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Tactics


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9 réponses à ce sujet

#1
Mararic

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In the DA1 line of games I understood tactics. It was extremely easy to automatically switch between ranged weapons and melee ones under many different circumstances. Plus of course, you had the two weapon sets.

DA2? Wow. Let's say I want to build a tap-dancing assassin ninja-rogue, that has a high level bow and high level daggers. I'd use the daggers primarily, but switch to archery for harder opponents.

So I simply set up my tactics to do just that. Not. The tactics screen shows archery spells and melee spells mixed together. So if I'm equipted with a high level bow for instance, I look at tactics, I see there is reign of arrows, yet Backstab.is also listed. To make sure I'm understanding the new concept here correctly, I backstab the enemy with my bow, which causes him/her to get a sliver, the wound site, over many months, becomes infected, and because Darkspawn don't carry medical insurance, it dies.

I realize that if you're using a bow, you switch to a generic butter knife when someone gets too close; but how do you use high level mele weapons and high level ranged weapons together, in sync automatically?

#2
AreleX

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I'm not sure I understand your question. Besides the weapon-specific trees, Dual Weapon and Archery (which are both kind of underwhelming, with the exception of one or two skills), all the rest of the Rogue talents can be used with either a bow or daggers equipped. You cannot do an archery talent with a dagger equipped, and vice-versa.

If your issue is with the quick-swap from Origins being removed, I completely agree there, I don't understand why it was taken out.

#3
SuicidalBaby

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how do you use high level mele weapons and high level ranged weapons together, in sync automatically?

If youre on a console, you dont. You suffer the infinite wisdom of the one who decided to remove one of the most necessary functions in a game with IMMUNITIES.

If youre on a pc, like you are, you get a Mod and cease your whining. :D

Modifié par SuicidialBaby, 30 avril 2011 - 07:28 .


#4
Mararic

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Yes, I was referring to quick swap and the ability to activate it automatically through tactics.

Whinning?? Moi?? :)

#5
Sabotin

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Do you have a link for that mod? Kind of want :) .

#6
SuicidalBaby

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its somewhere in the nexus.
Im on ps3 so my console only, pre-order, dlc allows me to to tell all pc players to sit on it and spin.

Modifié par SuicidialBaby, 30 avril 2011 - 05:38 .


#7
aethernox

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You know that you could just mod in an item with the same attributes as a console-only, pre-order DLC item on a PC, right?

#8
SuicidalBaby

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ps3 cant mod saves, thats xbox

#9
AreleX

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And none of you can disarm traps like me! SUCK IT!

:P

#10
haroldhardluck

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Mararic wrote...

Yes, I was referring to quick swap and the ability to activate it automatically through tactics.

Whinning?? Moi?? :)


In DA2, the High Dragon was the only battle where a quick swap was useful as at various points in the battle, you had to use missile weapons to attack the dragon. In general, I found one melee character and 3 missile characters made for a good combination. A melee character in heavy armor attracts the attackers and the rest of the party rains death from above on them through rain of arrows and firestorm as the enemy clusters around the melee character. Make these attacks the first in the combat script and you get a massive overkill that ends most battles quickly. In DAO and the older Baldur's Gate series where switching was easy, I usually had dedicated melee and missile characters even though I equipped everyone possible with both types of weapons.

This is actually more realistic as it simulates a combined arms approach. Historically, it is a rare army that has soldiers who can switch arms as a normal practice. English archers had short swords for close in battle but that was usually a last ditch stand. They normally rely on stakes and knights with melee weapons to protect them from close quarter combat. The Romans threw pila only as an opening move in an attack. The Byzantine Cataphrac and the samurai were among the rare warriors who readily switch between missile and melee weapons. However the Cataphracs were elite forces and low level samurais usually found as melee warriors exclusively.

The bottom line is it is hard to do and rarely needed. Also by concentrating on one type of attack, you can max out the abilities for that type of battle. About half the abilities in a tree are improvements in an existing ability. So a rogue can be a superb archer or knife fighter or a mediocre archer/knife fighter.

Harold