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Fighting skills & combat stats


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#1
Lumikki

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I'm still playing the game first time. How ever, I'm little confused after readed few guides about fighting skills.

Many of them say, invest points, to damage and speed (or) duration and speed. I have not figured why would I invest any points to speed?

It's 5% increase of speed to primary attack, while "Focus" mode is more like 500% speed increase. What's the point of putting points in speed? Does this has to do something like if you stay in duel situation and don't move, then speed has meaning?

I mean, I never stay in duel situation. I jump in and do one attack action hit then I jump out. Repeat this.

So, far I have three skill I use:

+ Legendary strike
+ Fortune's favored
+ Spirit Thief.

I have tryed few others like:

Heavenly wave - seem to slow enemies for moment and is some times nice opening.
Ice shard is very slow and very little damage.
Stone Immorality is not much difference to Ice Shard.
Storm Dragon little faster, but does it do anything.

How ever, I don't get them. Sure, I can do some combos with some of them, but it's not really big deal. It seem to me that using my sword or my martial damage skills is pretty much allways fastest and safer way to deal enemies.

As how far I'm? I'm just in beging of Chapter 3. (Level 12)

Biggest enemy problem what I had so far has been those black masked spirit in the forest so far, if there is more than one.

Also, I notice real lack of my use of combat system.

- There is 3 attacks. I use 90% just the first fastest attack.
- I don't use blocking at all. I just don't see reason for it, because I never stay longer enough in enemy reach them to hit me. I'm extreme aggressive with my attacks, I jump top of enemy so I have time to hit, but they don't.
- I use a lot of jumping around as avoiding been hit. Basicly I'm in air most the time. Like jump in, hit, jump out, repeat.

I don't use strong attacks much, because some of them are so slow that enemy has time to hit you. I don't use area attacks much, because there isn't really need for it anf they are slow. I can just jump away from enemies, because they are just melee kind. Sometimes I also roll over enemies, like deliberately crash in them in side or back movement, so I get them off balance.

Now to my question. Am I doing something wrong? Because if I try to do like other suggest, it's gets harder to kill enemies.

Okey about stats?

Body - Health is you health
Spirit - Chi is used healing, chi attack mode and magic attacks.
Mind - Focus is used in weapon attacks and focus mode.

Now, If I don't use chi attacks at all or magic attacks. Then I don't really need much Spirit stats at all. Because only use it is for it to be health buffer, like skill Spirit thief. You can actually put the stat points directly to body? It's 1 to 1 relation. I mean why put points to spirit and use button to transfer it to health, when you can directly put the stat points to body and it's there as health.

Modifié par Lumikki, 29 avril 2011 - 08:49 .


#2
caradoc2000

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A few remarks: support styles are useful on higher difficulties (jade master in particular) where harmonic combos are very handy. You'll get a few good styles later on (the best styles in game). Blocking is useful to counter the homing missiles of the masked spirits. As you've noticed, mobility is the key to success in combat.

About builds, it comes down to personal preferences. I tend to level all attributes equally, but I use magic quite a bit.

As to how far you are, you probably don't want spoilers, so I'll just say the game has seven chapters. You'll finish at around level 22-23 (the level cap is 32).

#3
pecoes

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I wouldn't describe your style as extremely aggressive. If anything it's extremely evasive. You do realize that your attacks stagger your opponents, don't you? For a split second they're quite unable to take action. So you can land a second attack. And a third. The third attack will not only stagger them, but knock them back. That allows you to throw up a block or switch to another style and attack them some more. Keep also in mind that the three attacks do progressively more damage. That's true for pretty much every style. The last of the three is the most dangerous one. Why only use the first? With that excessive jumping around you break the natural flow of the game. It makes your battles overly long and a bit tedious, I imagine.

Blocks are difficult to break in JE. For a long time I felt like they're unbalanced. The game's AI is quite lousy at breaking blocks. You can often "trap" your opponents with blocks. They'll immediately switch to a power attack and leave themselves wide open for counter-attacks. But what if the AI blocks? That can become tricky. The best advice I can give is, is to have as many options for breaking blocks as possible. I like to keep styles like Viper or Leaping Tiger around, because they're excellent blockbreakers. (Other than that I don't use them much...) The best blockbreaker of them all is Paralyzing Palm btw. That one is downright mean. I hardly ever use it. Too easy.

Now, magic is a personal taste thing. It's definitely tricky to play the game as a pure Mage. You would have to specialize to pull that off. But Magic certainly has its uses. It allows you e.g. to attack armed enemies at range. By the time they've managed to close in on you, they're already half defeated *and* you have the initiative. You can still switch to a Martial style or somesuch when they're within range. In the end it's all about mixing and matching styles. Throwing magic out completely would be a bit boring.

Just my two cents. Fighting styles are a very personal affair, of course.

On a vaguely related note: I'd love to see more video clips of other people fighting in JE. There's a lot of variation, I'm sure of it.

Modifié par pecoes, 01 mai 2011 - 02:27 .


#4
caradoc2000

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pecoes wrote...

You do realize that your attacks stagger your opponents, don't you? For a split second they're quite unable to take action.

Stagger opponents except one particular.

#5
pecoes

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Who do you mean?

#6
SupidSeep

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I think he means the masked man :)

#7
caradoc2000

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The Ravager

#8
SupidSeep

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I was trying not to spoil it too much, caradoc2000!

#9
pecoes

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His attacks are uninterruptable, yes, but he *can* be staggered. Have you seen this video?

EDIT: Oh, er, Lumikki, if you're still at the beginnning of chapter 3, you might not want to watch the video!

Modifié par pecoes, 01 mai 2011 - 07:01 .


#10
Lumikki

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I ques my style is evasive then.

Breaking blocks? Why I would need to break blocks?

I mean, I just jump away two times and enemy it self drops the block. They only keep blocks up if you are near.

I also do this, if enemy is using block and there is other enemy near me, I just choose the other enemy as target and jump top of it. It cause often that first enemy drops block, so I just jump between them. I also roll side ways agaist other enemies and change target based what I'm able to hit. If I'm not able to hit anyone, then I choose target based they distance so that I'm able to jump top of them, not over or too short. It doesn't take long to learn the correct distance.

I started to use ice magic little bit, the "strong" one. It's fun to put them frozen. Also pretty good start when entering battle field and there is range attackers, while you are in long range too. Hit focus mode, cast strong Ice attack, jump closer, drop back to normal mode.

I'm little bored at the moment in Imperial city... Still very beging at the 3th act.

PS: Don't worry, I did not  watch video.

Modifié par Lumikki, 02 mai 2011 - 06:05 .


#11
caradoc2000

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pecoes wrote...

he *can* be staggered.

Not on console.

#12
Lumikki

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Okey, I have played now the game to end.

I did not put any point to "body" after character creation. In my opinion swords where very powerfull in this game. I did not even upgrade it at all because cosmetic reasons. Same reason is why I have Legendary strike as martial. White demon would have been better, but animation looks like some heavy boxer. Leaping tiger would have had better reach, but I did not like the claws. Thousand Cuts was nice, but had even less damage than Legendary strike. This is most what I used.

1. Legendary strike : Agaist all enemies : (Increase damage + speed)
2. Fortune's favored : Agaist humans and demons : (Increase damage + speed + lower focus cost)
3. Spirit Thief. : Agaist spirits : (Increase duration + speed )
4. Ice Shard : Agaist spirits : (Increase duration + lower chi cost)
5. Jade Golem  : Agaist boss enemies : (Increase damage + lower chi cost)
6. Storm Dragon: Agaist humans in focus mode : (No need to increase anyting, because used only in focus mode)
7. Stone Immortal: Agaist spirits : (Increase damage + lower chi cost)

I consider damage, duration and lower cost more important than speed. Some skills I don't increase all skills attributes, because soem of them has no use, because you don't need to use all the skills attacks, just one. Example Storm Dragon, you use only AoE attack, nothing else. Ice Shard, there is no point to use base attack, because you gonna use Stone immortals base attack, because it's a lot stronger. How ever, Ice Shards strong attack is good for freezing, so that's why it's duration and lower chi cost is increased.

I also used very little bit, like Heavenly Wave. I had other skills, but I never used them to anything, like Paralyzing Palm, Stone Immortal, Drunken Master, Toad Demon, Horse Demon, Red Minister and some other weapon skills. I could also have buyed more skills, but I did not.

Sertain combination of skills are very powerfull when you can use them. Like Storm Dragon AoE + Martial power attack, because you can stay in focus mode hole combat if there is enough enemies. I'm talking the harmonic combinations what drops focus "ball's". In general focus mode is God mode.

If I would play again, I would only add stat points +1 spirit and +2 mind, none to body. Because focus mode does solves every battle for you favor. End battle lasted like 6 second. I hit focus mode, jumped closer and transform to Jade Golem mode while in focus mode, few second later, dead enemy.

I played second time pretty much same ways. Nothing much changed.

Demons:
- Hit focus mode, sword weapon and smash them all down.

Spirits:
- Focus mode if needed and use Ice Shards strong attack to freeze, jump closer, drop back to normal mode
- Normal mode, use spirit thief, martial attacks and stone immortal base attack.

Humans:
 - Hit with sword weapon, just smash them all
 - Focus mode, Storm Dragon AoE attack, hit Martial strong attack and continue between them in focus mode hole battle

Bosses:
- Focus mode, jump closer and Jade Golem and smash them all

Notice:

When you fight agaist spirit, none of skill what you can use would use focus. So, when fightign agaist spirits, focus mode is there fully to slow time, so use it to buy time for slower attacks to deal range attacking spirits.

When you fight humans you don't really need much skills what use chi, so you can save it for healing. How ever be carefull when usign focus mode, because if you use all focus, it also means you ability use weapons ends, because they need focus too. How ever, weapons doesn't use so much focus, so don't be afraid to use focus mode too.


Feedback (critism)

Sertain stuff I did not like in game design when played in PC. First keyboard / mouse control wasn't really so good for this kind of game. It's like this game was design to controller. Example flying missions, controlling movement in four direction with one hand in keyboard isn't really that easy, while other hand is controlling mouse. Secondly I don't think enemy immunities is good idea. I mean it basicly just removes players ability use sertain "actions" what player has choosen. Limiting players ability use skills what they have, isn't really good. If you want reduse players sertain skill use, then have like 50% damage or duration reduction for those enemies when using sertain skills, not full immunities.  Example in Jade Empire support skill use is really hurt by this design. In Dragon Age 2, same thing, hurts magic skills a lot. Also camera views was too low for me, I would have liked ability sometimes see better in battlefield. Also sometimes harmonic combinations green circle could not be seen, because it was under some special effect. Initiating AoE attack with two key or mouse button same time, isn't good, one would be better. It's harder to get it done, because sometimes one key action starts, because two key's was not pushed same time.

Modifié par Lumikki, 11 mai 2011 - 05:47 .