I agree with the original post.
For all games I play I avoid guides, spoilers and the likes prior to my first playthrough, so I didn`t know anything about any "Suicide Mission" aside from what I got told in the game.
And although they do make an effort of expressing the gravity of the final mission, every other quest/mission in any game ever claims to be "important" and "on a timer" and it rarely is, so I didn`t think much of it, I thought it was just the normal atmosphere/RP part of it and had no idea people would actually die based on variables and decisions I made.
This isn`t a complaint by the way, I thought the last mission was awesome and easily one of the best parts of the game.
I had all the ship upgrades and did all the loyalty-quests, and still lost people.
I am fully aware of, and agree with that it´s easy to keep everyone alive and the reason I lost people first time around was entirely my fault for making poor decisions.
My decisions weren`t (to me) insane or boneheadedly bad ideas though, they did make sense although not the sense required.
I also led the team more like a kinder-garden teacher and less like an actual commander of a paramilitary unit as in; I chose people I hadn`t used much up until that point because I wanted "everyone to be part of the adventure"

In the end it cost me half my crew and 30% of my team (didn`t have any companion DLCs at the time).
- I lost half my crew, due to not having finished all the missions I intended to do before going for the IFF, as at that point without guides or spoilers you have no idea you won`t have time to finish many other missions after that.
- I lost Legion as a Tech and Samara, because I chose Samara as leader for the second squad.
I thought well sure she´s been mainly alone, but she´s 1000 years old, she must have had some experience with smaller teams at some point; when introduced to the Justicar order they say they mostly work alone
or in small groups.
- I lost Thane to the swarms as I chose Miranda to be my biotic, because well she says she could do it, and I had barely used her in my game and I had already chosen Samara for 2nd team leader(see kindergarden-comment).
I did originally intend for Miranda to be the 2nd squad leader, but Jack seemed to suggest that was a bad idea and noone wanted to follow her.
As for caring so much about my team, I´m not surprised.
I tend to get extremely immersed and carried away with Bioware games.
When Legion died I was sad and shocked, amplified by the fact I didn`t have much time to process that before Samara took a bullet to the gut, and I was close to shutting down the entire game when Thane got carried away by the swarms.
At that point I thought: "If Garrus dies I´m not playing anymore, the Galaxy can go **** itself for all I care"
I agree with Foolsfolly in that having everyone die isn`t necessary (for me at least) to feel that the suicide mission is serious business, and I don`t believe that everyone dying or being miserable makes for "darker" or better storytelling either.
Additionally, considering what it took to bring Sovereign down (one single reaper), I don`t think the Reaper threat is diminished at all, no matter what happens to Shepards team.
As a sidenote, the briefing cutscene is magnificent, I particularly like the part where Miranda nervously inspects a pistol (or something) and Jacob comes up to her and places a comforting hand on her shoulder and smiles encouragingly at her.
Modifié par Saephy, 29 avril 2011 - 11:32 .