To all that hated Dragon Age 2
#301
Posté 04 mai 2011 - 05:53
#302
Guest_Autolycus_*
Posté 04 mai 2011 - 05:54
Guest_Autolycus_*
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
Quite a few....
#303
Guest_Alistairlover94_*
Posté 04 mai 2011 - 05:56
Guest_Alistairlover94_*
Autolycus wrote...
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
Quite a few....
For examle, my fiancee
#304
Posté 04 mai 2011 - 05:57
bti79 wrote...
The loss of game transfer would be the last nail in the coffin for the franchise. Then Bioware would have taken the step in full and reduced DA to a brand name for a generic product, instead of building on a great story that began with Origins, expanded with the DA:O dlc's and sadly took a deroute in DA2, but hopefully will come back in full force with DA3.
In Origins you got to choose between different background stories. I do not see why carryover is any different.
Let me ask you this, has Bioware ever used the save transfer system even adequately let alone well? We had a few cameos, some bugged, and a bunch of pointless emails in ME 2. DA 2 also had a bunch of inconsistancies and bugs within the system and it barely made a dent in the story. Personally, I find the system to be more of a burden on Bioware that stops them from allowing true choices within their games.
#305
Posté 04 mai 2011 - 05:58
Alistairlover94 wrote...
erynnar wrote...
Zanallen wrote...
erynnar wrote...
And may I say what a dashing goatee it is? I just didn't want to assume. My husband likes playing female characters as well as males. And plenty of my female gaming friends play male characters. I am not one, I prefer staying a girl. ROFL. *shrugs*
Well, I am sure we all have people on the forum who get under our skins more than they should. I try not to, but I wouldnt' doubt I may be one of them to someone.
Just remember boys, play nice! You have been so far.
Don't I know it. My best friend prefers to play as girls in games were he has a choice. Though, he does it because he doesn't like staring at a guy's butt the whole game, so...Take that as you will. I tend to RP when I play RPGs, so playing as a girl never felt right to me.
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
If I prefer playing as a female instead of staring at a dude's butt, does that make me a lesbian?
ROFL I don't know! I prefer looking at guy butts, however I like playing a girl better. I think we just aren't as visually...motivated?
#306
Posté 04 mai 2011 - 05:58
Autolycus wrote...
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
Quite a few....
That wouldn't surprise me! ROFL!
#307
Posté 04 mai 2011 - 05:59
erynnar wrote...
Zanallen wrote...
erynnar wrote...
And may I say what a dashing goatee it is? I just didn't want to assume. My husband likes playing female characters as well as males. And plenty of my female gaming friends play male characters. I am not one, I prefer staying a girl. ROFL. *shrugs*
Well, I am sure we all have people on the forum who get under our skins more than they should. I try not to, but I wouldnt' doubt I may be one of them to someone.
Just remember boys, play nice! You have been so far.
Don't I know it. My best friend prefers to play as girls in games were he has a choice. Though, he does it because he doesn't like staring at a guy's butt the whole game, so...Take that as you will. I tend to RP when I play RPGs, so playing as a girl never felt right to me.
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
Can't say I feel that way...
#308
Posté 04 mai 2011 - 06:00
Mad-Max90 wrote...
I do feel that character save imports can add a lot more choices to a game, I happen to like how the Mass Effect team is handling this, your choices are more akin to a butterfly effect, what you did in the first game has just a little impact on what you see in the second but during the third act, you can see the real consequences for your actions, the way you handled ansistuation in one game to better yourself might not prove to be the best decision for the galaxy later on, I personally feel the way mass effect is going, should be looked at and applauded more often.
Well, it has yet to be seen how well Bioware handles the carryover in ME3. If they do it well, then awesome. However, I don't have high hopes for it considering how it has been used in the past.
#309
Guest_Autolycus_*
Posté 04 mai 2011 - 06:00
Guest_Autolycus_*
#310
Guest_Alistairlover94_*
Posté 04 mai 2011 - 06:01
Guest_Alistairlover94_*
erynnar wrote...
Alistairlover94 wrote...
erynnar wrote...
Zanallen wrote...
erynnar wrote...
And may I say what a dashing goatee it is? I just didn't want to assume. My husband likes playing female characters as well as males. And plenty of my female gaming friends play male characters. I am not one, I prefer staying a girl. ROFL. *shrugs*
Well, I am sure we all have people on the forum who get under our skins more than they should. I try not to, but I wouldnt' doubt I may be one of them to someone.
Just remember boys, play nice! You have been so far.
Don't I know it. My best friend prefers to play as girls in games were he has a choice. Though, he does it because he doesn't like staring at a guy's butt the whole game, so...Take that as you will. I tend to RP when I play RPGs, so playing as a girl never felt right to me.
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
If I prefer playing as a female instead of staring at a dude's butt, does that make me a lesbian?
ROFL I don't know! I prefer looking at guy butts, however I like playing a girl better. I think we just aren't as visually...motivated?
Thank God! That would've been awkward, considering i'm picking out my wedding dress tomorrow
Though my fiancee probably wouldn't mind...
Modifié par Alistairlover94, 04 mai 2011 - 06:04 .
#311
Posté 04 mai 2011 - 06:10
Alistairlover94 wrote...
Thank God! That would've been awkward, considering i'm picking out my wedding dress tomorrow
As a manly, married swashbuckler confident in his own sexuality, let me just say...I squeed when I read this. But only in the most masculine way I assure you.
Congrats! Hope you find something Awesome! But no Awesome-buttons. Save those for the honeymoon.
#312
Posté 04 mai 2011 - 06:10
Autolycus wrote...
Hey what can I say.....I'm a sexy chinned butt and leg man
Yes you are, you devil you.
Alistairlover94 wrote...
erynnar wrote...
Alistairlover94 wrote...
erynnar wrote...
Zanallen wrote...
erynnar wrote...
And may I say what a dashing goatee it is? I just didn't want to assume. My husband likes playing female characters as well as males. And plenty of my female gaming friends play male characters. I am not one, I prefer staying a girl. ROFL. *shrugs*
Well, I am sure we all have people on the forum who get under our skins more than they should. I try not to, but I wouldnt' doubt I may be one of them to someone.
Just remember boys, play nice! You have been so far.
Don't I know it. My best friend prefers to play as girls in games were he has a choice. Though, he does it because he doesn't like staring at a guy's butt the whole game, so...Take that as you will. I tend to RP when I play RPGs, so playing as a girl never felt right to me.
SNORT! That was my husband's reason for playing girls. He doesn't want to look at guy butt. I wonder how many male gamers do that for that reason?
If I prefer playing as a female instead of staring at a dude's butt, does that make me a lesbian?
ROFL I don't know! I prefer looking at guy butts, however I like playing a girl better. I think we just aren't as visually...motivated?
Thank God! That would've been awkward, considering i'm picking out my wedding dress tomorrow
Though my fiancee probably wouldn't mind...
As long as he could join in?
#313
Guest_Autolycus_*
Posté 04 mai 2011 - 06:10
Guest_Autolycus_*
#314
Posté 04 mai 2011 - 06:11
Cutlass Jack wrote...
Alistairlover94 wrote...
Thank God! That would've been awkward, considering i'm picking out my wedding dress tomorrow
As a manly, married swashbuckler confident in his own sexuality, let me just say...I squeed when I read this. But only in the most masculine way I assure you.
Congrats! Hope you find something Awesome! But no Awesome-buttons. Save those for the honeymoon.
*puts down drink, covers keyboard with plastic, reads Jack's post*
#315
Posté 04 mai 2011 - 06:11
That's poor decisions on Biowares part - not a problem with the system. I'm not saying that every minor decision should create an entirely different world - and some of the different 'threads' could easily be joined somehow.Zanallen wrote...
Let me ask you this, has Bioware ever used the save transfer system even adequately let alone well? We had a few cameos, some bugged, and a bunch of pointless emails in ME 2. DA 2 also had a bunch of inconsistancies and bugs within the system and it barely made a dent in the story. Personally, I find the system to be more of a burden on Bioware that stops them from allowing true choices within their games.
What choices should matter would depend on the story to be told;
e.g. the continuation of Morrigans story;
it would matter;
Did the warden or another do DR? (if not OGB could be made canon)
Did the warden stay with Morrigan or leave Morrigan? or neverbothered with her in the first place.
If they make OGB canon somehow, then we are down to 3 not very different background stories.
Same thing if we wanted to continue on Alistairs story.
The complexity can ofcourse become a problem, but that's only if they try to focus too broadly on creating true carryover at one time.
#316
Posté 04 mai 2011 - 06:13
bti79 wrote...
That's poor decisions on Biowares part - not a problem with the system. I'm not saying that every minor decision should create an entirely different world - and some of the different 'threads' could easily be joined somehow.Zanallen wrote...
Let me ask you this, has Bioware ever used the save transfer system even adequately let alone well? We had a few cameos, some bugged, and a bunch of pointless emails in ME 2. DA 2 also had a bunch of inconsistancies and bugs within the system and it barely made a dent in the story. Personally, I find the system to be more of a burden on Bioware that stops them from allowing true choices within their games.
What choices should matter would depend on the story to be told;
e.g. the continuation of Morrigans story;
it would matter;
Did the warden or another do DR? (if not OGB could be made canon)
Did the warden stay with Morrigan or leave Morrigan? or neverbothered with her in the first place.
If they make OGB canon somehow, then we are down to 3 not very different background stories.
Same thing if we wanted to continue on Alistairs story.
The complexity can ofcourse become a problem, but that's only if they try to focus too broadly on creating true carryover at one time.
The choices alone pretty much regulates the whole thing to a sidequest. And probably a poorly made one at that.
But let me rephrase. Have you ever seen the system used well? Ever?
#317
Guest_Alistairlover94_*
Posté 04 mai 2011 - 06:15
Guest_Alistairlover94_*
Cutlass Jack wrote...
Alistairlover94 wrote...
Thank God! That would've been awkward, considering i'm picking out my wedding dress tomorrow
As a manly, married swashbuckler confident in his own sexuality, let me just say...I squeed when I read this. But only in the most masculine way I assure you.
Congrats! Hope you find something Awesome! But no Awesome-buttons. Save those for the honeymoon.
Aww, Thanks Jack!
#318
Posté 04 mai 2011 - 06:17
Yes. It worked well in Witch Hunt.Zanallen wrote...
The choices alone pretty much regulates the whole thing to a sidequest. And probably a poorly made one at that.
But let me rephrase. Have you ever seen the system used well? Ever?
Modifié par bti79, 04 mai 2011 - 06:17 .
#319
Posté 04 mai 2011 - 06:20
bti79 wrote...
Yes. It worked well in Witch Hunt.Zanallen wrote...
The choices alone pretty much regulates the whole thing to a sidequest. And probably a poorly made one at that.
But let me rephrase. Have you ever seen the system used well? Ever?
It worked well in a 1hr expansion that only revolved around two choices? Not exactly a good example.
#320
Posté 04 mai 2011 - 06:34
A perfect example, as this was what I was trying to explain. Carryover can work well if they limit the carried over choices to a few relevant. My problem with DA2 is that not even a few important choice played a signifigant role.Zanallen wrote...
It worked well in a 1hr expansion that only revolved around two choices? Not exactly a good example.
#321
Posté 04 mai 2011 - 06:38
bti79 wrote...
A perfect example, as this was what I was trying to explain. Carryover can work well if they limit the carried over choices to a few relevant. My problem with DA2 is that not even a few important choice played a signifigant role.Zanallen wrote...
It worked well in a 1hr expansion that only revolved around two choices? Not exactly a good example.
In expansions, sure. It could work pretty well. In sequels? Especially when choices continue to be carried over into future games? No. The system just doesn't work well and it limits what Bioware can do within a set game.
#322
Posté 04 mai 2011 - 06:40
1. DAO was designed for a first person RP player at it's most, basic level (the developers have stated this themselves so I put it as 'fact' in relation to this bit), DA2 was a third person style RP game much akin to ME series. My problem is that the first game brought me into the DA franchise and instead of bringing out a sequel which stuck to this core, basic principle they switched it and I have listed a dozen or more reasons how so in other threads that would if put together be many pages long.
2. They decided a sequel was the best time to try a complete new method for story telling with DA2, the method of 'framed narrative' ~a more personal story with choices more based around relationships than plot/endgame. Again this went against at a basic fundamental level the concepts changing from one set of choices/consequence system to another between it's predecessor and the sequel.
For everything else you would need to make a drink and free some time followed by getting comfy because the list of DA2 only and other DA2/DAO related issues I have are all listed in one hell of a large list here. But the two most annoying things about DA2 for myself I have listed above.
http://social.biowar...5/index/6880054
For me DA was my thing (type of title/series) is was a game developed with the same mindset as myself as a first person style RPer, a special 'original' title which I had hoped would carry on and create a series based on those core idiologies which made up the first. In reality they decided the franchise was a test ground for complete re-hash and new ideas which broke the bond I had with the series due to points 1 + 2 mentioned above...
Which I would have had no problem with at all if was done in a new title that was not a sequel to the previous one I liked or more precisely if was done with another IP or new franchise or knew that they would return to the first person style RP type at some stage in DA franchise which catered to this audience much like DAO had. It would of suited for example the ME series better given the ME series was already a third person style RP game which would have in turn left me having a franchise that was first person RP style which these days if few and far between.
Modifié par Dragoonlordz, 04 mai 2011 - 06:57 .
#323
Posté 04 mai 2011 - 06:42
Then let me ask you this.. what is the difference between a sequel and an expansion. Why could it work in Awakening but not in "a sequel"?Zanallen wrote...
In expansions, sure. It could work pretty well. In sequels? Especially when choices continue to be carried over into future games? No. The system just doesn't work well and it limits what Bioware can do within a set game.
It might not work well in an entirely different story - yes - but that's exactly what I don't like about DA2 - that it's not even a sequel, but an entirely new story.
Modifié par bti79, 04 mai 2011 - 06:43 .
#324
Posté 04 mai 2011 - 06:50
bti79 wrote...
Then let me ask you this.. what is the difference between a sequel and an expansion. Why could it work in Awakening but not in "a sequel"?Zanallen wrote...
In expansions, sure. It could work pretty well. In sequels? Especially when choices continue to be carried over into future games? No. The system just doesn't work well and it limits what Bioware can do within a set game.
It might not work well in an entirely different story - yes - but that's exactly what I don't like about DA2 - that it's not even a sequel, but an entirely new story.
Scope, mostly. Expansions are designed to be short and generally expand upon plotlines not fully developed within the main story. That's why save transfers work well there. A sequel is generally longer with a wider scope and, in DA specifically, don't follow the preceeding game in terms of location or plot. But, let's map out the transfer system for a bit.
DA:O choices -> Expansion choices -> DA II choices. These all have to be accounted for within DA3. DA3's choices are added to be accounted for in DA4.
If Bioware just glosses over these choices or "retcons" a few for story reasons, they are bashed for it.
Also, each choice cannot be too extreme in order to prevent each game from getting progressively different.
#325
Posté 04 mai 2011 - 06:59





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