Can someone please tell me how to import NTB's Terraced Hills and Valleys into the toolset? There is no module or erf, and I havent dealt with any of the files contained in the download before.
Any point in the right direction would be greatly appreciated.
Help for a small item
Débuté par
IAmDeathComeForThee
, avril 29 2011 04:16
#1
Posté 29 avril 2011 - 04:16
#2
Posté 29 avril 2011 - 04:43
Assuming you downloaded the NWN2 file, it looks like it is a module saved as a directory. Manually move the folder into your modules directory and in the toolset use the open directory menu option to load the areas.
#3
Posté 29 avril 2011 - 04:49
Perfect thank you that was all I needed. Now the problem is I load the areas (in the toolset) and get empty space. All I can see is the blue sky, clouds and nothingness. <_<
Modifié par IAmDeathComeForThee, 29 avril 2011 - 04:50 .
#4
Posté 29 avril 2011 - 04:59
That's because you are below the terrain mash. Many of NTB's prefabs are at 80m plus so scroll out with the mouse wheel and turn fog off and you will will see the walkmash and texture.
PJ
PJ
#5
Posté 29 avril 2011 - 05:28
Ahh, got it. Thanks for the help guys:)
#6
Posté 29 avril 2011 - 06:46
Looking at the title of this thread, I was wondering whether you were creating a blueprint of an item that was, say, of the base item type, "Miscellaneous, Small" and needed help with it. 
This reminds me of when I asked a friend while playing on a PW: "I found a little bug that helps me. Should I report it?" He replied: "It depends. Is it your familiar?" I laughed about that for a long time...especially because I did have a familiar at the time. I think it was even a beetle, though that bug wasn't the bug that was the issue.
This reminds me of when I asked a friend while playing on a PW: "I found a little bug that helps me. Should I report it?" He replied: "It depends. Is it your familiar?" I laughed about that for a long time...especially because I did have a familiar at the time. I think it was even a beetle, though that bug wasn't the bug that was the issue.
#7
Posté 29 avril 2011 - 07:51
IAmDeathComeForThee wrote...
Ahh, got it. Thanks for the help guys:)
A tip or two for these areas.
Water and flatten only work up to height 100m so and lakes need to be below that height. If you need to flatten then use the smooth tool. Using the eye dropper will tell you your height.
I found it much easier to move the start location and click move to start in there areas when detailing. Try to navigate them without that and you will find it frustrating. These are very good areas though and worth the effort.
@MasterChanger
That made me smile
PJ
#8
Posté 29 avril 2011 - 11:31
You can also use Tanita's Terra Coppa to bring the land height down - it think I spelled that right
it is on the nwn2 vault
#9
Posté 29 avril 2011 - 11:47
You may want to get terra coppa anyway. It's one of my "can't do without's".
#10
Posté 01 mai 2011 - 01:19
Alright I'll give that a try, these areas certainly seem quite unnecessarily high. The base of the maps are waaaay up there, guess it has to do with how he imported them into the toolset. And you are right PJ, these maps are VERY impressive. I've never seen a mountainous map even come close to feeling so real as these. And looks like there will be a lot of work with the smoothing tool, the terrain is very jaggedy, but that's fine.. I'll give that Terra Coppa a try.
#11
Posté 01 mai 2011 - 01:57
Yeah, I recently tried out some of NTB's areas, and cool as they are, you really have to shift them down by quite a lot. Because they form one "mega-area", you can also use TerraCoppa to stitch pieces together and get a sub-area you want (for example, I took the corners of four hill areas to make a valley area). Getting the hang of TerraCoppa might take a couple of goes, though - or at least it did for me.
#12
Posté 01 mai 2011 - 03:09
Yeah NTB's areas are great as a base start to your area (pretty sure they are taken from real world height maps). As The Fred suggested, you can stitch areas together via TerraCoppa. TC has a limit of 30 "units" that you can lower (or raise) an area at a time, so you usually have to do it like 4 or 5 times to get things down to a useable height. To test the current heights of things, on the Terrain tab, have the Flatten button selected, then choose the Eyedropper button. Click around on what looks to be the highest and/or lowest sections of the area and look at the Height slider above the buttons on that tab. Remember to select the Eyedropper each time you go to check a height setting. Also remember that water, grass and maybe textures (not sure on that one) can only be painted down on heights between -100 and 100.
#13
Posté 04 mai 2011 - 04:00
Alright thanks guys for the excellent feedback. These areas certainly are amazing. I never new the wilderness could ever feel so real with this toolset before I discovered these amazing maps. Thanks again for the tips, I'll definitely be using them!
#14
Posté 04 mai 2011 - 08:21
NTB's areas are nice and big - i trim them down before lowering them - it is much faster. I havent tried to stitch pieces together yet - That makes TC that much better.
cooolio
cooolio





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