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What new class do you want for DA3?


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#1
TerraMantis

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Dragon Age, so far, has had 3 class archetypes; the Mage, the Warrior, and the Rogue.

If they could implement a new class what would you like it to be?

Firstly the game should implement some type of "conditions" system, i.e.; disease, poison, cripple, bleed, blind, etc...This conditions system would make great use of the class i would like to see introduced in Dragon Age 3.

For me, I would really like to see the implementation of a "Cleric-esque" class. The Cleric would have true hybrid build capabilities. Strong melee abilities, with either sword/shield or two-handed maces, and Offensive and Defensive "Holy" magic. I really do not like how mages have to fill the roll of healers and protectors. In the past BioWare has use this class make-up before of Mage, Warrior, Rogue, Cleric. One small step for the Cleric's implementation would be to simply remove the "creation" tree from the Mage and give it to the Cleric. The Cleric's role would have great versatility. They could play the part of strong melee damage, Tank, Healer (caster or melee), or casting damage.

Magic: Defensive
A Cleric could fill the role of melee heals through damaging attacks that had beneficial effects to comrades in their proximity or direct healing to a specific target for greater effects. Give them the "glyph" spells. Also, new protective spells that make invisible holy barriers that create impenetrable walls for a duration. Close range proximity knock downs, Repulse. Cure disease and poison. "Convert" enemies for a duration to fight on your side. Holy light which would "shockwave" a blinding effect. "Selflessness" a taunt. Heal...yep. "Mend" would be rid of a condition. "Premonition" makes the Cleric unhittable for a duration. "Blessing of the Chantry" grants the Cleric's group . "Andraste's Fortitude" the Cleric takes half physical damage when a sword and shield or an Idol and tome are equipped. "Sacred Ground" is an area of effect which lingers on the ground and heals friendly targets.

Magic: Offensive
Holy weapon enhancement (like the mage's elemental one). "Resurrection" makes recently killed enemies rise to fight at your side. "Light" similar to the mage's arcane missile. "Wrath" an area of effect holy damage spell. "Plague" a damaging over time "touch" spell that could jump from enemy to enemy. "Famine" enemies are unable to heal themselves or allies for a duration. "Locus" basically the same as the shape shifter tree's "swarm" ability. "Script of the Dogma" allows the Cleric to summon a warrior of light to add them for a long duration. "Andraste's Fortitude" the Cleric deals additional holy and physical damage and their critical chance is increased when a two-handed weapon or two one-handed weapons are equipped. "Sacred Ground" is an area of effect spell which lingers on the ground and damages enemy targets.

Melee:
"Vengeance of the Old God" is a leaping attack that fills your two-handed hammer with holy energy in mid-air then when it strikes the enemy it does massive damage and knocks them down. If "Vengeance of the Old Gods" kills the target while a two-handed weapon is equipped their body explodes dealing shrapnel damage to all nearby enemies. If "Vengeance of the Old Gods" kills the enemy while the Cleric wields two one-handed weapons then the Cleric, and all nearby friends, are healed for the amount of damage done. "Holy Shield" bashes the enemy knocking them down, if it is used from behind it sends out a taunting shockwave. "Chain of Light" creates an ethereal chain attached to your weapon which your weapon is then thrown into the enemy and the Cleric yanks them to you.

class Effect (like Brittle, Stagger, or Disorient):
Fanaticism. When the Cleric used specific abilities they would have the chance to apply Fanaticism to either friend or foe. To enemies Fanaticism would make them fight on your side for a short duration while simultaneously make them unhittable from allied attacks, besides from friendly abilities (skill tree attacks), which would have enhanced effects. When applied to a friendly target, through heals or protections, Fanaticism would either make their hits steal additional HP on swing/cast, increase defensive abilities, or cripple the enemy on hit with a random outcome.

I could probably go into deeper detail, but it sure you're bored of reading this. What do you guys want to see?

Modifié par TerraMantis, 30 avril 2011 - 07:08 .


#2
DAO MAdhatter

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TerraMantis wrote...

Dragon Age, so far, has had 3 class archetypes; the Mage, the Warrior, and the Rogue.

If they could implement a new class what would you like it to be?

Firstly the game should implement some type of "conditions" system, i.e.; disease, poison, cripple, bleed, blind, etc...This conditions system would make great use of the class i would like to see introduced in Dragon Age 3.

For me, I would really like to see the implementation of a "Cleric-esque" class. The Cleric would have true hybrid build capabilities. Strong melee abilities, with either sword/shield or two-handed maces, and Offensive and Defensive "Holy" magic. I really do not like how mages have to fill the roll of healers and protectors. In the past BioWare has use this class make-up before of Mage, Warrior, Rogue, Cleric. One small step for the Cleric's implementation would be to simply remove the "creation" tree from the Mage and give it to the Cleric. The Cleric's role would have great versatility. They could play the part of strong melee damage, Tank, Healer (caster or melee), or casting damage.

Magic: Defensive
A Cleric could fill the role of melee heals through damaging attacks that had beneficial effects to comrades in their proximity or direct healing to a specific target for greater effects. Give them the "glyph" spells. Also, new protective spells that make invisible holy barriers that create impenetrable walls for a duration. Close range proximity knock downs, Repulse. Cure disease and poison. "Convert" enemies for a duration to fight on your side. Holy light which would "shockwave" a blinding effect. "Selflessness" a taunt. Heal...yep. "Mend" would be rid of a condition. "Premonition" makes the Cleric unhittable for a duration. "Blessing of the Chantry" grants the Cleric's group . "Andraste's Fortitude" the Cleric takes half physical damage when a sword and shield or an Idol and tome are equipped. "Sacred Ground" is an area of effect which lingers on the ground and heals friendly targets.

Magic: Offensive
Holy weapon enhancement (like the mage's elemental one). "Resurrection" makes recently killed enemies rise to fight at your side. "Light" similar to the mage's arcane missile. "Wrath" an area of effect holy damage spell. "Plague" a damaging over time "touch" spell that could jump from enemy to enemy. "Famine" enemies are unable to heal themselves or allies for a duration. "Locus" basically the same as the shape shifter tree's "swarm" ability. "Script of the Dogma" allows the Cleric to summon a warrior of light to add them for a long duration. "Andraste's Fortitude" the Cleric deals additional holy and physical damage and their critical chance is increased when a two-handed weapon or two one-handed weapons are equipped. "Sacred Ground" is an area of effect spell which lingers on the ground and damages enemy targets.

Melee:
"Vengeance of the Old God" is a leaping attack that fills your two-handed hammer with holy energy in mid-air then when it strikes the enemy it does massive damage and knocks them down. If "Vengeance of the Old Gods" kills the target while a two-handed weapon is equipped their body explodes dealing shrapnel damage to all nearby enemies. If "Vengeance of the Old Gods" kills the enemy while the Cleric wields two one-handed weapons then the Cleric, and all nearby friends, are healed for the amount of damage done. "Holy Shield" bashes the enemy knocking them down, if it is used from behind it sends out a taunting shockwave. "Chain of Light" creates an ethereal chain attached to your weapon which your weapon is then thrown into the enemy and the Cleric yanks them to you.

class Effect (like Brittle, Stagger, or Disorient):
Fanaticism. When the Cleric used specific abilities they would have the chance to apply Fanaticism to either friend or foe. To enemies Fanaticism would make them fight on your side for a short duration while simultaneously make them unhittable from allied attacks, besides from friendly abilities (skill tree attacks), which would have enhanced effects. When applied to a friendly target, through heals or protections, Fanaticism would either make their hits steal additional HP on swing/cast, increase defensive abilities, or cripple the enemy on hit with a random outcome.

I could probably go into deeper detail, but it sure you're bored of reading this. What do you guys want to see?


All your desribing s a templar, they have magc like that! Anyways... I would like a demolitons guy. he uses lerium bombs to desastate his opponants & smoke bombs to descise his team mates movements. & he specializes in using maces & clubs. 

#3
Speakeasy13

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I'd like to have back the Cleric, because it was just so iconic back in the day. Sure the Spirit Healer kinda fills that role but they suck for gameplay reasons. Also I like your idea of buff-centric Mage. Sadly I doubt Bioware will like it for "streamlining" reasons. Guess it's too complicated for em huh.

Maybe with the world now tipped off balance, there will 2 types of mages and the Mage can be split into 2 classes? Circle mages are confined to defensive spells whereas Apostates are demon-inclined and offensive?

#4
Edhriano

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I want my arcane warrior back, with dual wielding ability ^_^.

#5
veramis

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I want to play as an enchanter, with Sandal type combat.

#6
daemon1129

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Blood Mage. With lots of blood magic to use, and not just 2 spells.

#7
TerraMantis

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@DOA MAdhatter

In the essence of just the words...i might say yes. In reality no, they're different especially when it comes to the DA universe and the way i have explained the Cleric. In the DA universe a Templar is more of an anti-caster. They extinguish enemy's mana over several hits, create anti-casting fields, silence, cleanse the area of magic and so on. Whereas, what i am proposing is very different than an anti-caster. Sure they have some similarities, but ultimately are very different. My Cleric would be like several different things. If you choose to go melee with sword and shield they would be more like a paladin, capable of fairly descent melee damage and or "tanking". Pure healing or casting damage you would wield an Idol and a Tome for a Priest or Seraphim type feel. Lastly, would be a melee pure damage spec where you would cycle between a two-handed mace or two one-handed weapons that would have different ability outcomes depending on what weapons you were striking with. I think the class would really give a lot of versatility to your group make-up options. Sure it is kind of like several "tree branches" that already exist in the game, like spirit warrior and some heals mixed with some Templar and Force mage. I think a true hybrid class could really be great for customization possibilities for a group. It's basically a warrior-mage, but very different at the same time. My Cleric is more of a mind controller that is a holy striker and chanter (prayers that would buff). So far, DA is really only broken up into 1 or 2 classes, ranged and not. It would be nice to have a class that could do both.

#8
88mphSlayer

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rename 2h warrior as "berserker" and make it its own class
rename weapon+shield warrior as "paladin" and make it its own class
make archer rogue its own class

#9
EternalPink

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Writer - Affect the plot powers

#10
TerraMantis

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@speakeasy13

Woooooooo...i like that. Since the Mages and Templars are at war the Templars must resort back to an Andraste fighting prowess. Without mage's healing magic to swell their ranks in battle the Templars have to take-on additional magic abilities. Didn't the Templars control the Lyrium traffic? Maybe that is why mages can no longer cast Healing magic, it was the one aspect they needed it for and without the Templars giving it to them they are inept at "creation" magics.


Very interesting.

Modifié par TerraMantis, 30 avril 2011 - 02:19 .


#11
Loyal Tevinter

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I would like to see a class that specializes in unarmed combat.

#12
Cutlasskiwi

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I would like a Swashbuckler with a great swagger.

A ranger class would be nice too.

#13
Cribbian

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Hokuto Shinken succesor

Image IPB

Now THAT would work well with the Awesome-button :whistle: