Very Annoyed with Redcliffe Defense
#1
Posté 19 novembre 2009 - 08:47
- The fire from the oil barrel is nigh useless because either the monsters just run through it taking < 10-15% health damage, OR the knight NPCs all run up and stand in it and die. Useless.
- Both the elf and Dwyn, if convinced to assist you, appear at the top with the Knights, where the battle is already arguably the easiest. Dwyn and his thugs, at least, should be down at the bottom with the miltia, or you should be able to direct him to move down there with you.
- By the time you reach the lower portions after the cutscene, most of the miltia are half dead. It's somewhat random depending on which NPCs have been targeted, but it's basically impossible to save the lives of anyone at the lower camp.
- Once you arrive you are locked in. So you cannot leave and return later to try the battle at a later time when you are better prepared (i.e. like you have a healer or something).
I'm finding this to be an extremely poorly designed area in what has otherwise been an enjoyable game up to this point for the last 7 hours. Having to turn the game difficulty down to Easy should not be the only solution (and it doesn't help with saving the NPCs lives) - it means that balancing this encounter has failed.
#2
Posté 19 novembre 2009 - 08:51
#3
Posté 19 novembre 2009 - 09:09
For myself once i was in the bit outside the chantry i found myself just tapping A while watching futurama, not even watching the battle. Come the end there wasn't a scratch on any of my team and every defender had survived.
As you can see it's not like i did anything special or i'm 'uber leet' or anything. bizarre.
#4
Posté 19 novembre 2009 - 09:14
First playthrough everyone died
Second Playthrough everyone lived
Just did a couple of things different second time like not getting the Knights Divine protection and getting Bella to say shed kiss all the Survivors seems to be the way to go
#5
Posté 19 novembre 2009 - 09:19
Same thing for the fight in town. Stand at the top of the path leading into the village and range the skellies as soon as you see them. Very few if any townsfolk will die. Ranged is the key to this fight.
Modifié par Agni108, 19 novembre 2009 - 09:20 .
#6
Posté 19 novembre 2009 - 09:23
#7
Posté 19 novembre 2009 - 09:41
I definately agree with your second point: all the knights survived when I was playing as only a few monsters got through to them so more troops up there wouldn't have been necessary, but the militia in the town got slaughtered. I'll try a more tactical approach next time and see if I can keep them all alive, but didn't really want to replay the battle at the time.
Modifié par Valsira, 19 novembre 2009 - 09:42 .
#8
Posté 19 novembre 2009 - 11:42
#9
Posté 19 novembre 2009 - 12:06
#10
Posté 19 novembre 2009 - 01:02
Modifié par Ieldra2, 19 novembre 2009 - 01:03 .
#11
Posté 19 novembre 2009 - 01:10
but the villagers got a horrible night.. only 2 survived
#12
Posté 19 novembre 2009 - 01:15
#13
Posté 19 novembre 2009 - 01:16
Modifié par AbnormalFetus, 19 novembre 2009 - 01:17 .
#14
Posté 19 novembre 2009 - 01:17
It felt like kind of a letdown going to Redcliffe... Decided to charge past the oil and kill them since they took such a goddamn time to spawn. Went around looking for them when I went down too. Never had any deaths one my three playthroughs there.
Yes I'm kind of bitter, got Oghren early though.
#15
Posté 19 novembre 2009 - 01:29
#16
Posté 19 novembre 2009 - 01:32
Also if you have Wynne try healing your npcs just in case.
#17
Posté 19 novembre 2009 - 01:39
Or certain people playing on "easy" and other playing on "nightmare" ? <_<Ieldra2 wrote...
I just did this at level 10 - myself a mage, party members Lelianna, Wynne and Alistair. No problem but about half of the militia in the second battle died. I wonder if this bizarre behavior - people with level 7 getting everyone to survive and people with level 9 parties getting their militia all killed - may have something to do with the enemies' levels. Maybe they get extra powers at certain levels, and that makes the battles more difficult..
#18
Posté 19 novembre 2009 - 01:39
Boeresmurf wrote...
well isnt it odd, a random small invasion led by 1 demon.. is a easy encounter. .... compared to clearring the complete known parts of the deep roads, killing every darkspawn in a few lost thaigs.... and confronting a paragon. well what are the odds
Yes, but still, I was expecting more of a challenge. The part in Haven redeemed it a little though.
The first encounter with the bounty hunters is harder then the village defense, to me at least. Maybe my computer sucks so the waves come with longer interludes, I don't know.
#19
Posté 19 novembre 2009 - 01:44
Herr Uhl wrote...
Boeresmurf wrote...
well isnt it odd, a random small invasion led by 1 demon.. is a easy encounter. .... compared to clearring the complete known parts of the deep roads, killing every darkspawn in a few lost thaigs.... and confronting a paragon. well what are the odds
Yes, but still, I was expecting more of a challenge. The part in Haven redeemed it a little though.
The first encounter with the bounty hunters is harder then the village defense, to me at least. Maybe my computer sucks so the waves come with longer interludes, I don't know.
I'd hope people playing on nightmare aren't coming to the forums complaining about difficulty too much without specifying that!
As for this battle the OP mentioned not having a healer, you deserve the frustration for coming to a city defense without a healer. Sieges are all about attrition and without a healer you've already lost the battle. Just move it to easy when you make grevious errors like that.
#20
Posté 19 novembre 2009 - 01:48
The upper portion is far easier. The knights are tough and if you Cone of Cold a bunch of corpses while they run trough the fire, they burn to death - without you lifting a finger. Using pinning shot and Grip of Winter here is priceless.
For hte lower portion - again, runnign down as fast as possible and using as much CC as you can. Mind blank, shield bash, pommel stike, and cone of coldare all very usefull. Running outside of the barricade to draw some enemies on you insted of hte milita is also a good tactic. The milita will pelt them with arrows while you keep them busy. Naturally, a tank here is of great use.
#21
Posté 19 novembre 2009 - 01:58
#22
Posté 19 novembre 2009 - 02:07
#23
Posté 19 novembre 2009 - 02:09
#24
Posté 19 novembre 2009 - 02:10
Then run back up when you are done. When you get the call to go down... no one is even in melee yet and most mobs are already hurt pretty bad, so a few CC spells, set up zone defense and you are good to go.
#25
Posté 19 novembre 2009 - 02:32
It is a tough battle but doable. Pause and think stratergy, use healing.





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