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Game Informer: Special Edition Podcast (Q&A)


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#126
Jexx21

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That music wasn't new music. It was old music from the Mass Effect 1 OST.

>.>
<.<

#127
Reever

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Mr. MannlyMan wrote...

^ The music they used was a track from ME1, fellas. Not at all from ME2 (and not from ME3, either).


Jexx21 wrote...

That music wasn't new music. It was old music from the Mass Effect 1 OST.

>.>
<.<


Damn :wizard:

Was still the best thing about the Podcast :lol:

#128
The_11thDoctor

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Datas_12 wrote...

Chewin3 wrote...

Guess we won't see Tali's face


They said that? NOOOOOO

Bioware does seem to like writing themselves into holes and never finding a solution or taking too long to find one.

EX. Quarian males took 2 games
No Female turians or Krogans
Now new comp out on the Reapers now all look alike instead of all being different based on life forms they take over
They dont have a design for Tali's Face when Quarians can go without suits at home in their living quaters and babies go in bubles before getting their suits.
No Melee weapons in the games until ME3 when they were in EVERY novel, codex etc...
------
No Female Qunari or Dwarves
-------------------------
This is without going into the plot holes in DA or ME...

Modifié par aang001, 30 avril 2011 - 10:09 .


#129
The_11thDoctor

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roflchoppaz wrote...

This podcast was pointless. It was just nerd blabbering, no fresh new info at all.

Actually, I knew it was going to be pointless when I saw it would be only the GI Editors in the podcast. What else would they know besides things already in the magazine? It's pointless! Mad!


Even if Bioware was present in the pod cast it could have been pointless. DId you ever watch those DA2 ones with Mike? I facepalmed thru those for lack of info and answering the same dumb question 5x during one podcast... "Is DA2 a RPG?", Mike: Excellent question! It is! Next question....

I never expect anything out of the podcast relating to Bioware and if something good happens, feel surprised. Their was no new info in the podcast other than Shepard could die at the end of ME2...

#130
-Skorpious-

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aang001 wrote...

Bioware does seem to like writing themselves into holes and never finding a solution or taking too long to find one.

EX. Quarian males took 2 games


We never met another Quarian besides Tali in ME -its possible they already designed a male model but never found a proper quest to put him in. 

aang001 wrote...
No Female turians or Krogans

 

Agreed on Turians. Krogan woman however, are rare (not to metion very well guarded), so it wouldn't make sense for them to take leisurely strolls around Tuchanka given how important they are to Krogan society. 

aang001 wrote...
Now new comp out on the Reapers now all look alike instead of all being different based on life forms they take over


Casey mentioned in an interview that the reapers overall design is based upon a certain task assigned to them. So no, its not a cop-out, but a deliberate decision on Bioware's part.

aang001 wrote...
They dont have a design for Tali's Face when Quarians can go without suits at home in their living quaters and babies go in bubles before getting their suits.


I need a bit more...clarification. Are you saying that since the Quarians CAN take off their suits that Bioware needs to develop a 'suitless' Quarian model?

aang001 wrote...
No Melee weapons in the games until ME3 when they were in EVERY novel, codex etc...


In ME melee weapons were probab;y considered 'useless' in a game all about keeping distance between yourself and your enemies. Perhaps the addition of melee-centered husks in ME2 forced Bioware to consider implementing melee weapons, but never had the time to due so during ME2's timeframe.
------

aang001 wrote...
No Female Qunari or Dwarves


Concept art of both genders WERE made, perhaps not implemented, but they were at least considered at some point. Plus, the Qun demands that Qunari woman stay at home, so I doubt Hawke/The Warden will ever meet one outside of Qunari lands. 

Modifié par -Skorpious-, 30 avril 2011 - 11:27 .


#131
Reever

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Guys, there´s the SPOILER (not sure about this, but could be :D) dead krogan female in the lab we see during Mordin´s mission....

And damn, that was the last article :/ Way to go, sadly not with a "BANG!"

#132
primeocta2

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Not the most interesting of podcasts.

#133
JeffZero

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We never met another Quarian besides Tali in ME -its possible they already designed a male model but never found a proper quest to put him in.


We met another female quarian on the Citadel. There was a short quest involving a volus claiming she pickpocketed him. I'm pretty sure this was ME1, not ME2. Unless I'm mistaken...

#134
BeardedNinja

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JeffZero wrote...

We never met another Quarian besides Tali in ME -its possible they already designed a male model but never found a proper quest to put him in.


We met another female quarian on the Citadel. There was a short quest involving a volus claiming she pickpocketed him. I'm pretty sure this was ME1, not ME2. Unless I'm mistaken...

That was on the Zakera ward in ME2 sorry

#135
Zimary

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GodWood wrote...

Lunatic LK47 wrote...
Like how only Tali was announced as a squadmate, and Garrus wasn't confirmed as until a month before release when we'd get 99% new crew, 1% returning squad members?

No, 15.38% of our squad was returning squadmembers.


Work on your maths son.

Im pretty sure 2/12 is 16.67%.

Like everubody says, this podcast just feels like a review of some of the features that have already been released. I bet they picked the questions at random....And this was supposed to be a ME podcast, but they kept bringing up other games. If they actually had any good info on ME, I would have been fine with it. Still, I would have preffered pics or a video over this so called "Q&A". I was expecting something epic, but it was weak. They did say a few small things, but it was just elaborating on some previous details rather than anything new.

#136
GodWood

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Zimary wrote...
Im pretty sure 2/12 is 16.67%.

ME2 has 13 companions.

#137
Zimary

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GodWood wrote...

Zimary wrote...
Im pretty sure 2/12 is 16.67%.

ME2 has 13 companions.


1. Garrus Vakarian
2. Grunt
3. Jack
4. Jacob Taylor
5. Kasumi Goto
6. Legion
7. Miranda Lawson
8. Mordin Solus
9. Samara or Morinth
10. Tali'Zorah vas Neema
11. Thane Krios
12. Zaeed Massani

No matter how I split it, I count 12.

Modifié par Zimary, 01 mai 2011 - 07:32 .


#138
Terror_K

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-Skorpious- wrote...

aang001 wrote...
Now new comp out on the Reapers now all look alike instead of all being different based on life forms they take over


Casey mentioned in an interview that the reapers overall design is based upon a certain task assigned to them. So no, its not a cop-out, but a deliberate decision on Bioware's part.


I actually think the podcast guys misinterpreted the question. The question was "why do all the Reapers we've seen in ME3 look like Sovereign?" I don't think the question was wondering why all The Reapers looked like giant metallic squid bug things, but why all the ones shown look exactly the same as Sovereign did, when at the end of ME2 we actually saw a whole bunch of Reapers that had subtlely different designs, despite all being robotic squid bug things (even Harbinger looks different from Sovereign). I think the questioner was simply wondering why we seem to have gone from different looking mechanical squid bugs as shown in ME2 to them all appearing to be the exact same design in ME3.

#139
spacehamsterZH

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Fiery Phoenix wrote...

Bolshevik kityy wrote...

They said customization was like Metal Gear Solid 4! I am excited.

Indeed!


I can't be bothered to listen to this thing, but I very seriously doubt that. MGS4 involved access a gigantic inventory of weapons and attachments plus a weapon and ammo store at any point in combat, allowing you to completely change your weapon loadout and customization any time you wanted. I don't see that happening. Besides, I'm happy enough if weapon attachments that have visible and tangible effects on the weapon are there in some form, but I'm guessing you'll have to use the armory on the Normandy. Nothing so far indicates that any sort of inventory is going to be brought back in ME3.

Which is a shame, of course.

#140
Terror_K

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spacehamsterZH wrote...

Fiery Phoenix wrote...

Bolshevik kityy wrote...

They said customization was like Metal Gear Solid 4! I am excited.

Indeed!


I can't be bothered to listen to this thing, but I very seriously doubt that. MGS4 involved access a gigantic inventory of weapons and attachments plus a weapon and ammo store at any point in combat, allowing you to completely change your weapon loadout and customization any time you wanted. I don't see that happening. Besides, I'm happy enough if weapon attachments that have visible and tangible effects on the weapon are there in some form, but I'm guessing you'll have to use the armory on the Normandy. Nothing so far indicates that any sort of inventory is going to be brought back in ME3.

Which is a shame, of course.


From what they said, it wasn't so much them saying that the weapon modding/customisation is exactly like MGS4, but more a case of them using MGS4 as the example of what other game it reminded them of the most. It sounded like it was similar to MGS4's style, but they also said that it was done on the ship via a special toolbench  rather than just on-the-fly whenever you wanted (probably somewhat akin to modifying your items in KotOR) and that the weapon would physically look subtly different whenever you altered it. So I suppose the way to think of it is --given how it's been explained-- is MGS4 meets KotOR's Workbench.

#141
spacehamsterZH

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Terror_K wrote...

From what they said, it wasn't so much
them saying that the weapon modding/customisation is exactly like MGS4,
but more a case of them using MGS4 as the example of what other game it
reminded them of the most. It sounded like it was similar to MGS4's
style, but they also said that it was done on the ship via a special
toolbench  rather than just on-the-fly whenever you wanted (probably
somewhat akin to modifying your items in KotOR) and that the weapon
would physically look subtly different whenever you altered it. So I
suppose the way to think of it is --given how it's been explained-- is
MGS4 meets KotOR's Workbench.


Yeah, that's basically the impression I got from the other stuff that was on GI, I just hadn't listened to this  podcast because apparently it's long and not very interesting. I don't know if I'd necessarily compare this to MGS4, though, the distinguishing feature of MGS4's weapon customization was that it could be done on the fly... plenty of other games have attachment tweaks that you can do when you choose your weapon loadout before a mission, but I guess they have dirty sounding shooter names that we're not allowed to like. *sigh*

Anyway, I expect this to come in the form of a functionality added to the tables the weapons are laid out on in the armory or something. That's kind of what it sounded like, and it strikes me as being the simplest and most obvious way of implementing it.

Modifié par spacehamsterZH, 01 mai 2011 - 12:21 .


#142
-Skorpious-

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Terror_K wrote...

-Skorpious- wrote...

aang001 wrote...
Now new comp out on the Reapers now all look alike instead of all being different based on life forms they take over


Casey mentioned in an interview that the reapers overall design is based upon a certain task assigned to them. So no, its not a cop-out, but a deliberate decision on Bioware's part.


I actually think the podcast guys misinterpreted the question. The question was "why do all the Reapers we've seen in ME3 look like Sovereign?" I don't think the question was wondering why all The Reapers looked like giant metallic squid bug things, but why all the ones shown look exactly the same as Sovereign did, when at the end of ME2 we actually saw a whole bunch of Reapers that had subtlely different designs, despite all being robotic squid bug things (even Harbinger looks different from Sovereign). I think the questioner was simply wondering why we seem to have gone from different looking mechanical squid bugs as shown in ME2 to them all appearing to be the exact same design in ME3.


I see. Perhaps the reaper 'grunts' share Sovereign's design in situations like cinematics and background additions (to cut back on development costs), while any reapers physically interacting with Shepard will have unique models. 

Plus, Harbinger has its own model. Actually, this is a moot point, as its status as the reaper 'leader' basically demands that it looks different from the rest of the fleet. 

#143
They call me a SpaceCowboy

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Zimary wrote...

GodWood wrote...

Zimary wrote...
Im pretty sure 2/12 is 16.67%.

ME2 has 13 companions.


1. Garrus Vakarian
2. Grunt
3. Jack
4. Jacob Taylor
5. Kasumi Goto
6. Legion
7. Miranda Lawson
8. Mordin Solus
9. Samara or Morinth
10. Tali'Zorah vas Neema
11. Thane Krios
12. Zaeed Massani

No matter how I split it, I count 12.


13. Shepard Image IPBImage IPB

#144
The Inception

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AdmiralCheez wrote...

Aww, they didn't answer my question about turian women...


Go watch the garrus interview.

#145
Darkhour

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Chewin3 wrote...

Guess we won't see Tali's face


I feel comfortable stating that the vast majority of people want to see what is behind the mask.  Rather some of them approve of how quarians look or don't approve, rest assured that they ALL will disapprove of there being no face at all. And since when does Bioware care about pissing people off anyway? 


The Master Chief comparison isn't applicable. I know what he looks like: A human male (ginger).

#146
Zimary

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Shinian2 wrote...

Zimary wrote...

GodWood wrote...

Zimary wrote...
Im pretty sure 2/12 is 16.67%.

ME2 has 13 companions.


1. Garrus Vakarian
2. Grunt
3. Jack
4. Jacob Taylor
5. Kasumi Goto
6. Legion
7. Miranda Lawson
8. Mordin Solus
9. Samara or Morinth
10. Tali'Zorah vas Neema
11. Thane Krios
12. Zaeed Massani

No matter how I split it, I count 12.


13. Shepard Image IPBImage IPB

Technically, I think Shepard would be 0;)

#147
Terror_K

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Darkhour wrote...

Chewin3 wrote...

Guess we won't see Tali's face


I feel comfortable stating that the vast majority of people want to see what is behind the mask.  Rather some of them approve of how quarians look or don't approve, rest assured that they ALL will disapprove of there being no face at all. And since when does Bioware care about pissing people off anyway? 


The Master Chief comparison isn't applicable. I know what he looks like: A human male (ginger).


I disagree. I think it's better that what the quarians look like remains a mystery. That along with The Reapers' true motives are things I still want to be a mystery at the end of the trilogy.

#148
Darkhour

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Terror_K wrote...

Darkhour wrote...

Chewin3 wrote...

Guess we won't see Tali's face


I feel comfortable stating that the vast majority of people want to see what is behind the mask.  Rather some of them approve of how quarians look or don't approve, rest assured that they ALL will disapprove of there being no face at all. And since when does Bioware care about pissing people off anyway? 


The Master Chief comparison isn't applicable. I know what he looks like: A human male (ginger).


I disagree. I think it's better that what the quarians look like remains a mystery. That along with The Reapers' true motives are things I still want to be a mystery at the end of the trilogy.


Like I said, I feel comfortable saying you are in the minority. And didn't Soveriegn and Haringer already tell us what their motives were? I thought it was rather clear.

#149
Terror_K

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Darkhour wrote...

Like I said, I feel comfortable saying you are in the minority. And didn't Soveriegn and Haringer already tell us what their motives were? I thought it was rather clear.


I don't know... I've seen quite a few people here say they prefer the quarians be a mystery. Not sure about the numbers, but I've seen it.

As for The Reapers, they said that their motives are supposed to be beyond our comprehension and that we're incapable of understanding. That's not exactly going to be the case if we just find out and can understand it easily. There's a difference between thinking we know what their motives are and actually knowing them.

#150
Haventh

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The Reapers have not made their true motives clear. They have not made it clear exactly why they do this.

And the podcast was simply a rehash of what have already been said. But it is nice to get it gathered into one piece.

And as for Tali's face, and Quarians face. I do know that there are numerous people who support not showing anything, as well as numerous people who support showing Tali's face or a random Quarian's face. Which group is bigger, it's hard to tell, i don't know. Though count me in among those who want to see Tali's face in ME 3.