hi
i made a female character and placed her in a cutscene in the cutscene editor. when i play the cutscene in the editor she appears in it. However when the cutscene plays in game her VO is still there but she doesn't appear in it. Any reason why this is. I tried placing her in the area and acivating her in the cutscene still no luck. please help me.
best regards
bassline204
character in cutscene editor not appearing in game
Débuté par
Bassline204
, avril 30 2011 10:36
#1
Posté 30 avril 2011 - 10:36
#2
Posté 30 avril 2011 - 02:07
Ah, what you see in the Toolset is not always what you get in game.
Can you provide us with some more details, Bassline? For example, have you keyed the actor´s initial position ? Etc....Did you consider to use a stage?
Dependent on the used animation the actor´s position in game could be again or still at 0,0,0.
There could be various reasons why you can´t see the actor in game.
Can you provide us with some more details, Bassline? For example, have you keyed the actor´s initial position ? Etc....Did you consider to use a stage?
Dependent on the used animation the actor´s position in game could be again or still at 0,0,0.
There could be various reasons why you can´t see the actor in game.
Modifié par Yara Cousland, 30 avril 2011 - 02:08 .
#3
Posté 30 avril 2011 - 02:15
In addition to what Yara wrote, you need to make sure that character is mapped correctly:
social.bioware.com/wiki/datoolset/index.php/Cutscene_object#Creature
"Export ResRef If true the resref of the stunt actor is exported. If true the stunt actor can be used as a fallback to mapping. If false and the mapping fails (or there is no mapping) the actor will not exist and be invisible at runtime. "
Also, make sure you have reexported your new area (with creature in it) so that the game recognizes it at runtime
social.bioware.com/wiki/datoolset/index.php/Cutscene_object#Creature
"Export ResRef If true the resref of the stunt actor is exported. If true the stunt actor can be used as a fallback to mapping. If false and the mapping fails (or there is no mapping) the actor will not exist and be invisible at runtime. "
Also, make sure you have reexported your new area (with creature in it) so that the game recognizes it at runtime
Modifié par DahliaLynn, 30 avril 2011 - 02:17 .





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