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Elemental weapons instead of physical, is it worth it?


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#1
Rabbit-Heart

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Just breezed through a nightmare armored mage playthrough and found a physical staff was just more practical than switching for immunity enemys, was wearing ring of the ferrymen and had som other +fire and electricity but it didnt make much noticable differrence to the time i was finishing fights.

I mean dps Aveline with the vague blade tore stuff up for me last game.

Im playing sword and shield next and wondering if it would be better to stay physical or try an elemental warrior, if it doesnt effect tallents like assault and scatter is it really worth the hassle?

#2
Stardusk78

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Rabbit-Heart wrote...

Just breezed through a nightmare armored mage playthrough and found a physical staff was just more practical than switching for immunity enemys, was wearing ring of the ferrymen and had som other +fire and electricity but it didnt make much noticable differrence to the time i was finishing fights.

I mean dps Aveline with the vague blade tore stuff up for me last game.

Im playing sword and shield next and wondering if it would be better to stay physical or try an elemental warrior, if it doesnt effect tallents like assault and scatter is it really worth the hassle?


You'll just have to switch; my Sword and Shielder switiches between the Nigth Axe and Fadeshear when she encounters Shades or Arcane Horrors, though everything else is game.

#3
Rabbit-Heart

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Stardusk78 wrote...

Rabbit-Heart wrote...

Just breezed through a nightmare armored mage playthrough and found a physical staff was just more practical than switching for immunity enemys, was wearing ring of the ferrymen and had som other +fire and electricity but it didnt make much noticable differrence to the time i was finishing fights.

I mean dps Aveline with the vague blade tore stuff up for me last game.

Im playing sword and shield next and wondering if it would be better to stay physical or try an elemental warrior, if it doesnt effect tallents like assault and scatter is it really worth the hassle?


You'll just have to switch; my Sword and Shielder switiches between the Nigth Axe and Fadeshear when she encounters Shades or Arcane Horrors, though everything else is game.

Do you see a point to it in its effectiveness or is it only slightly better and hogging equipment spots?

#4
Stardusk78

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Rabbit-Heart wrote...

Stardusk78 wrote...

Rabbit-Heart wrote...

Just breezed through a nightmare armored mage playthrough and found a physical staff was just more practical than switching for immunity enemys, was wearing ring of the ferrymen and had som other +fire and electricity but it didnt make much noticable differrence to the time i was finishing fights.

I mean dps Aveline with the vague blade tore stuff up for me last game.

Im playing sword and shield next and wondering if it would be better to stay physical or try an elemental warrior, if it doesnt effect tallents like assault and scatter is it really worth the hassle?


You'll just have to switch; my Sword and Shielder switiches between the Nigth Axe and Fadeshear when she encounters Shades or Arcane Horrors, though everything else is game.

Do you see a point to it in its effectiveness or is it only slightly better and hogging equipment spots?


Well, the DLC weapon the Night Axe is an amazing weapon that gains in power in accord with your level so I would not forego if going Sword and Shield.

#5
mr_afk

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Elemental damage isn't affected by armour. This means that it can have much higher damage potential. Spirit damage is particularly effective in that it halves enemy resistance.

This means that elemental builds can be good especially if you go from the more alternative approach and stack on mage equipment with the relevant +%element.

I'm interested in your mage though. What armour/build did you end up using? And what staff? I would have thought that most physical staves would be vastly outperformed by elemental staves, especially if you did an elementalist approach

#6
Rabbit-Heart

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mr_afk wrote...

Elemental damage isn't affected by armour. This means that it can have much higher damage potential. Spirit damage is particularly effective in that it halves enemy resistance.

This means that elemental builds can be good especially if you go from the more alternative approach and stack on mage equipment with the relevant +%element.

I'm interested in your mage though. What armour/build did you end up using? And what staff? I would have thought that most physical staves would be vastly outperformed by elemental staves, especially if you did an elementalist approach

Blood dragon to start, third act helm of a thousand battles,when you meet lel, gloves of maura?(spelling), templar armour(for 100% magic resist) and boots of white something(didnt really search properly for boots but it had extra fortitude and healing)

Items ring of the ferrymen, amulet saarebas,bloodmagic ring with +fire damage and belt primeval, Str only needed 25 to get these items, 30 consitution not including the spirit healer 10 then just pumped magic, the staff just had +16% fire damage and 50 physical base damage

full primal, haste heal aura in creation and the best of the  2 speclialities

The only thing that killed me was aveline ff.

Modifié par Rabbit-Heart, 30 avril 2011 - 03:15 .


#7
Rabbit-Heart

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mr_afk wrote...

Elemental damage isn't affected by armour. This means that it can have much higher damage potential. Spirit damage is particularly effective in that it halves enemy resistance.

This means that elemental builds can be good especially if you go from the more alternative approach and stack on mage equipment with the relevant +%element.

I'm interested in your mage though. What armour/build did you end up using? And what staff? I would have thought that most physical staves would be vastly outperformed by elemental staves, especially if you did an elementalist approach

Downloading item pack today so will probably be what i try for my warrior.

#8
Stardusk78

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Rabbit-Heart wrote...

mr_afk wrote...

Elemental damage isn't affected by armour. This means that it can have much higher damage potential. Spirit damage is particularly effective in that it halves enemy resistance.

This means that elemental builds can be good especially if you go from the more alternative approach and stack on mage equipment with the relevant +%element.

I'm interested in your mage though. What armour/build did you end up using? And what staff? I would have thought that most physical staves would be vastly outperformed by elemental staves, especially if you did an elementalist approach

Downloading item pack today so will probably be what i try for my warrior.


The Night Axe deals spirit damage so it has great damage potential!

#9
mr_afk

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Rabbit-Heart wrote...

Blood dragon to start, third act helm of a thousand battles,when you meet lel, gloves of maura?(spelling), templar armour(for 100% magic resist) and boots of white something(didnt really search properly for boots but it had extra fortitude and healing)

Items ring of the ferrymen, amulet saarebas,bloodmagic ring with +fire damage and belt primeval, Str only needed 25 to get these items, 30 consitution not including the spirit healer 10 then just pumped magic, the staff just had +16% fire damage and 50 physical base damage

full primal, haste heal aura in creation and the best of the  2 speclialities

The only thing that killed me was aveline ff.


Ahh fair enough. Nice, that does sound pretty tank.
Well goodluck with your warrior! :)

#10
SuicidalBaby

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after act 1 mage armor carries the same val.....

ahh whats the point, no one listens.

#11
mr_afk

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SuicidialBaby wrote...

after act 1 mage armor carries the same val.....

ahh whats the point, no one listens.


It looks nice. Also, the Dragon Blood Armour actually is considerably better than all the armour available through drops etc. (though maybe the new dlc might be competitive if you can equip it). This holds up till around level 8-10. 
Once you reach act 2 is more of personal preference for focusing on fortitude and constitution instead of willpower - and probably a focus away from elemental damage towards more physical damage.

edit: totally misread your comment first time. Yeah, act 2 onwards is pretty much same armour values. But yeah, focus away from willpower etcc... can't be bothered editing anyhting out. :)

Modifié par mr_afk, 30 avril 2011 - 06:26 .


#12
DW2511

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Rabbir-Heart, how did you get STR from 25 to 32 to wear the Helm1000B? Rune of Valiance in which specific armor? The Templar armor? I have build much like yours and I'm interested in prebuffing my STR, thanks a propos.

#13
mr_afk

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You could try the proving battle tunic with a rune of valiance and some +1 all attributes/+strength gear. I think that should work.

#14
DW2511

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Then slap on runed Helm1000B? What happens if you put it on unruned? Does Hawke's head crumble under the weight? Lol.

#15
Rabbit-Heart

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DW2511 wrote...

Rabbir-Heart, how did you get STR from 25 to 32 to wear the Helm1000B? Rune of Valiance in which specific armor? The Templar armor? I have build much like yours and I'm interested in prebuffing my STR, thanks a propos.

valiance in blood dragon helm for +4, then equipped the helm of a thousand batlles which will then still be equipped even at 28STR then add a rune to it for the +7 to equip the gloves of maura or other high STR armor.

i didnt use all the + items like the fallen star so i could have got it down to using 24 or 23 STR



On a side issue has anyone used a build which has a templar and fenris spirit immune and using their two spirit pulse powers, and have anders at range using walking bomb (have not yet used that spell)

Immune Fenris and reaver-templar seem like they have good synergy but i have'nt tried it yet

Modifié par Rabbit-Heart, 01 mai 2011 - 01:33 .


#16
Stardusk78

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Rabbit-Heart wrote...

DW2511 wrote...

Rabbir-Heart, how did you get STR from 25 to 32 to wear the Helm1000B? Rune of Valiance in which specific armor? The Templar armor? I have build much like yours and I'm interested in prebuffing my STR, thanks a propos.

valiance in blood dragon helm for +4, then equipped the helm of a thousand batlles which will then still be equipped even at 28STR then add a rune to it for the +7 to equip the gloves of maura or other high STR armor.

i didnt use all the + items like the fallen star so i could have got it down to using 24 or 23 STR



On a side issue has anyone used a build which has a templar and fenris spirit immune and using their two spirit pulse powers, and have anders at range using walking bomb (have not yet used that spell)

Immune Fenris and reaver-templar seem like they have good synergy but i have'nt tried it yet


Getting Fenris immune to every kind of magic is very easy; get all his Tevinter Fugitive upgrades, get the magic resistance Defender upgrade and elemental aegis; make him sword and board and give him the night axe, then give him all the other DLC items and he will be completely immune to all but physical damage.