Even Shepherd, the title character approaches his/her ressurrection from death with the casual shrug of the shoulder of a person being told that their toast was singed. "Oh well, these things just happen I guess."
Death is not something that is approached with sufficient gravity in Mass Effect 2, and that was always one of my chief complaints with the title.
In all honesty though, count how many times your companion characters mention death in their conversations with you. how many times do your crew members speak to you about the NEAR-CERTAIN ANNIHILATION they will be heading towards? If they've got all-but-certain faith that you will lead them through this alive, it seems that that's the sort of thing that might bear mention maybe once or twice in the course of conversation, even as I do love the engineers.
People rightfully derided the companion quests in Mass Effect 2 not because they were too long, but because they were too irrelevant to the characters. With Garrus - having killed/not killed Sedonis - is he now ready to face death? Is that what he was living for? Vengeance? The ramifications and ruminiations upon what he's been living his life for never flitted across his brain?
Jacob - worst situation ever- congratulations! You've discovered your father! Is that something that was distinctly important to you? If there was anything to fault Jacob with it was that he was too distinctly uninvolved with everything. In fact, I'm going to take this moment to term the tonal problems of Mass Effect 2 "Jacob's problem" because no character approached the CONSTANTLY REPEATED "Suicide mission" with as little care as Jacob.
Grunt - Grunt has just been born. You don't suppose he'd have more than a few concerns about dying instantly?
Tali - one of the reasons why Tali works is because it does seem that she's been nursing something of a pet crush from game 1. That said, if that's her reason for joining the suicide mission (Shepherd + me 4evas!) then breaking her heart should've provided more, well, interesting results. Whereby you could ostensibly coax her into accepting a nominally short existence, or deride her for making such a rash decision stupidly and thereby infringing upon her combat abilities to the point where she could barely fire a gun for wont of crying.
See, we could've made both Tali-fans and Tali-haters happy.
Jack - Jack is a nihilist. Self-destructive behavior. Has issues. Makes sense.
Miranda - follows orders, yes. But following orders into an inferno having dedicated her life to an organization that will now send her to be killed? She's surprisingly blase about that whole angle on things.
Samara - duty driven, makes sense.
Thane - dude's gonna die in 3 months. Why the hell not?
Kasumi - sharp tongue aside, she's nursing a fairly significant heartbreak. Feasable.
Legion - who the hell knows what he thinks really.
Look. I love the series as much as anyone else. But what I'm saying is that death was an incredibly unaddressed theme during the second game. Considering that the entire plot of the game revolved around being presented as a suicide mission, this seems positively insane. Almost resolutely mad. I think that formed the emotional basis for a lot of criticism of the second game and its oft-utterly disconnected companion quests. How many times were you reminded in very real terms of the emotional consequences of death and life being cut short before its prime. How did you - Shepherd - deal with the reality of being ressurected only to be tossed back to death like a plaything? How did other characters react to the idea of you coming back from the dead only to throw your life away again? Udina/Wrex, Alenko, Ashley? Surely they would've had more opinions on your SUICIDE MISSION than your association with Cerberus.
At any rate, that's all I had to say. Whilst I did enjoy Mass Effect 2, everyone proceeded through the game interacting with Shepherd as though their survival was nothing short of writ in stone providential certainty when in fact it was perpetually repeated that everyone involved was engaged in a SUICIDE MISSION. Why didn't we get everyone's opinion on how they'd lived their lives and their appraisal of the likelihood of the crew's collective survival? It seems a missed opportunity for much more interesting characterization, even as the alotted episodes were very interesting in and of themselves.
Modifié par walk0nwalls, 29 avril 2011 - 06:28 .




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