Uh I think having enemies trying to kill you is what makes people value their shots counting, not how much ammo you have left in reserve. Wouldn't you?
That said . . . meh, I think the biggest problem with the ammo system in ME2 is just that it doesn't feel unique.
ME1's wasn't perfect, but at least it felt different. Having "thermal clips" implemented (in the way they were implented) just felt like very other game ever. I'd prefer something that enables similar functionality but still feels unique to the universe. This venting concept seems like a good trade off.
Also I saw another conept somewhere else where the diea was that you had thermal clips, and you could switch them at will, but the way they worked was to be a heat meter ala ME1 in of themselves. They only HAD to be switched if they reached maximum heat, and then the heat in the clip would slowly dissipate when not in the gun.
I liked this idea because A) it kept willful reloading,





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