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Very Annoyed with Redcliffe Defense


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28 réponses à ce sujet

#1
Giolon

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This was the first area that I chose to go to after Ostagar & Lothering, and according to Georg Zoeller's site, this area is designed for levels 6+. My party is all level 7 (my own warrior, Allistair, Leliana, and Morrigan.  Dog and Sten are sidelined).  I have done everything possible to prepare for the defense of the town (got the armor repaired, got the dwarf to help, got the elf to help, got the oil barrel) but it's practically impossible and there's little I can do about it.  Why?  Here are my complaints:

- The fire from the oil barrel is nigh useless because either the monsters just run through it taking < 10-15% health damage, OR the knight NPCs all run up and stand in it and die.  Useless.

- Both the elf and Dwyn, if convinced to assist you, appear at the top with the Knights, where the battle is already arguably the easiest.  Dwyn and his thugs, at least, should be down at the bottom with the miltia, or you should be able to direct him to move down there with you.

- By the time you reach the lower portions after the cutscene, most of the miltia are half dead.  It's somewhat random depending on which NPCs have been targeted, but it's basically impossible to save the lives of anyone at the lower camp.

- Once you arrive you are locked in.  So you cannot leave and return later to try the battle at a later time when you are better prepared (i.e. like you have a healer or something).

I'm finding this to be an extremely poorly designed area in what has otherwise been an enjoyable game up to this point for the last 7 hours.  Having to turn the game difficulty down to Easy should not be the only solution (and it doesn't help with saving the NPCs lives) - it means that balancing this encounter has failed.

#2
Sable Rhapsody

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Don't bother trying to save their lives, and drop a Fireball in the middle of the militia. As heartless as it sounds, the militia is kinda meant to eat it. The only NPC I bothered trying to protect was Ser Perth, and that's cuz he was a cutie <3

#3
AdrynBliss

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the redcliffe battle seems to be a really bizzare issue. For people its either a walk in the park or a friggin' nightmare.

For myself once i was in the bit outside the chantry i found myself just tapping A while watching futurama, not even watching the battle. Come the end there wasn't a scratch on any of my team and every defender had survived.

As you can see it's not like i did anything special or i'm 'uber leet' or anything. bizarre.

#4
Fyreshock

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Agreed its retarded and you get a unique helm if everyone lives



First playthrough everyone died

Second Playthrough everyone lived



Just did a couple of things different second time like not getting the Knights Divine protection and getting Bella to say shed kiss all the Survivors seems to be the way to go

#5
Agni108

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Equip all your party members with ranged weapons. Stand back by the Mill. Shoot the skellies as they run down the hill. All the guards will live, and you wont get a scratch. Simple.

Same thing for the fight in town. Stand at the top of the path leading into the village and range the skellies as soon as you see them. Very few if any townsfolk will die. Ranged is the key to this fight.

Modifié par Agni108, 19 novembre 2009 - 09:20 .


#6
Maugrim

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Depends on your party makeup on how hard it is to keep the militia alive. Cakewalk with my PC Mage, Wynne and Morrigan who each had the forcefield spell. Any time anyone got low on health I just chucked forcefield on them and lets those dumb skeletons attack an invulnerable opponent while I wiped em out. It was still kinda like herding cats though!

#7
Valsira

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Strange, I didn't have any problems with this battle at level 6 without the oil or the elf or dwarf helping (didn't put much effort into preparing, lol). Think I went through a fair number of potions in the latter part though, so if I hadn't had any maybe it would have been a different story. My party was DW rogue/Alistair/Dog/Morrigan.

I definately agree with your second point: all the knights survived when I was playing as only a few monsters got through to them so more troops up there wouldn't have been necessary, but the militia in the town got slaughtered. I'll try a more tactical approach next time and see if I can keep them all alive, but didn't really want to replay the battle at the time.

Modifié par Valsira, 19 novembre 2009 - 09:42 .


#8
Cammy2709

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I had the same case as you. The battle itself was a cake walk for me and my elite squadron but pretty much the whole militia, including Dwyn and the Mayor, was wiped out. Save for one stand alone guard. In my eyes he is the new mayor. Plus if you find Dwyn's body you get his pretty sword. It's all jagged and the like. :)

#9
likeorasgod

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First time I had problems with my mage, I did the circle first to beef him up (free stat points there). Though lost all militia. Secound time around with my DW Rouge Assasin (later Duelist). When I was doing them though I was more the 10ish range. Some of the milita lived, but not the mayor. I agree you should be able to bring the tugs and the archer with you since the hill was a cake walk. Range is important. I keep my party back on the hill and didn't click on the undead until they where way past the flames. These keeps you and the NPCS at safe rang and they hardly even scratched Alisters armor. (my party was Alister, Lei, Wynn/Morgan). Had Morgan secound go cause my Rouge was just killer with Al at his side. I'm about to make my first run. Did the tower and Elvish like I did the first time and half of the Oz...I'm useing a Dwarf Nobel shield fighter...but useing Ali/Lie/Sten combo for a tank combat group..

#10
Ieldra

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I just did this at level 10 - myself a mage, party members Lelianna, Wynne and Alistair. No problem but about half of the militia in the second battle died. I wonder if this bizarre behavior - people with level 7 getting everyone to survive and people with level 9 parties getting their militia all killed - may have something to do with the enemies' levels. Maybe they get extra powers at certain levels, and that makes the battles more difficult..

Modifié par Ieldra2, 19 novembre 2009 - 01:03 .


#11
Boeresmurf

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i did this only once yet... was around lvl 7 (only did mage tower first). had easy time with the knights.. just keeping me and ailistair close to flames and pick up the attackers while.. morrigan and leliana ranged nuked them.



but the villagers got a horrible night.. only 2 survived :P.... the masses kept comming and tear through there crappy flesh :P

#12
AbnormalFetus

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It's been said but range is important here. On top make sure to pull skellies trough the flames with ranged attacks if all you chars, use ranged there most skellies shuld die before they get any hits off. Same with the bottom. Ranged is good. Traps can salso help alot down there if you have some to spare. As said if you PC is a mage nothing in this game is hard mages are clearly the stongest class and Forcefield is one of the reasons. NPCs dont understand that that attacking imune targets is wrong. With my mage i had 2 forcefields for this fight and it becomes a cakewalk at that point.

#13
AbnormalFetus

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[Double post]

Modifié par AbnormalFetus, 19 novembre 2009 - 01:17 .


#14
Herr Uhl

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Had no problems with this one, to be honest. Went straight to Orzammar first, got my behind handed to me by those pesky mercenaries, then got it handed to me by Piotin, then by the Carta, then by simultaneous ogres, a pride demon, golems, ancient darkspawn, forgemaster (I HATE him and his mage-killing ways), a broodmother, more golems, a multiheaded statue-thingy and then by golems and a paragon.



It felt like kind of a letdown going to Redcliffe... Decided to charge past the oil and kill them since they took such a goddamn time to spawn. Went around looking for them when I went down too. Never had any deaths one my three playthroughs there.



Yes I'm kind of bitter, got Oghren early though.

#15
Boeresmurf

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well isnt it odd, a random small invasion led by 1 demon.. is a easy encounter. .... compared to clearring the complete known parts of the deep roads, killing every darkspawn in a few lost thaigs.... and confronting a paragon. well what are the odds :P

#16
ReubenLiew

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I tried this part last, so I was around level 17 by then. Complete cakewalk, everyone survived the encounter.



Also if you have Wynne try healing your npcs just in case.

#17
Akka le Vil

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Ieldra2 wrote...

I just did this at level 10 - myself a mage, party members Lelianna, Wynne and Alistair. No problem but about half of the militia in the second battle died. I wonder if this bizarre behavior - people with level 7 getting everyone to survive and people with level 9 parties getting their militia all killed - may have something to do with the enemies' levels. Maybe they get extra powers at certain levels, and that makes the battles more difficult..

Or certain people playing on "easy" and other playing on "nightmare" ? <_<

#18
Herr Uhl

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Boeresmurf wrote...

well isnt it odd, a random small invasion led by 1 demon.. is a easy encounter. .... compared to clearring the complete known parts of the deep roads, killing every darkspawn in a few lost thaigs.... and confronting a paragon. well what are the odds :P


Yes, but still, I was expecting more of a challenge. The part in Haven redeemed it a little though.

The first encounter with the bounty hunters is harder then the village defense, to me at least. Maybe my computer sucks so the waves come with longer interludes, I don't know.

#19
jimmyw404

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Herr Uhl wrote...

Boeresmurf wrote...

well isnt it odd, a random small invasion led by 1 demon.. is a easy encounter. .... compared to clearring the complete known parts of the deep roads, killing every darkspawn in a few lost thaigs.... and confronting a paragon. well what are the odds :P


Yes, but still, I was expecting more of a challenge. The part in Haven redeemed it a little though.

The first encounter with the bounty hunters is harder then the village defense, to me at least. Maybe my computer sucks so the waves come with longer interludes, I don't know.


I'd hope people playing on nightmare aren't coming to the forums complaining about difficulty too much without specifying that! ;)

As for this battle the OP mentioned not having a healer, you deserve the frustration for coming to a city defense without a healer.  Sieges are all about attrition and without a healer you've already lost the battle.  Just move it to easy when you make grevious errors like that.

#20
Lotion Soronarr

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I had to try it several times, but it's doable. I actually saved the lower milita - all the named NPC's (including the barkeeper). Lost only 2 milita men.



The upper portion is far easier. The knights are tough and if you Cone of Cold a bunch of corpses while they run trough the fire, they burn to death - without you lifting a finger. Using pinning shot and Grip of Winter here is priceless.



For hte lower portion - again, runnign down as fast as possible and using as much CC as you can. Mind blank, shield bash, pommel stike, and cone of coldare all very usefull. Running outside of the barricade to draw some enemies on you insted of hte milita is also a good tactic. The milita will pelt them with arrows while you keep them busy. Naturally, a tank here is of great use.

#21
Erik Mcvay

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you know whats really wierd about that fight? normal i saved everyone, easy everyone dies, and it happened twice, normal rouge everyone lives normal rouge (second play through) everone lives, easy mage and easy warrior everyone dies >.> makes no sense, the oil fire is a fail plan anyway

#22
jimmyw404

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I wonder if the friendly NPCs are buffed at all in the harder versions as well. All other things being equal if their health is buffed more than their damage your chances of saving them are higher.

#23
Erik Mcvay

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that would make sense in my case, but i thought the defense was alot of fun

#24
RazorrX

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Well one tactic you can use is that after the first wave of attacks (But Prior to the final batch on the top) leave all your guys stationed at top ranging and run to the bottom with a rogue who can trap. Trap the heck out of hte area around the militia. Claw traps, shrapnel, springs, etc.



Then run back up when you are done. When you get the call to go down... no one is even in melee yet and most mobs are already hurt pretty bad, so a few CC spells, set up zone defense and you are good to go.

#25
JackDresden

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Interesting I also did this at level 7 just got the armour repaired & Couldn't get the nights blessed and still managed to complete it as a level 7 mage, with Dog, Shale who I had collected and liana or however you spell it.



It is a tough battle but doable. Pause and think stratergy, use healing.