Squad and enemies become black pixels
#176
Posté 07 octobre 2012 - 10:28
#177
Posté 08 octobre 2012 - 11:34
Modifié par Will-Z, 09 octobre 2012 - 12:24 .
#178
Posté 09 octobre 2012 - 04:46
Will-Z wrote...
Glad you guys were able to confirm that it worked for others besides myself. Make sure to spread the word if you know anyone else with the issue.
Will do, i tried playing with the black pixely graphics, but it's terrible. I'm so glad you found a way to fix it
#179
Posté 24 octobre 2012 - 03:50
#180
Posté 03 novembre 2012 - 09:35
#181
Posté 03 novembre 2012 - 10:52
#182
Posté 03 novembre 2012 - 10:59
EDIT: Just checked, the FX 83xx 63xx and 43xx series' are Piledriver.
Modifié par Powerphreak, 03 novembre 2012 - 11:01 .
#183
Posté 10 novembre 2012 - 01:37
Same here.castem wrote...
I hate to bring up an old thread, but I'm running into the exact same issue here. After leaving the mako and entering Peak 15 on Noveria, my whole squad, enemies, and some containers become covered in black pixels. (To be exact, my squad becomes covered in black pixels just before entering the first door to Peak 15.) I don't have a picture, but it looks exactly like the screenshots maximillian had links to. I did notice, however, that the black pixels did not go into menus; if I looked at squad members in the inventory/equipment or level up screens, they looked perfectly fine. I have both DLC's installed and played them with no issue. I have no mods installed. I'm running this on a gaming PC I just built, so I'm not sure what the problem is. I downloaded all recent patches for my games (including Mass Effect), updated drivers for my motherboard, graphics card, mouse and keyboard, and downloaded the latest version of Direct X on 12/7/11.
Game - PC version, Patch 1.02
Vendor - Digital Download from Origin
CPU - AMD FX-8150 Zambezi (3.6 GHz, Eight core)
RAM - 8 GB DDR3
Graphics Card - Radeon HD 6950 (2GB memory size, 256-bit memory interface, GDDR5 memory type)*
Onboard audio - Realtek ALC889 (version 6.0.1.6433)
Operating System - Windows 7, 64-bit, version 6.1.7601 Service Pack 1 Build 7601
Direct X version – DirectX 11.0
HDD space – Local Disk (C:) has 49.5 GB of free space, Local Disk (D:) has 36.8 GB of free space. Mass Effect is located in (D:), the second partition. Both partitions are on the same hard drive.
Power Supply - SeaSonic S12II 620 Bronze 620W
*As for the Driver version for my graphics card, I'm not sure exactly what you guys need (there's 6 versions of things listed in the Vision Control Center) so I'll list everything I could find:
Driver Packaging Version – 8.911-111025a-128243C-ATI
Catalyst Version – 11.11
2D Driver Version – 8.01.01.1207
Direct3D Version – 7.14.10.0873
OpenGL Version 6.14.10.11251
AMD VISION Engine Control Center Version – 2011.1025.2231.38573
If I had to guess what the problem was, I'd say it's my version of Direct X. However, as I'm actually new to PC gaming, I'm inexperienced when it comes to this kind of stuff. I already contacted EA for help, and all they said was to come to these forums. Any help/suggestions would be greatly appreciated!
#184
Posté 10 novembre 2012 - 01:47
zuel-bwg wrote...
There's more truth to what you wrote than what you realize. It's the CPU folks. Plain and simple.
AMD changed a lot of things when they evolved from the K10 to Bulldozer... This game doesn’t know any better and treats the new AMD CPU’s as the old AMD chips. It gets confused at times when possibly trying to do certain things that the new chips don’t do such as the antique 3DNow extensions.
A long time ago, aside from Intel’s MMX extensions, most games only cared about the speed. It's all architecture now. And the new AMD CPU’s do not render things/run things like the old chips did. That's my theory. This would also explain why all pre-Bulldozer chips do not have this issue.
It was suggested previously that if the game could be "sincerely" fooled into knowing exactly what is installed in our machines, it should work. I don’t think telling your system you have a K10 when you are running a Bulldozer (APU chips also) will work. It would be a rather involved rewrite of the game itself. It would have to be tested and then rereleased… But I do have a solution!!!
Bioware should release a type of "Anniversary Edition" of the game from start to finish(all of it)! They could take all the things they’ve learned with the new game engine and rebuild “Lucas-like” the game from the beginning to the bittersweet end. Perhaps then, they will change some things in the “endgame” that would entice us even more to follow Commander Shepard once more into the darkness of space and questionable choices!![]()
Just my opinion.
I did some testing amd and readon software sux i have a nother pc. Intell quad cor 2.40 cpu 4 gigs ram geforce 9500 gt 500 gig hd 600 watt psu Windows Vista 32 bit. The same game works fine in the intell system and not on the AMD 64 bit system.
Modifié par Jackal13th, 10 novembre 2012 - 01:48 .
#185
Posté 10 novembre 2012 - 02:28
Incidentally (two days later), it doesn't hurt to point out that where ME-2 was developed from its start as being for both consoles and for PCs, ME-1 started out strictly as a console game only (Xbox 360). It was several months later before a PC game conversion was undertaken. It was done by an independent contractor, not by Bioware, and everyone went to great pains making sure no one used the term "port" to descibe the PC version (was "Ossian" the name of the company that did the conversion? That name "feels" familiar).
Very likely, ME-1's console origin is a major reason that it has this unpleasant incompatibility with recent model AMD processors.
Modifié par Just-Me, 12 novembre 2012 - 03:24 .
#186
Posté 12 novembre 2012 - 03:38
#187
Posté 12 novembre 2012 - 03:14
SapereAude1490 wrote...
It works. Just tested it. Thank you Will-Z.
Confirmed! You have my heart felt thanks Will-Z
EDIT: Typing in
viewmode lit
turns off the fix. Still testing as I am still getting black blocks at Peak 15, but that might save having to quit/restarting the game
Modifié par Geraldine, 12 novembre 2012 - 03:55 .





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