AdmiralCheez wrote...
I really don't understand the wangst over the Mission Complete screens. I mean, they weren't necessary, but I sort of like them--they reminded me of StarCraft. Hurr.
Of course, I don't mind being reminded that I'm playing a video game.
Well for the most part, people DONT want to be reminded that they're playing a videogame. Ever heard of the suspension of disbelief?
I do not know how many RPG games you have played in the past but the core thing about RPGs (and videogames in general) is that the defining factor IS how much you are immersed into a story and how a game can hold you into that state.
I go from my heart beating fast as I was caught up in the Mordin loyalty mission to only be taken to an irrelevant mission complete screen which really kills the mood.
If Bioware wanted to remind us about what we did in the mission, they should have implemented it into the gameplay better. An example would be to go talk to Miranda to recieve a mission recap/debrief. Then the mission complete screen should pop up and show you you past mission(s) details





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