Plaintiff wrote...
The vast majority of choices in Origins were largely cosmetic and ultimately insignificant anyway. The epilogues serve mostly to retcon them. Started a Chantry in Orzammar? It gets wiped out. Saved the Anvil of the void? Branka locks herself and it in a fortress surrounded by golems and ceases to communicate with the outside world. Killed Connor? Eamon and Isolde have a daughter who turns out to be a mage as well anyway. I won't deny that they certainly pad the story out a great deal more, but the fact is that at the time Origins was being made, there were no concrete plans for the continuation of the series. They could give us a lot more freedom because of that. Now, they have to start thinking about continuity.
But as it is, we have no way of knowing which choices in DA2 will or won't be important. The far-reaching consequences of your choices in Origins don't become apparent until you play DA2 and meet people who were affected by your actions in the previous game. Decisions as seemingly insignifcant as saving Feynriel or fixing the Eluvian or even your relationships with your party members, could turn out to be pretty damn important.
Hawke's actions are merely the catalyst for issues that affect the world of Thedas as a whole. We can't make any sort of accurate call about the value of our decisions until we see the outcome of them.
Sorry but that is pure meta-gaming, you already know the outcome from a previous playthrough so you don't do something knowing its pointless.
While the chantry is a poor example to be honest and the only time its mentioned again in is in the epilogue its still a decision that your making, If we take something that has more impact within the game like what we do with the anvil, keep it since we need all power or destroy it since its morally wrong. If we keep it we get golems and a epilogue about how the dwarfs reclaim some thaigs, if we destroy it we don't get golems at the end and depending on which king you also choose (reformist or traditionist) they may or may not reclaim some thaigs by allowing the no caste to take up arms.
If we compare that to the side quest of the bone mine in DA2 regardless of whatever choice you make in the game everybody is dead, i couldn't find a single option for that quest that ended up with a different outcome, the only choice you get it whether to take possession of the mine or give it back to the merchant which has no affect ingame or at end game.
To be honest i'd rather be able to make meaningful differences in game that don't carry over than have no choice at all on the off-chance they make a sequel thats relevant since i'd actually replay the game for that, DA2 i doubt i will since in the end all i'm going to have to do is kill everybody





Retour en haut






