To those who requested it, here is a link to Nightmare-Ultra/Insane...
#1
Posté 29 avril 2011 - 08:13
Description and Enjoy:
==================
DA2 Nightmare Ultra
==================
Disclaimer:
This mod is designed for regular game play characters, not
super-soldier console cheated lvl 50 characters. Please understand,
some players will min-max their characters to the extreme (warrior build
str/cun/dex - wearing leather armor with +physical % etc...)so even a
warrior will do 6000 damage with whirlwind. I can't really balance for
this without making the game retardedly impossible to beat.
This mod is intended for players who found Nightmare rather easy, or only semi-challenging. The purpose of this mod is NOT to turn DA2 into an impossible game
by increasing all levels of difficulty such as 10x health, 10x damage
etc... This mod makes many subtle changes to increase difficulty to
vanilla Nightmare mode. I want to achieve an ultra nightmare feel,
without feeling impossible.
Careful management of your party is
highly encouraged. Understanding and exploiting cross-class combos is
essential. This also means you need to think "outside the box" when
you're building your party and tactics.
If your Bethany has
"Enemy clustered with at least 4 -> Firestorm" in her tactics, you
will die miserably, unless you have properly built conditions to this
tactic.
Crowd control spells are essential, and probably much
more important than learning 10+ damage spells. Runes, potions, combat
movement, and learning which enemy to kill first becomes very important.
Tactics that focus fire mobs or set to exploit cross-class combos very
useful in dispatching large groups.
Examples of a basic
synergized tactic: Aveline bodyguard a softy. Charge -> Taunt ->
Stagger -> Chain Lightning -> Cone of Cold -> Mighty Blow. Use
Temest not only to do damage, but as a crowd control. You get the
idea.
...::: Nightmare_Ultra Features :::...
-
Increased all tactic slots for players upon leveling. Max tactic slots
increased to 48 by level 25. Level 1 starts with 10 tactics slot.
- Just like many other mods, friendly fire removed but non-damaging side effects will affect players
- This mod will continue to be a Work In Progress. I will collect feedbacks regarding difficulty and make adjustments.
- Nightmare in ACT 1 can be difficult. It is suggested you pick proper quests to do instead of jumping to the harder quests.
-
Increased health for critters & normal mobs. When fighting groups,
your party should now have a feeling of getting "overwhelmed".
- Decreased "Boss" health by a small margin, but increased their damage by an equal margin.
- Adjusted stagger rate to the player, reducing the chances of getting stun-locked from 100% to 0% health.
- Slightly increased enemy resistance
- Slightly increased enemy armor rating
- Decreased enemy potion health restore percentage
- Slightly increased the amount of time between enemy special attacks
- Slightly increased the amout of time enemies spend in a crowd control
- Many more changes
- This mod is definitely harder than Nightmare. Don't mistake the tweeks as making Nightmare easier.
...::: Nightmare_Insane_v1A Features :::...
- NO friendly fire
- Nightmare INSANE includes faster in-combat run speed for NPCs by 10%-15%. Kiting will still be possible, but much harder.
- Damage from all enemies slightly increased
- Health for all enemies increased slightly
- This is for people wanting even more craziness from Nightmare.
...::: Nightmare_Insane_v1B Features :::...
- Friendly fire ON
- Nightmare INSANE includes faster in-combat run speed for NPCs by 10%-15%. Kiting will still be possible, but much harder.
- Damage from all enemies slightly increased
- Health for all enemies increased slightly
- This is for people wanting even more craziness from Nightmare.
...::: Future Changes :::...
- Future versions will continue to refine the difficulty based on playtest and feedback.
-
Future version will have cross-combo damage reduced. For example,
Chain Lightning won't do 600% to stagger, Fist of the Maker won't do
900% to disoriented etc... I am currently balancing this.
- I am
considering altering NORMAL | HARD | NIGHTMARE to reflect settings you
use for ACT 1 | ACT 2 | ACT 3 -- since your characters become rather
powerful by Act 3.
- I will be adjusting enemy AI and adding special
abilities to enemies, to make fights more interesting. Currently
debugging custom AI. Some abilities just wont trigger for certain mobs.
This is much more difficult to alter compared to DA:O.
#2
Posté 29 avril 2011 - 08:45
>some players will min-max their characters to the extreme (warrior build
>str/cun/dex - wearing leather armor with +physical % etc...)so even a
>warrior will do 6000 damage with whirlwind. I can't really balance for
>this without making the game retardedly impossible to beat.
6000 damage with Whirlwind is pretty bad
Judging by the changelog, it's Nightmare Tweaked, not Nightmare Insane. It could have been fun to try, but I disagree with the majority of changes described cardinally
#3
Guest_iOnlySignIn_*
Posté 29 avril 2011 - 11:50
Guest_iOnlySignIn_*
And you can't expect other people to do 12k damage Whirlwinds, LOL.
#4
Posté 30 avril 2011 - 02:33
It's a combat system DAOfication mod, in my book. And that's already a huge no-no for me.
I don't like the author's unsympathetic/condescending attitude towards players that naturally strive to optimize their character's performance. What's wrong with that? Advocating casual sub-optimal playstyle in release notes to a (supposedly) difficulty mod is, at the very least, odd and unwise.
Specific pièces de résistance:
"Future version will have cross-combo damage reduced. For example,
Chain Lightning won't do 600% to stagger, Fist of the Maker won't do
900% to disoriented etc... I am currently balancing this."
That's a weird one. Either the author has little experience with CCC, or he just misses the point. The CCC damage multipliers are nicely balanced (and, anyway, FotM is most definitely not the ability one should nerf in this respect), not to mention the whole idea of cross-class synergy damage-wise is great.
"Slightly increased the amount of time between enemy special attacks"
"Slightly increased the amout of time enemies spend in a crowd control"
"Just like many other mods, friendly fire removed but non-damaging side effects will affect players"
Why? I am at loss here. Possibly, the author has troubles dealing with vanilla NM assassins, and that's his radical way to address the problem. As with a lot of other points, the changes are so arbitrary, I get the feeling the author just decided to release a NM mod tailor-made for himself. Which is fine and dandy, as long as you don't claim it's a general difficulty-increasing balanced NM mod.
"Nightmare INSANE includes faster in-combat run speed for NPCs by 10%-15%. Kiting will still be possible, but much harder."
Oh, great. Now we have exactly one class that can hold its own on NM, because it's the only one operating by "stand there, absorb the damage, and fight like a man!" principle. Excuse me, but that's a plain stupid modification, if there ever was one. Not my idea of increasing difficulty, either. Note I don't mean to insult the author or, God forbid, to imply he is stupid. That said, this particular modification is.
Conclusion:
A somewhat lengthy analogy follows, so bear with me.
If I were to release a mod restricting all of +X% elemental gear to mage class and making all of warrior and rogue weapons physical, thus forcing the non-mages to take the one and only gearing route available to them, it would have affected game difficulty in a huge way, too. I could have explained in release notes that I'm sick of those cheesy elemental builds IN1 makes, as I believe warriors should deal physical damage and physical damage only. Elemental damage is "gay", folks.
Each one is entitled to his own opinion, and making such a mod is surely not prohibited. Calling it along the lines of "The real Nightmare for the real pro players", however, would have been a bit of a stretch. As well as presenting the changes made as naturally beneficial fixes.
Modifié par IN1, 30 avril 2011 - 03:26 .
#5
Posté 30 avril 2011 - 03:04
It looks like Stardusk put a lot of effort into this mod. The changes look interesting and might work really well. If it doesn't look interesting to you then leave it be, you don't have to try it.
#6
Posté 30 avril 2011 - 03:11
Irish Porkchopp wrote...
I didn't interpret the author's attitude as condescending to optimized builds at all. He just stated that it would be near impossible to balance so that it would be fun to play other build types.
It looks like Stardusk put a lot of effort into this mod. The changes look interesting and might work really well. If it doesn't look interesting to you then leave it be, you don't have to try it.
I did interpret his tone as condescending, and I'm not an overly touchy person
Oh, and it is not made by Stardusk, though I surely appreciate him posting the link (you can, you know, just click on that link in the OP instead of incorrectly assuming Stardusk made it -- it's there for you).
I have x-posted the link to this review on Dragon Age Nexus, to give the author a fair chance to reply, if he is so inclined.
PS: I believe constructive critique is at least as valuable as endorsement is. After all, it's not that my review was: "LOLOLOLOL U SUCK MAN!!!"
Modifié par IN1, 30 avril 2011 - 03:14 .
#7
Posté 30 avril 2011 - 03:28
Fair enough.IN1 wrote...
I did interpret his tone as condescending, and I'm not an overly touchy person![]()
See, now thats condescending.IN1 wrote...
Oh, and it is not made by Stardusk, though I surely appreciate him posting the link (you can, you know, just click on that link in the OP instead of incorrectly assuming Stardusk made it -- it's there for you).
I agree. So I'm wondering, did you try out this mod before forming your critique?IN1 wrote...
I have x-posted the link to this review on Dragon Age Nexus, to give the author a fair chance to reply, if he is so inclined.
PS: I believe constructive critique is at least as valuable as endorsement is. After all, it's not that my review was: "LOLOLOLOL U SUCK MAN!!!"
#8
Posté 30 avril 2011 - 03:41
Irish Porkchopp wrote...
Fair enough.IN1 wrote...
I did interpret his tone as condescending, and I'm not an overly touchy person
See, now thats condescending.IN1 wrote...
Oh, and it is not made by Stardusk, though I surely appreciate him posting the link (you can, you know, just click on that link in the OP instead of incorrectly assuming Stardusk made it -- it's there for you).I agree. So I'm wondering, did you try out this mod before forming your critique?IN1 wrote...
I have x-posted the link to this review on Dragon Age Nexus, to give the author a fair chance to reply, if he is so inclined.
PS: I believe constructive critique is at least as valuable as endorsement is. After all, it's not that my review was: "LOLOLOLOL U SUCK MAN!!!"
Practically, no. I haven't tried out heroin, either. Before you triumph: I have downloaded the mod and took a good look at the changes made to creatureranks.gda and difficulty.gda to see how it works numerically. I've also read the full changelog and the discussion at Dragon Age Nexus.
As stated, I disagree cardinally with numerous changes (hell, almost all of them!) made by the author. It's not an attempt to force my opinion on other people or to persecute the heretic. However, I believe I have a right to express my views on the subject.
Modifié par IN1, 30 avril 2011 - 03:41 .
#9
Posté 30 avril 2011 - 04:17
I have no desire for triumph. I'm just curious.IN1 wrote...
Practically, no. I haven't tried out heroin, either. Before you triumph: I have downloaded the mod and took a good look at the changes made to creatureranks.gda and difficulty.gda to see how it works numerically. I've also read the full changelog and the discussion at Dragon Age Nexus.
IN1 wrote...
As stated, I disagree cardinally with numerous changes (hell, almost all of them!) made by the author. It's not an attempt to force my opinion on other people or to persecute the heretic. However, I believe I have a right to express my views on the subject.
Of course you have a right to express your views. And I've read enough of your posts and threads to know you probably have a deeper understanding of this game's mechanics than most, and have a lot of informative and unique insights to share.
I'm not trying to get into it with you... that is all.
Modifié par Irish Porkchopp, 30 avril 2011 - 04:37 .





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