Wrex instead of Grunt.   :happy:

That said shotgun engineer can work really well.  I've done that a few playthroughs.  You can use the pistol to pistol snipe and switch over to shotgun after you decide to close

Modifié par The Grey Ranger, 01 mai 2011 - 05:25 .


#27
Rusted Cage

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SonofMacPhisto wrote...

Anyone have thoughts on Infiltrator with Assault Rifles? I really like the idea of sniping away, but having that big old gun to pull out for some run and gun is a good time, which keeps leaning me back toward Soldier.

I'm leaning away from AI Hacking because I want to keep pausing to a minimum (oh ME1, if you could only map more powers to the 360 controller!).


I had picked shotgun for my Infiltrator's bonus but found I never put any pints into it seeing as how the pistol is a little beast! I'd say stay away from bonus weapons as they are superfluous for an Infiltrator. I'm interested to see what power you pick instead of AI Hacking. Of all the powers, Hacking seems to be the most complimentory to this class.

#28
TevinterMagister

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Incentive for picking shotgun and medic spec for engineer was to set it apart from the infiltrator experience. Operative specced infiltrator will do 15% more damage than operative engineer with tech mines, but medic offers something you can't get with infiltrator.

#29
mcsupersport

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^whatever makes it work for you, but it is hard for me to choose a specialty that I will never use. After maybe the first 7-10 levels I never use medi-gel, and often never use it past Eden Prime. For me the difference was the shotgun, that changed how I played versus the Infiltrator, and the fact that my first Infiltrator was the very first class I played and didn't have any bonuses, so it lacked AI hacking and that allowed the Engineer to be a more "complete" tech run.

Great thing about ME games is the great variety of ways they can be played and how the classes can be changed to give different feel.

#30
Rusted Cage

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The trouble with engineers is the light armour restriction, which I hate from an aesthetic point of view.

What class did you decide on in the end Macphisto? You were leaning towards soldier...

#31
neal sonntag

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Love the adept. Its always fun throwing people around and off of cliffs and things.

#32
Clonedzero

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im currently playing with an assault rifle vanguard. working great and is loads of fun.
i'd suggest whatever class you want as long as it has biotics. honestly i dunno how anyone plays non-biotics in either game.

#33
The Spamming Troll

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i never understood the reason to take an AR in ME1, since the pistol was just better. every classes gameplay should somewhat follow in what you can get away with in pistol gunplay. master marksman is an essential ability for any class looking to be "the best." you can do alot of things with alot of the classes but it always comes down to vangaurd vs infiltrators. which is the way it should be.

#34
lolwut666

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Vanguard and Adept, because biotics is the only fun part of ME1's combat, IMO.

#35
mcsupersport

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Rusted Cage wrote...

SonofMacPhisto wrote...

Anyone have thoughts on Infiltrator with Assault Rifles? I really like the idea of sniping away, but having that big old gun to pull out for some run and gun is a good time, which keeps leaning me back toward Soldier.

I'm leaning away from AI Hacking because I want to keep pausing to a minimum (oh ME1, if you could only map more powers to the 360 controller!).


I had picked shotgun for my Infiltrator's bonus but found I never put any pints into it seeing as how the pistol is a little beast! I'd say stay away from bonus weapons as they are superfluous for an Infiltrator. I'm interested to see what power you pick instead of AI Hacking. Of all the powers, Hacking seems to be the most complimentory to this class.


One of the best reasons to take AI hacking is not so much another power to use, which happens to be a really good power on geth/synthetic heavy missions, but because it reduces the cooldowns of all your other powers by 30% for techs.  If you aren't just going to play soldier-lite, then having everything 30% quicker is a really good idea.  Sure you could take a biotic or maybe shotguns/ARilfe but AI hacking meshes too well to be ignored for anything other than a good personal gameplay/rpg reason.

#36
termokanden

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I have one concern though. I played an infiltrator years ago now, and I seem to remember tech powers becoming somewhat underpowered late in the game and just shooting all the time instead.

I don't remember how bad it gets though.

I've always thought it was incredibly annoying when some parts of games scale and others do not scale to match. Say health and shields scale, but the damage of your weapon does not. This kind of mechanic sometimes makes it a negative thing to gain a level, which is absolute nonsense. Of course in ME1 the problem is with the damage powers deal. It doesn't scale sufficiently with amp/omnitool upgrades.

I think this holds in ME2 as well. Heavy Warp for example does 200 damage when you get it (plus upgrades), but this damage does not scale with your level. If you have all upgrades and you level up, your Warp becomes relatively weaker. So going from 29 to 30 will normally make it just a tad harder for your character to kill anything.

Modifié par termokanden, 03 mai 2011 - 10:49 .


#37
The Grey Ranger

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termokanden wrote...

I have one concern though. I played an infiltrator years ago now, and I seem to remember tech powers becoming somewhat underpowered late in the game and just shooting all the time instead.

I don't remember how bad it gets though.

I've always thought it was incredibly annoying when some parts of games scale and others do not scale to match. Say health and shields scale, but the damage of your weapon does not. This kind of mechanic sometimes makes it a negative thing to gain a level, which is absolute nonsense. Of course in ME1 the problem is with the damage powers deal. It doesn't scale sufficiently with amp/omnitool upgrades.

I think this holds in ME2 as well. Heavy Warp for example does 200 damage when you get it (plus upgrades), but this damage does not scale with your level. If you have all upgrades and you level up, your Warp becomes relatively weaker. So going from 29 to 30 will normally make it just a tad harder for your character to kill anything.


For tech powers in ME1 the base damage is not really all that useful, at least on higher difficulties.  The exception to this being overload shield damage, if you catch a group of enemies in it.  That said with a good omnitool and medical exos you can get your base cooldown on your powers to somewhere like 5 or 6 seconds.  With three tech mines you can keep up a pretty solid barrage of powers.

The main effect is the other things they do, like shutdown weapons, reset enemy biotic cooldowns, stun enemies and help take out shields.

#38
Rusted Cage

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Clonedzero wrote...

im currently playing with an assault rifle vanguard. working great and is loads of fun.
i'd suggest whatever class you want as long as it has biotics. honestly i dunno how anyone plays non-biotics in either game.


I started as Infiltrator on my very first playthrough because I didn't know what a biotic was in those days. Since then I've always leaned towards the tech classes. With that being said, I did enjoy a ME2  playthrough as a Vanguard once. Hated the adept in both games however: too easy in ME, too boring in ME2.
.

mcsupersport wrote...

One of the best reasons to take AI hacking is not so much another power to use, which happens to be a really good power on geth/synthetic heavy missions, but because it reduces the cooldowns of all your other powers by 30% for techs.  If you aren't just going to play soldier-lite, then having everything 30% quicker is a really good idea.  Sure you could take a biotic or maybe shotguns/ARilfe but AI hacking meshes too well to be ignored for anything other than a good personal gameplay/rpg reason.


That bonus to cooldown sounds great, so I'll be picking that as a bonus power for sure! I guess that means getting the omni-tool from Bring Down the Sky instead of the armour?

#39
mcsupersport

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^ The armor/omnitool debate will all depend on what level you are when doing and how lucky you are before hand. My Infiltrator that I am playing right now, bought Colossus X from a shop on the Citadel, and found an Omnitool savant X in a random box on my second pass. So the second time through BDtS, I picked heavy armor for Ashley which hadn't dropped until then. First pass I picked the Omnitool and got a Savant VII, because I didn't have a really good one that game.

One thing to remember about tech mines, they do some damage, but fully upgraded they can make most of the room unable to shoot at you, one of the powers increases damage by 5% for everyone hit, and Dampening not only stops power usage, but it also makes them stand still for a few seconds making them easy targets. Dampening will also halt Husks in their charge when fully upgraded so it eases the huskrush energy blast that really hurts when 3-5 do it all together.

#40
Rusted Cage

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Supersport, does that apply to Insanity too? When I reached level 60 on Insanity with my Infiltrator, I recall that my powers were poor compared to my Adept. I realise that the Adept was extremely over-powered but I found myself relying on my biotic squadmates to deal with husks.

I honestly can't remember the effects of Infiltrator powers on lower difficulty settings... although I guess they're satisfying or it wouldn't have stayed my favourite class.

As for the omnni tool vs armour, my power gaming days are over. This playthrough will be up to level fifty but not higher, just high enough for a level 3 ME2 inport. I guess I should hold off doing Bring Down the Sky untill I'm level 20 at least in order to get half decent gear?

#41
termokanden

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Do you really care if the whole room is shooting at you if you have Immunity though?

#42
mcsupersport

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@Rusted Cage
Well, it is a different style of play. Dampening does stop husks, for 3-5 seconds which allows you to put a whole lotta bullets down range with Master Marksman pistol and a couple of AR squaddies. I think it is Overload, but I could be wrong, does increase the damage enemies take by 5%(the right engineer spec I think gains some more, but it has been a few months since I played mine), which is nice in countering the HP pools of insanity. Now it will not be walking around shooting at everyone on the ceiling, but it can work really well.

I would wait as long as possible to go to BDtS, simply because the turrets will murder you if you aren't careful and waiting longer also means better equipment. But that is a play choice I usually base on running 3 runs to get to 60 with first a complete, middle a speed, and last a fast complete due to being able to skip fights and canisters because of having max money and xp. I wouldn't try to go before 35 level if given the choice even on a single play, otherwise you will get some really crappy gear.



@Termokanden

I guess it really depends on who is shooting and did you remember to keep your Immunity up for that second and were you doing something else when it expired. Personally I would rather have both, but given only a choice between either or I would rather not get shot in the first place. My current Infiltrator at 60 with medium Colossus X, Twin medi exos, Savant X omni tool, and maxed skills sure doesn't care much what anyone does, with or without immunity up.

#43
The Grey Ranger

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termokanden wrote...

Do you really care if the whole room is shooting at you if you have Immunity though?


Yes, you do since you can still get stun locked and die.  Luna mission did that to me a couple of times.

Modifié par The Grey Ranger, 04 mai 2011 - 01:52 .


#44
Rusted Cage

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Cheers Supersport!

The OP relly should have the final word...