One issue I have with Stasis
#26
Posté 02 mai 2011 - 04:00
Plus it's DLC, which means you paid for the OP stuff. None of us knew that it would be SOOO OP, but we paid for it. There's no shame in using something you paid for. But there's also nothing making you use it.
Especially if it's making the game too easy or boring, I'd just not equip it anymore. Go the other direction and equip whatever you think is the worst thing and see if you're up to the challenge of making that work.
#27
Posté 02 mai 2011 - 04:02
#28
Posté 02 mai 2011 - 04:20
#29
Posté 02 mai 2011 - 04:22
#30
Posté 02 mai 2011 - 08:48
termokanden wrote...
Well maybe they were meant to be. What I meant about using it as a crutch is not trying the fights the normal way because I have a button that can make anything fall down.
Yeah, that's true. I have to say that no-DLC (weapons, powers or gear) playthrough has been much more fun for me.
Modifié par Kronner, 02 mai 2011 - 09:01 .
#31
Posté 02 mai 2011 - 08:50
#32
Posté 02 mai 2011 - 12:13
#33
Posté 02 mai 2011 - 04:52
termokanden wrote...
Well maybe they were meant to be. What I meant about using it as a crutch is not trying the fights the normal way because I have a button that can make anything fall down.
Sure, and if that is what you are looking for you can do that. Just don't use any DLC and NG+ until you get some upgrades will be somewhat challenging.
#34
Posté 02 mai 2011 - 07:36
#35
Posté 02 mai 2011 - 08:16
termokanden wrote...
I'm not that religious about it. Most of all I really enjoy having the Locust. I don't think the Shuriken and Tempest are really what an Adept or Engineer needs, and the Predator alone won't cover all your shooting needs.
I love the tempest. I think you get it too late, but it is an awesome SMG.
#36
Posté 02 mai 2011 - 09:13
#37
Posté 03 mai 2011 - 02:21
#38
Posté 03 mai 2011 - 02:47
#39
Posté 03 mai 2011 - 09:20
The fall-down thing makes extra duration pointless; falling and getting back up adds 4-5 seconds to duration which makes Stasis rank 1 insanely powerful.
Damage boost doesn't make any sense, though, for all I know, the added x3 or x4 damage boost enemies receive when they're down was intended.
I'd like Stasis to be Adept exclusive and without damage bonuses. Just a power to disable one enemy for a while (duration has to be increased a little to compensate for the fall-down removal). Stasis ought to be a simple, yet effective, tool to temporally remove a dangerous enemy from the fight - nothing more, nothing less. Extra ranks should improve the amount of times Stasis can be used on an enemy before they become immune to its effect.
#40
Posté 03 mai 2011 - 09:22
A lot of people complain, but I think biotics should really only affect enemies that have been stripped of their defenses.
Stasis is proof of how boring it would've been to play an Adept without the restrictions we have.
#41
Posté 03 mai 2011 - 09:50
lolwut666 wrote...
I'd much rather have Pull or Slam than Stasis.
You either have Pull or you don't, and you can't have both Stasis and Slam so I don't see a problem here.
A lot of people complain, but I think biotics should really only affect enemies that have been stripped of their defenses.
Stasis is proof of how boring it would've been to play an Adept without the restrictions we have.
All (biotic) powers affect enemies regardless protection, only the effects differ. Warp is highly effective versus two out of three defenses, Singularity will hold enemies regardless (and inflicts decent damage over time).
Are you saying Combat Drones are boring? Because they 'work' on enemies with protection? The only difference between Stasis (in my previous post) and Combat Drones is that enemies in Stasis won't take damage and Stasis is on twice the cooldown. Dunno about your views regarding the Engineer, but I don't consider em to be dull. Adept idem, Stasis is a great power even when you're exploiting the damage bonus. The only way to make things boring is to stay behind cover all day which isn't related to any kind of power in the first place. Move your butt and shoot enemies in the face at point blank range, add some melee and you'll have a good time.
#42
Posté 03 mai 2011 - 09:58
Bozorgmehr wrote...
You either have Pull or you don't, and you can't have both Stasis and Slam so I don't see a problem here.
You know what I meant.
Bozorgmehr wrote...
Are you saying Combat Drones are boring? Because they 'work' on enemies with protection? The only difference between Stasis (in my previous post) and Combat Drones is that enemies in Stasis won't take damage and Stasis is on twice the cooldown. Dunno about your views regarding the Engineer, but I don't consider em to be dull. Adept idem, Stasis is a great power even when you're exploiting the damage bonus. The only way to make things boring is to stay behind cover all day which isn't related to any kind of power in the first place. Move your butt and shoot enemies in the face at point blank range, add some melee and you'll have a good time.
They're actually very different.
Tech powers, for the most part, inflict direct damage and little else (Overload and Incineration, for example). The only biotic power that inflicts direct damage is Warp; all the other biotic powers use physics to move the opponents and leave them helpless. If you could throw protected enemies around with your biotics, there would be absolutely no challenge.
And no, I don't think tech powers are boring; and I wasn't criticizing the powers themselves but rather the way they would've worked in my example.
As long as both tech and biotic powers remain the way they are, that's fine by me.
Modifié par lolwut666, 03 mai 2011 - 10:01 .
#43
Posté 03 mai 2011 - 10:27
lolwut666 wrote...
They're actually very different.
Tech powers, for the most part, inflict direct damage and little else (Overload and Incineration, for example). The only biotic power that inflicts direct damage is Warp; all the other biotic powers use physics to move the opponents and leave them helpless. If you could throw protected enemies around with your biotics, there would be absolutely no challenge.
And no, I don't think tech powers are boring; and I wasn't criticizing the powers themselves but rather the way they would've worked in my example.
As long as both tech and biotic powers remain the way they are, that's fine by me.
Overload does not inflict direct damage, neither do Cryo Blast and Neural Shock - when used against (organic) health. All biotic powers inflict damage; one (upgraded) Heavy Singularity will fully strip normal mooks (armor, shields and barriers) over time; Pull, Throw, Shockwave and Slam inflict decent damage to protection (plus staggers) and all can be used to insta-kill enemies who've lost protection.
I agree with Mass Bowling Effect being boring though, but that does not mean (biotic) powers should be completely ineffective versus protection. Sending a Shockwave through enemy lines (to stagger) can be a potent move and allow freedom of movement to get into a better spot or walk up to the enemy and shoot their brains out at close range.
What example?
All I'm saying is that it's up to the player to decide what's boring. I consider hiding behind cover and wear the enemy down no fun at all; which isn't related to a particular class or power. You can in fact have good fun with Stasis while exploiting the damage bug/bonus. Just increase the risks while you're at it. Taking on 4 Scions at once (IFF) plus a bunch of husks running around is still reasonable challenging (when you're not playing Sentinel or Vanguard) - for example.
#44
Posté 03 mai 2011 - 10:35
And yes, I'm aware that every power inflicts damage to every protection. I didn't mention it because it's not a lot of damage, and I was mostly refering to the more obvious uses of biotics/tech powers.
The example I meant was boring refers to what I said earlier about having biotics fully affect protected enemies.
Modifié par lolwut666, 03 mai 2011 - 10:40 .
#45
Posté 03 mai 2011 - 12:18
I simply disagree with your argument that Stasis breaks the game or makes it too easy (for Adepts) because it works through defenses. Stasis is an amazing power for Adepts because it can always be used, it works on enemies who are immune to Singularity, combined with Singularity provides awesome CC and unlike all other powers of the Adept (who arc towards their targets) - Stasis' effect is instant.
The only issue I have with Stasis is that it allows to one-shot YMIRs, Geth Primes and Scions - if BW fixes this and make Stasis a CC power only (preferably without falling down) will make it a great power without messing up gameplay or difficulty imo.
Modifié par Bozorgmehr, 03 mai 2011 - 01:03 .
#46
Posté 03 mai 2011 - 12:20
#47
Posté 03 mai 2011 - 12:24
Yeah, I went overboard there.
Stasis is cool, but it has some quirks (damage increase and knockdown) that make it more powerful than it should be.
The concept is fine; they just need to nerf it some.
Modifié par lolwut666, 03 mai 2011 - 12:25 .
#48
Posté 03 mai 2011 - 04:36
Bozorgmehr wrote...
We're getting off topic here
I simply disagree with your argument that Stasis breaks the game or makes it too easy (for Adepts) because it works through defenses. Stasis is an amazing power for Adepts because it can always be used, it works on enemies who are immune to Singularity, combined with Singularity provides awesome CC and unlike all other powers of the Adept (who arc towards their targets) - Stasis' effect is instant.
The only issue I have with Stasis is that it allows to one-shot YMIRs, Geth Primes and Scions - if BW fixes this and make Stasis a CC power only (preferably without falling down) will make it a great power without messing up gameplay or difficulty imo.
I like that idea for stasis. I think if it had come to us non-bugged and adept only there would be very few complaints about it. Well except for adept shaving 2 exluisives that would get complaints
#49
Posté 05 mai 2011 - 02:02
bastion stasis from ME1 has basically been turned into ME2s singularity. its a single target lockdown, but now it can be exploded.
liara, who no doubt will be a squadmate in ME3, is going to be all the biotics youll need.
Ahglock wrote...
But CCing one enemy is no more potent than what other classes do routinely.
only a fool would disagree.
Modifié par The Spamming Troll, 05 mai 2011 - 02:03 .
#50
Posté 05 mai 2011 - 02:37
The Spamming Troll wrote...
only a fool would disagree.
I wouldn't call them fools, but when I see things like this www.youtube.com/watch
I wonder what the hubub is about stasis.





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