If they could implement a new class what would you like it to be?
Firstly the game should implement some type of "conditions" system, i.e.; disease, poison, cripple, bleed, blind, etc...This conditions system would make great use of the class i would like to see introduced in Dragon Age 3.
For me, I would really like to see the implementation of a "Cleric-esque" class. The Cleric would have true hybrid build capabilities. Strong melee abilities, with either sword/shield or two-handed maces, and Offensive and Defensive "Holy" magic. I really do not like how mages have to fill the roll of healers and protectors. In the past BioWare has use this class make-up before of Mage, Warrior, Rogue, Cleric. One small step for the Cleric's implementation would be to simply remove the "creation" tree from the Mage and give it to the Cleric. The Cleric's role would have great versatility. They could play the part of strong melee damage, Tank, Healer (caster or melee), or casting damage.
Magic: Defensive
A Cleric could fill the role of melee heals through damaging attacks that had beneficial effects to comrades in their proximity or direct healing to a specific target for greater effects. Give them the "glyph" spells. Also, new protective spells that make invisible holy barriers that create impenetrable walls for a duration. Close range proximity knock downs, Repulse. Cure disease and poison. "Convert" enemies for a duration to fight on your side. Holy light which would "shockwave" a blinding effect. "Selflessness" a taunt. Heal...yep. "Mend" would be rid of a condition. "Premonition" makes the Cleric unhittable for a duration. "Blessing of the Chantry" grants the Cleric's group . "Andraste's Fortitude" the Cleric takes half physical damage when a sword and shield or an Idol and tome are equipped. "Sacred Ground" is an area of effect which lingers on the ground and heals friendly targets.
Magic: Offensive
Holy weapon enhancement (like the mage's elemental one). "Resurrection" makes recently killed enemies rise to fight at your side. "Light" similar to the mage's arcane missile. "Wrath" an area of effect holy damage spell. "Plague" a damaging over time "touch" spell that could jump from enemy to enemy. "Famine" enemies are unable to heal themselves or allies for a duration. "Locus" basically the same as the shape shifter tree's "swarm" ability. "Script of the Dogma" allows the Cleric to summon a warrior of light to add them for a long duration. "Andraste's Fortitude" the Cleric deals additional holy and physical damage and their critical chance is increased when a two-handed weapon or two one-handed weapons are equipped. "Sacred Ground" is an area of effect spell which lingers on the ground and damages enemy targets.
Melee:
"Vengeance of the Old God" is a leaping attack that fills your two-handed hammer with holy energy in mid-air then when it strikes the enemy it does massive damage and knocks them down. If "Vengeance of the Old Gods" kills the target while a two-handed weapon is equipped their body explodes dealing shrapnel damage to all nearby enemies. If "Vengeance of the Old Gods" kills the enemy while the Cleric wields two one-handed weapons then the Cleric, and all nearby friends, are healed for the amount of damage done. "Holy Shield" bashes the enemy knocking them down, if it is used from behind it sends out a taunting shockwave. "Chain of Light" creates an ethereal chain attached to your weapon which your weapon is then thrown into the enemy and the Cleric yanks them to you.
class Effect (like Brittle, Stagger, or Disorient):
Fanaticism. When the Cleric used specific abilities they would have the chance to apply Fanaticism to either friend or foe. To enemies Fanaticism would make them fight on your side for a short duration while simultaneously make them unhittable from allied attacks, besides from friendly abilities (skill tree attacks), which would have enhanced effects. When applied to a friendly target, through heals or protections, Fanaticism would either make their hits steal additional HP on swing/cast, increase defensive abilities, or cripple the enemy on hit with a random outcome.
I could probably go into deeper detail, but it sure you're bored of reading this. What do you guys want to see?
Modifié par TerraMantis, 30 avril 2011 - 07:03 .





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