Friendly Fire on ME3 Insanity: yay or nay?
#51
Posté 29 avril 2011 - 10:22
#52
Posté 29 avril 2011 - 10:25
#53
Posté 29 avril 2011 - 10:26
- Have enemies actively flank, as mentioned.
- Those hulking Cerberus troopers and husks? Have them rush Shep like the Krogan in ME.
- Throw out some effective NPC snipers, also like in ME.
#54
Posté 29 avril 2011 - 10:29
#55
Posté 29 avril 2011 - 10:30
Kandid001 wrote...
IMO they should add FF as a separate option for all difficulty levels, preferably with an achievement.
I can see it now:
Acheivement unlocked: TEAM KILLER
#56
Posté 29 avril 2011 - 10:37
#57
Posté 29 avril 2011 - 10:42
Otherwise it would just be an annoyance more than anything.
#58
Posté 29 avril 2011 - 10:54
#59
Posté 29 avril 2011 - 11:44
I'd totally do so for 2 if I could find it ^^
So for me: YAY! Though, for the sake of those who don't like, only if it's optional =P
#60
Posté 29 avril 2011 - 11:56
HOWEVER, maybe heavy weapon damage radius/ grenades/ aoe powers should all be able to deal damage to Shepard/squad if they are caught in the area of that attack.
I know certain things already do that - cain for instance, but other things like area incinerate, warp bombs, avalanche (etc) should have the potential to harm Shepard if he/she is in range.
I'm not certain on that - could have some problems, but might be interesting.
#61
Posté 30 avril 2011 - 12:51
#62
Guest_mrsph_*
Posté 30 avril 2011 - 01:04
Guest_mrsph_*
Modifié par mrsph, 30 avril 2011 - 01:04 .
#63
Posté 30 avril 2011 - 01:17
Kaiser Shepard wrote...
Yay.
Also, squadmate deaths on Insanity should be permanent as well, both gameplay and storywise,
For as many times as my squadmates jump out of the cover I put them in without me telling them to - directly in the line of fire...I'd have to say that's a terrible idea. Especially since squadmate AI drops dramatically on hardcore and insanity.
Though friendly fire should be a must. I mean, come on, if you're shooting at them, they should take damage. Though I'm not sure what should happen if their stupid butts shoot you in the back of the head...
#64
Posté 30 avril 2011 - 01:21
marshalleck wrote...
Kandid001 wrote...
IMO they should add FF as a separate option for all difficulty levels, preferably with an achievement.
I can see it now:
Acheivement unlocked: TEAM KILLER
LOL I'd love to see that added.
#65
Posté 30 avril 2011 - 01:24
#66
Posté 30 avril 2011 - 01:26
Be better then ghost people immune to bullets. Why didn't they keep the smart ME1 shooting that didn't target squadmambers?
#67
Posté 30 avril 2011 - 01:26
which if its for insanity I say yay its meant to the hardest most realistic difficulty
#68
Guest_Imperium Alpha_*
Posté 30 avril 2011 - 01:27
Guest_Imperium Alpha_*
marshalleck wrote...
They should make it so all enemies on Insanity have barrier, and change barrier so it can only be removed with biotics before weapons will have any effect. Give all the CoD-soldier-Sheps a taste of what ME2 played like for adepts.
U mad ?
#69
Posté 30 avril 2011 - 01:43
That achievement idea is a good one. I'll second it.
#70
Posté 30 avril 2011 - 01:43
#71
Posté 30 avril 2011 - 01:44
#72
Posté 30 avril 2011 - 03:20
You want the Insanity achievement, learn to aim.lazuli wrote...
No. This is an abhorrent idea. The squadmates are already flimsy enough without me worrying about an errant spray of my AR mowing them down.
#73
Posté 30 avril 2011 - 04:38
#74
Posté 30 avril 2011 - 04:51
#75
Posté 30 avril 2011 - 05:26





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