Modifié par Aries51767, 23 août 2012 - 12:22 .
Squad and enemies become black pixels
#151
Posté 21 août 2012 - 03:37
#152
Posté 21 août 2012 - 12:31
Modifié par Aries51767, 21 août 2012 - 12:31 .
#153
Posté 25 août 2012 - 05:30
So if the previous poster was correct, it does require an older version of the DLC
#154
Posté 25 août 2012 - 05:51
#155
Posté 25 août 2012 - 07:09
#156
Posté 26 août 2012 - 11:46
Please can we know from the moderators or some one if the bioware intend to do something about this, because the patch realesed to solve this didn't work.
#157
Posté 27 août 2012 - 05:01
Bioware never has had anyone watching this forum on this site, and that isn't going to change.
Modifié par Just-Me, 27 août 2012 - 06:07 .
#158
Posté 27 août 2012 - 05:18
Modifié par Aries51767, 29 août 2012 - 05:07 .
#159
Posté 03 septembre 2012 - 02:34
Modifié par Obadiah, 03 septembre 2012 - 02:55 .
#160
Posté 03 septembre 2012 - 06:14
#161
Posté 07 septembre 2012 - 10:54
In light of this situation I bought the DLC "Genesis" yet was really disappointed not to see certian faces appear in ME2 and 3. If I have to power though a game with these blob issues I don't mind, truly. The story is great enough to where I can over look the Noveria part. However, Ilos is just dreadful. I may be complaining but I'm going to do it anyway, cause I love the game that damn much. With no fix in sight, I guess its safe to say. That maybe...the reason the game is doing this is cause our machines are becoming so advanced that they've got some sort of reaper coding into them, which is slowly trying to corrupt the game so we never know the truth.
Modifié par Minotaurs88, 07 septembre 2012 - 10:56 .
#162
Posté 14 septembre 2012 - 12:26
AMD changed a lot of things when they evolved from the K10 to Bulldozer... This game doesn’t know any better and treats the new AMD CPU’s as the old AMD chips. It gets confused at times when possibly trying to do certain things that the new chips don’t do such as the antique 3DNow extensions.
A long time ago, aside from Intel’s MMX extensions, most games only cared about the speed. It's all architecture now. And the new AMD CPU’s do not render things/run things like the old chips did. That's my theory. This would also explain why all pre-Bulldozer chips do not have this issue.
It was suggested previously that if the game could be "sincerely" fooled into knowing exactly what is installed in our machines, it should work. I don’t think telling your system you have a K10 when you are running a Bulldozer (APU chips also) will work. It would be a rather involved rewrite of the game itself. It would have to be tested and then rereleased… But I do have a solution!!!
Bioware should release a type of "Anniversary Edition" of the game from start to finish(all of it)! They could take all the things they’ve learned with the new game engine and rebuild “Lucas-like” the game from the beginning to the bittersweet end. Perhaps then, they will change some things in the “endgame” that would entice us even more to follow Commander Shepard once more into the darkness of space and questionable choices!
Just my opinion.
- JedTed aime ceci
#163
Posté 19 septembre 2012 - 06:56
#164
Posté 29 septembre 2012 - 05:40
#165
Posté 29 septembre 2012 - 07:01
#166
Posté 29 septembre 2012 - 07:25
Just-Me wrote...
Don't forget, this is now EA, top to bottom. The founders have left the company. My own less-than-optimistic assessment is that no new fixes that aren't specific to current OS requirements are at all likely to be included. Since it's AMD that departed from the X86 standard, not Bioware or the UT3 game engine, THIS problem almost certainly will still exist.
Damn. I don't wanna swap out my CPU for an Intel one, it's a huge upgrade from my Core 2 Quad q9400. I'll just install it on my non gaming computer and just stutter through that level, haha
#167
Posté 29 septembre 2012 - 09:12
Another few things to do:
* Turn off user account control or set it to "never notify"
* Reload the texture pack used.
* Use a fan-based set of equipment? Does ME1 even have any mods?
* Try installing the DirectX SDK and make sure that EVERYTHING is installed.
I'm trying the last and possibly reloading the textures, but after I do Feros - I want to be able to check at each point along the way what textures are going to be loaded, and reload them by hand, if need be.
#168
Posté 01 octobre 2012 - 04:54
Will-Z wrote...
Has anyone tried using the command console and loading in any of the textures manually? It might be that this could cause the problem to disappear.
Another few things to do:
* Turn off user account control or set it to "never notify"
* Reload the texture pack used.
* Use a fan-based set of equipment? Does ME1 even have any mods?
* Try installing the DirectX SDK and make sure that EVERYTHING is installed.
I'm trying the last and possibly reloading the textures, but after I do Feros - I want to be able to check at each point along the way what textures are going to be loaded, and reload them by hand, if need be.
Keep us posted on reloading the textures, I hope it works.
#169
Posté 06 octobre 2012 - 01:30
viewmode texturedensity
viewmode wireframe
The minute you try to switch back to normal, it becomes this again. So we might just have to play ilos and peak15 this way until someone else (or myself if I get bored) can find another set of console commands to get things fully normal...
#170
Posté 06 octobre 2012 - 02:36
#171
Posté 06 octobre 2012 - 09:57
Modifié par MassivlyAfflicted, 06 octobre 2012 - 10:04 .
#172
Posté 07 octobre 2012 - 12:31
viewmode unlit
and hit tilde again to return to game. It does degrade the game a bit - makes it look somewhat super-saturated, but it's easier to believe it's just super-lighting from fluorescents, and is by far better than those stupid boxes.
I suggest making sure you are inside peak 15 before running the command, as the typing and typos WILL eat your level 1 hazard time up...
#173
Posté 07 octobre 2012 - 01:00
Bloody Noveria playable again
#174
Posté 07 octobre 2012 - 08:06
#175
Posté 07 octobre 2012 - 04:31





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