Aller au contenu

Photo

Nightmare Breaks Dragon Age 2


1 réponse à ce sujet

#1
Mind_Games

Mind_Games
  • Members
  • 22 messages
Before the name calling ("you're just noob" "lEraN 2 pAlY!!" etc) I have played the game multiple times with multple characters under the nightmare difficulty and I've gotten the unstoppable achivement (finish year 1 w/o getting knocked out even once) under nightmare. Nightmare is and will be the only difficulty I will ever play on Dragon Age 2.

You see, I like a challenge and, for the first few chapters/quests in the game nightmare was a welcomed one. The thing is though, challenges need to be fair and as the game progresses nightmare mode started to break at the seams.

I am sure people who do play nightmare will have some idea of what I am talking about.

No, it is not the theives who backstab crit u for 3/4 hp and steal ur potions. Yes we know they are rapeists who will anal both men and women undiscriminately. They are though, a fair challenge as there are legitmate strategies for dealing with them and personally I enjoy chain stunning them and returning the "favor".

What is broken however, are the friendly fire spells during nightmare mode play. I'll give you an example, WALKING BOMB.

This spell is litterally broken in nightmare due to the friendly fire dilemia.
Yes it is possible to come up with a strategy for using this spell and I'll give u an example.

weaken one enemy
Glyph of paralysis (upgraded)
cast WALKING BOMB
move ur melee chars out of the way
nuke wif range
enjoy fireworks.

and even better strat would be one that plays on the upgrade of walking bomb (disorentation bonus) and combine it with fatiguing fog (which slows + disorentates)

these are viable strategies in which u can use the spell HOWEVER

you have to micro your melee units out of the way in addition, you actually lose dps due to the fact that ur melee characters will have to back out.

Simple math means that this stratgey is not as usefull as say

Reaver warrior draw aggro
tempest
warrior low hp = blood frenzy ability
glyph
and heavy dps

It seems that some spells are rendered inefficent during nightmare meanning they are spells THAT ARE NOT BEING USED BY THE PLAYERS

I think this needs to be addressed and that, regardless of difficulty, all spells should be on par.

EDIT: On par as in as effective as any other spell/strategy combination. This DOES NOT MEAN REMOVING FRIENDLY FIRE as the idea of managing ur spells is a fair and welcomed challenge.
Yes there will be combinations that are better then others but at the very least, the spells should be fundimentally useful as oppose to a spell in which you have to go out of your way to use.

end of edit



On a final note. I'm sure many who have a two-handed warrior opt out to go with Varric, Merril, and Anders. Here's the thing, they don't pick this party because they want to, THEY NEED TO. They NEED to manage the giant's reach talent and most opt to have no melee at all. Although you can micro manage other melee units away, most people find this unnessarily taxing. Imo I think removing the giant's reach normal friendly fire would fix this problem while things like mightly blow can be microed (as this would be a fair micro management).

something else that breaks is the fireball upgrade for mages. under nightmare difficulty it is actually more useful if you DO NOT UPGRADE THAT SPELL

Think about how absurd this is, a spell is more efficent IF YOU DON'T UPGRADE IT!

I seriously hope this post gets through to players and bioware employees alike because, being a nightmare player myself, I feel like I cannot get the full gameplay experience of the game due to the unfair friendly fire for certain spells.

Yes, turning on friendly fire makes for an interresting challenge but at the same time it shouldn't limit players from using the spell altogether.

Maybe u can keep the friendly fire for walking bomb but make it a nuke that kills enemies instantly that are below 25% and cause the explosion. This makes the explosion more controlled allowing for better micro management

Modifié par Mind_Games, 29 avril 2011 - 02:21 .


#2
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

DA Trap Star wrote...

Also nightmare makes most of the Archer skills useless,
What use is the burst of arrows upgrade to make your allies obscure when the fire damage from burst of arrows kills your companions before their obscure lol.


That upgrade generates a cloud which lasts for 10 seconds after the explosion. Walking through that cloud anywhere within that period will obscure you.