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One issue I have with Stasis


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#1
termokanden

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It comes highly recommended in many builds for quite obvious reasons. Yet I can't help but feel like I'm using it as a crutch. Maybe big enemies like YMIR mechs weren't meant to be stopped so easily?

In almost every situation, I feel like I can quickly have the situation under control without it. Between Warp, Pull, Singularity, and the GPS with some serious upgrades and ammo power, I realized I'm ONLY using Stasis as a way to cheat my way out of the difficulty of advancing YMIRs.

For now I've swapped it with Heavy Warp Ammo in my adept build and have been very happy with the result (my +30% power damage also works on this power by the way) mainly because it also frees up some choice in squadmates and their powers. This is not really meant as a thread to discuss this choice though.

Feel free to talk me back into using Stasis again! Agreeing with me is also allowed (but has a lower fun factor).

Modifié par termokanden, 30 avril 2011 - 08:32 .


#2
TevinterMagister

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As a long time fan of Stasis I've changed my opinion after much abuse, and came to the same conclusion as you, apologies for being unfun. Now I'm using SHREDDER ammo instead, yes I'm not kidding. I like the color.

#3
Bozorgmehr

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I really like Stasis on my Adept, but I don't use it playing one of the other classes - it just doesn't feel right. It's hardly used though (damn damage bug), only against stuff Singularity has problems with, including YMIRs :)

Problem with YMIRs (and other dangerous enemies) is they always stay back. Would be cool fighting a YMIR who's using LOKI attack protocol!

P.S. Shredder is indeed a cool ammo power - love the greenish toxic damp and the extra blood.

#4
termokanden

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Hehe well that's fine. I mean it's technically a very crappy power, but I understand the part about it having a nice color.

And yes I've always loved LOKI mechs. Not only are their comments quite well-placed an funny, but they are super agressive and totally suicidal as well.

Modifié par termokanden, 30 avril 2011 - 09:15 .


#5
Ahglock

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Like Boz, I pretty much only use it on my adept. I find Ymir's even when they fully advance on your position and go around your cover absurdly easy with every other class. Stasis kind of evens the score with other classes. Soldiers do so much damage with their guns a ymir would be lucky to get any where close to them, vanguards can charge spam them and win etc.

#6
termokanden

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As for the damage bug, I find it hard NOT to exploit it. The enemy is supposed to be vulnerable when ragdolled, that's not a bug. I want to use that part. But that often overlaps with the damage bug.

#7
TevinterMagister

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Stasis is a great power, maybe too good. But it doesn't come naturally in the sense that I sometimes forget that I even have it, too busy with core class powers. It came late to the game as the last bonus power and it may just be a case of mental conditioning in my case as I'm not used to depening on it.

#8
RGFrog

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I only use it rarely as an OMG button when I've stupidly maneuvered my adept into an unwinable situation. Even then, though, I don't use it for anything but it's intended purpose. No exploiting, not because I'm all that but usually because it's already done what I needed and I've moved on to another location or target.

However, Stasis is rarely in my bag of tricks. Pretty much just the DCS as I enjoy watching scion's fall from the platforms. Otherwise I've got something else in the bonus slot and find that I really rarely uses bonus powers anyway. They've pretty much become just like heavy weaps. There but not really needed.

#9
termokanden

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Yes I love that part too. Anyway if there's one place I've used it for a damage boost it's against Vasir. That is one long fight otherwise, and it isn't really hard either. But knowing the game mechanics, you really SHOULD be firing on any ragdolled enemy. I'm not really sure I'd call it an exploit even, because you're not doing something that wouldn't normally make sense. It unfortunately just triggers a bug at the same time. Not why I'm doing it.

In any case I'm about to clear the final parts of the game with my Adept (and my Infiltrator). I'm looking forward to seeing how easy Arrival will be without it. There's that one fight I'm a bit worried about, but I'm thinking it's doable without Stasis.

Also being quite positively surprised by my Infiltrator now that I have a bit better aim on the pc. Really doesn't seem like any kind of gimped soldier to me.

Modifié par termokanden, 30 avril 2011 - 09:53 .


#10
Waltzingbear

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Cheating? hardly, but it does feel a bit too powerful, and there's nothing wrong with wanting a more challenging gameplay.

Stasis is a panic button and if everything is going perfectly okay, you won't have much use for it.
Its effect is the most prominent with classes (Adept) that lack a default ability that can get you out of dire circumstances like Charge, ARush, Tech Armor.
You can probably count Barrier as one also, but Barrier is boring and I prefer to "cheat" and charge a YMIR headlong with Stasis than to wait miserably in cover with an extra one second of shields from Barrier.

I've tried Dominate but it doesn't work very well. Seeing a Dominated enemy blast his allies with rockets is fun but it doesn't add anything; I could have just as well killed them even faster without.

I'm thinking about the fight with Jedore the krogans and the YMIR; you can do some crazy stuff with an Adept if you got Stasis.

#11
Guest_iOnlySignIn_*

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Against enemies like YMIRs, without using Stasis, your best choice is a weapon with huge single shot damage, since you'll be spending most of your time pinned down behind cover. Before the Firepower Pack and the GPS came along all you had was Claymore, Widow, and Heavy Weapons, and none of them is always available.

Try playing without Heavy Weapons or the Firepower Pack and you'll see why a power like Stasis is needed. If all you have are SMGs, Pistols, and something like the Vindicator, any YMIR fight would be extremely prolonged and tedious.

Personally, if I want prolonged boss fights against near invincible tanks, I go for the Praetorians, not some fat lumbering robot with an annoyingly monotone voice.

Modifié par iOnlySignIn, 30 avril 2011 - 10:33 .


#12
termokanden

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Alright I'm sorry, I didn't mean to call it cheating. But what I'm worried about is using it as a crutch.

I don't know if I should feel bad about using the GPS as well. It seems a bit overpowered, but honestly it's just the perfect adept weapon, and I quite like the design as well.

#13
Guest_iOnlySignIn_*

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^ If you don't feel bad about using the GPS, you shouldn't feel bad about using Stasis. Six of one.

#14
termokanden

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Not so sure it's the same thing. If you don't buy that, the second part of my argument is how it takes up a bonus power slot for something I don't actually use in 99% of the game.

And the points spent maxing another bonus power would otherwise go into Throw. This is a power I really don't feel like I ever need to max.

#15
AK404

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I don't feel bad at all using it on my Infiltrator, honestly. Biotic power or not, using Stasis means I get Lockdown, which means I'm playing a Terran Ghost.

"Did someone call for an exterminator," indeed.

#16
JayhartRIC

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I tried it on my Adept and hardly used it as well.

#17
XCPTNL

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I sometimes felt like I'm the only person on the forums who actually has no use for Stasis as a bonus power at all. I'm using Liara's Stasis for the Vasir fight and the Rocket Drones but the only actual use I found for it on my own character was... dropping the Scions on the Collector Ship mission. Aside from that I never saw any use for it - that is if you don't want to use it for the bug it comes with which I don't. If I could attack enemies in Stasis I might use it but I can't and I'm all for clearing levels pretty fast so I always find much better bonus powers for my chars than Stasis (the ones that actually deal damage for example) and also never felt like it was worth using due to the cooldown when I can use something else instead. I don't want to hate on Stasis... I guess it just doesn't fit my usually fast and aggressive and mostly "I'm right in front of you" playstyle at all.

#18
xelander

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I built an AR(Avenger) 1 pt Stasis Adept once and between aggressive maneuvers, Singularity and Stasis spam she was seriously OP. I thought I was clearing levels as fast as a Soldier, so I switched to Barrier instead for a more challenging gameplay.

@AK404 That's so cool, I might give it a try after I finish my Reaver Infiltrator. "I'm about to overload my aggression inhibitors"

#19
Siegdrifa

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Bozorgmehr wrote...


Problem with YMIRs (and other dangerous enemies) is they always stay back. Would be cool fighting a YMIR who's using LOKI attack protocol!


It's strange, they always try to flank me like the loki.
I don't remember an ymir staying far away on purpose, and if it's the case, it due to colision and path to small for him(kasumi dlc), or if i'm out of his action arena (like the ymir in the lava station on overlord dlc, or jacob mission).

#20
Relix28

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Well, yeah Stasis is poweful and can make your life somewhat easier at times. But the whole game is not very challenging as it is, even on Insanity. So I usually just take whatever bonus power feels like the most fun at the time (no combat/tech/biotic heresy though). I've probably got the most use out of Stasis on my Vanguard (1/4 pull and 3/4 Stasis is one of my favourite VG builds ever). And when playing Adepts, I tend to switch between Barrier (aggro play), Dominate (lazy play) and Stasis (controler). I also use Stasis for Sentinels, but only for Reaper IFF and Collector missions, for everything else, I use Energy Drain, because it's just that damn good in conjunction with TA.
I don't feel like cheating when using Stasis, because if I would, I would also feel like cheating everytime I activated ARush for instance. Like I said, the game is not very challenging and there are a lot of "overpowered" abilities available, so you either use them and have fun, or forgo them (and all the fun they bring) because you feel they are "overpowered" or cheats.

#21
Kronner

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I love Stasis on an Adept. I use it to CC big guys or flankers.
Other than that I find Stasis redundant (for Vanguard and Sentinel..I would not even consider taking it on tech/combat classes), except for Arrival DLC = solo play.

#22
RGFrog

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iOnlySignIn wrote...
Try playing without Heavy Weapons or the Firepower Pack and you'll see why a power like Stasis is needed. If all you have are SMGs, Pistols, and something like the Vindicator, any YMIR fight would be extremely prolonged and tedious.


I have to disagree. Typically all I have is the Tempest and the Carnifex on my adept. I don't find Ymir fights to take much longer than with anything else and that's not using a HW or Stasis. The tempest does well at stripping shields along with Warp casts. The Carnifex does really well at stripping the armor layer with Warp casts. Once the protections are done a Ymir is nothing for an adept. The only question becomes kill it or decapitate it for the nuke.

I do tend to use my squadmates and their powers more in these situations, though. But it's usually just one cast as their cooldowns are soo long.

#23
Kronner

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RGFrog wrote...

iOnlySignIn wrote...
Try playing without Heavy Weapons or the Firepower Pack and you'll see why a power like Stasis is needed. If all you have are SMGs, Pistols, and something like the Vindicator, any YMIR fight would be extremely prolonged and tedious.


I have to disagree. Typically all I have is the Tempest and the Carnifex on my adept. I don't find Ymir fights to take much longer than with anything else and that's not using a HW or Stasis.
The tempest does well at stripping shields along with Warp casts. The Carnifex does really well at stripping the armor layer with Warp casts. Once the protections are done a Ymir is nothing for an adept. The only question becomes kill it or decapitate it for the nuke.

I do tend to use my squadmates and their powers more in these situations, though. But it's usually just one cast as their cooldowns are soo long.


Agreed. The YMIR mech can take a lot of damage early in NG+ playthrough (e.g. Jack's RM), but it still goes down relatively quickly if you use the right weapons (and I mean only stock weapons, without any DLC crap).

#24
Ahglock

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Kronner wrote...

RGFrog wrote...

iOnlySignIn wrote...
Try playing without Heavy Weapons or the Firepower Pack and you'll see why a power like Stasis is needed. If all you have are SMGs, Pistols, and something like the Vindicator, any YMIR fight would be extremely prolonged and tedious.


I have to disagree. Typically all I have is the Tempest and the Carnifex on my adept. I don't find Ymir fights to take much longer than with anything else and that's not using a HW or Stasis.
The tempest does well at stripping shields along with Warp casts. The Carnifex does really well at stripping the armor layer with Warp casts. Once the protections are done a Ymir is nothing for an adept. The only question becomes kill it or decapitate it for the nuke.

I do tend to use my squadmates and their powers more in these situations, though. But it's usually just one cast as their cooldowns are soo long.


Agreed. The YMIR mech can take a lot of damage early in NG+ playthrough (e.g. Jack's RM), but it still goes down relatively quickly if you use the right weapons (and I mean only stock weapons, without any DLC crap).


Yeah, since we were dealing with them well before DLC came out that is true.  Still, they require a crap ton of ammo to take down especially early NG+ ymirs.  And some of the fights with enough other active enemies can be somewhat challenging depending on your class.  

#25
termokanden

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Well maybe they were meant to be. What I meant about using it as a crutch is not trying the fights the normal way because I have a button that can make anything fall down.