mr_afk wrote...
Well you obviously haven't been hanging out in the Characters, classes and Builds/Gameplay and Strategy Forums (aka the nerd corner). Here we're all rainbows, sunshine and happiness!
Haha, truth! I have been delightfully proven wrong!

AreleX wrote...
Play in a party with Merrill, Anders, and Fenris in Act I. Then, do so in Act II. Last, do so in Act III. Nothing changes between them.
You know, I think when it comes to Merrill, you said it all. I did feel like she was one of the weaker characters of DA2. But I personally was quite fond of the Anders/Fenris dichotomy, because it works as a tool to reflect the pro-magic/anti-magic conflict that is going on all around you on a very personal level (especially since they're both LIs). I think that's a good thing to have, because it draws you in. I was
really hoping for some lovely moment where they admitted that despite their differences, they did realise that they were idealogically the same (essentially they both believe in freedom and egalitarianism in their different areas, and they both believe just as fiercely as each other). Alas, it never came. But I suppose if they hadn't stuck to their guns to the bitter end, they wouldn't be the characters they are

mr_afk wrote...
While the Warden and Hawke had several choices over the course of the game and their conversations could take on different personalities, the lack in the ability to actual show large shifts emotionally sort of hinders the character development process. Unless you use your imagination to complete the picture.
Perhaps I'm a total loser (definitely a possibility!) but I guess I do use my imagination to complete the picture. I really like that the details for the Warden and Hawke aren't always decided in the game. There's always gaps of time and questions about what motivates them where you can make up what happened for yourself. I feel much more connected to these characters than I do to others where everything happens in game (have you played the Witcher? It's a very good game, but it's much harder to feel personally conencted to the protagonist, because everything, down to his memories and abstract ideological decisions, seem to be catered for via in-game quests. There's nothing left open for the player to insert their explanation/thought processes).
mr_afk wrote...
For me, the characters that actually develop in the game were the female love interests
There are some fantastically good female characters in DA. I agree with you about Morrigan and Isabella, they were both masterpieces as far as I was concerned. I always felt that Leliana was one of the weakest characters in DAO, so it's interesting that you found her so engaging. One man's trash is another's treasure, I guess

But then I never played the DLC, so maybe I would feel differently if I did. (Though I liked her accent too!)
mr_afk wrote...
I didn't really spend that much time with Zevran so I can't say much about any development there.
You know, I thought that Zevran was a character development success. The main thing about Zevran's personality as I interpreted it was that he's never really made any decisions in his life before, everything has just
happened to him and he's been relatively passive, and that's made him what he is. And your actions in the game really affect what happens to him - if you don't earn his loyalty, his life continues as it was before, and not that much has really changed. But if you earn his trust (especially if you follow his romance stoyline), he is changed completely, and in the end is so ready to make his own decisions that he can even be pro-active enough to go out and kill his former guildmaster. I found the amount that his character can develop quite satisfying

Irish Porkchopp wrote...
I would have loved to see Anders start the game as Awakenings Anders, then slowly devolve into his twisted self by the end -- instead of just being an a** from the beginning.
You know I hadn't though of that, but you're right, that would have been amazing. I guess they probably didn't have time for it - Anders already has a lot of storyline to get through, it would have been a pretty Anders-filled game if they're had that part of his story, too. Oooh, maybe we might see some between-Awakening-and-2 DLC for him some day, though? That would be fun!

AreleX wrote...
Act I is awesome, Act II is even better (the Arishok is one thing no sane person can say DA2 DIDN'T nail), and Act III is Meredith suddenly going Sith Lord with her Soul Edge (no mention to WHY she bought it, weak plot device for a pretty awesome boss fight), and Orsino going from a full game of seemingly being the only level-headed mage in the city, to cutting his wrists and going 'S**T GUYS NO HOPE, GET IN MY BELLY'.
*Weeps with laughter* Yep. Yep, I think I agree with you on every point there. I was getting quite into the drama and high emotion of the finale until Orsino turned into the big detachable-head face-monster. Then I was too bemused/amused/vaguely disgusted. And I thought the Meredith boss battle seemed like it was copy-pasted from some particularly bizzare J-RPG (nothing wrong with J-RPGs, but it was so out of place)! It's odd, because the boss battles in Origins and Awakening were all really well-done, I thought. Still, I don't think that the boss battles detract that much from my wide-eyed adoration of the overall game

Anyway. There is a time when you should stop writing forum posts, and I think my time was several hundred words ago.
Modifié par StellarSparrow, 30 avril 2011 - 11:01 .