arcelonious wrote...
I like the three archetypes: mage, rogue, and warrior. Instead of spending time and resources creating a new class, Bioware should put more effort into making mage, rogue, and warrior playthroughs more different.
For example, in DA 3, choosing your class would be similar to choosing your origin in DA:O. Not only would the playthroughs differ, but certain quests would only be available for a particular class (e.g., fade quests for magi, stealth/stealing quests for rogues, proving/arena quests for warriors, etc.).
I whole heartedly agree with this. DA2 had a few of these for the types of companions you had in your party via conversation choices, but almost nothing related back to your own character. Having your own set of challenges, quests and origin depending on class would add a LOT of replay value to the games.





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