My issues were with pacing, mostly. In some ways, I did feel somewhat cheated. The game is advertised to take place over the course of a decade, but the three acts, the important parts, take up very little of the span of time the game actually covers, with three-year gaps in-between where nothing happens. And the thing is, it didn't have to take ten years. It could've covered five, or less. The unseen things that are only heard through narration don't need that much time. They can occur over the course of one year, or less. They chronology of events was set up so they could advertise DA2 asa much bigger game than it actually is. I have no problem with the amount of content in and of itself, I've played a lot of great games that were as long or shorter, but the wording of the advertising spun the game to make it sound fuller than it actually is. And it didn't need to, they could've said it was a five or three year-long game and nothing major would change.Faroth wrote...
I think we'd find common ground if you pointed out what you saw as the game's weaknesses because I can't fathom Act III feeling natural and not forced to people. They had so many good possibilities available, different turns in the road with the same destination; I just feel they were squandered. Also, just curious, did you play Origins when it first came out and if so, did you like/dislike it? I've gotten the impression you really didn't like Origins much, but I could be very wrong in that observation.
I think also there were some missed opportunities. They could've shown Hawke and his sibling working with Athenril or Meeran. Why skip a year ahead? Why not plan the Deep Roads expedition around their smuggling/mercenary work? For those who purchased the Exiled Prince DLC, why not actually go to Starkhaven and reclaim the throne? I at least hope they're planning to do something with that later.
But the most important missed opportunity; the threat of the Templars should've been played up a lot more. There are sadists and rapists among their ranks, but that's only hinted at, never really seen. In a supposed "dark" fantasy, they should really play that aspect up. Having them assault Hawke directly would be tricky to implement because it interferes with crucial story mechanics like his ability to wander freely around town. But why not have them try to take Bethany early on? Anders keeps talking about how they're hanging around the clinic, and I'm perfectly willing to believe they are, but why don't we ever see them? Even Alrik, who is decidedly creepy, isn't really threatening enough. Have him manhandle Ella; don't **** out with implications, have him dictate in very clear terms exactly what he plans to do with her. I get their reasons for avoiding this; the mages are very sympathetic as is, despite the fact that most of the individual mages we encounter are obviously irredeemable bastards, and they don't want to make the decision too easy. But I think they could've pulled it off. People already staunchly defend the templars despite how negatively they're portrayed, I doubt actually seeing some templar abuse would've swayed them, there are sympathetic templars enough to balance it out.
I bought Origins quite some time after its release, because they were offering a code to get the Stone Prisoner DLC for free, I had next to no experience with Bioware games previously. I realize my criticisms of Origins may seem fairly harsh compared to my defense of DA2. I like Origins a lot, but I think people are definitely exaggerating its greatness. I've said it was formulaic and it is, but that's not a bad thing at all. The formula persists because it works, it's a tool to be used, not shunned, and there's no shame in using a formula and using it well. But what really stands out is a very well-realized world. The things that made Origins interesting and distinctive from other Tolkien-esque RPGs, (which previously have all seemed very identical to me), were the politics of the world and character interactions, and those really come to the fore in DA2, so in my eyes, it's overall a success.
I can see why people consider 2 somewhat lacklustre, in a prolonged series of any medium, the installments between the first and last can and will frequently plateau, or be somewhat muddled. It's not easy to avoid. The way I view DA2 is in fact, as a series of short stories. Interconnected, featuring the same characters, but distinctly different. Maybe that would make it easier to stomach for those who bemoan the lack of cohesion between acts.
As I said before, in large part, I blame the advertising; we were lead to believe that Hawke would play a more active role, when he is in fact a victim of circumstance. And in the beginning it does seem that way; we were told that Hawke would be a legend, the most important character of the world in its current state. And he is, but when we play the game, Cassandra, the rest of Thedas, and the audience have initially been lead to believe that Hawke somehow engineered the Mage-Templar conflict. The truth of Hawke's story defies that expectation, which is frustrating for for many, but it was a bold and refreshing move for the gaming industry, or at least, I've never seen anything like that. I really hope the backlash doesn't discourage Bioware or other game companies from experimenting with this kind of story, because whatever the failings of Dragon Age 2 (and obviously some people think there are many), I think this style has great potential.
Modifié par Plaintiff, 30 avril 2011 - 03:58 .





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