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Cost values with item properties


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#1
Xardex

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Basically, im trying to give item properties proper "value", that is propably some "cost multiplier"

I know that there is some sort of cost table, or multipliers that determine an items price. I just dont know where in the countless .2da's this is or even what am I supposed to look for in them!

For example, if I am to add +2 EB and +3 magical damage on a longsword, how will I know the cost and level requiriment of the weapon BEFORE I actually add the properties?

Thanks in advance for any help.

EDIT

Now I found the values! Or so I assumed.
iprp_damagetype.2da
Acid cost is 0.35
iprp_damagecost.2da
Acid cost for 1 is 0.15

Greataxe costs 40gp and with +1 acid 590gp.

I can only hope I am missing something...

Modifié par Xardex, 30 avril 2011 - 10:53 .


#2
Lightfoot8

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the link below should fill in what you are missing.

http://social.biowar...6284320#6285176

#3
Xardex

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Man, that is some seriously confusing ... stuff.

Luckily im using CEP so I can give them the decreased value item property and just set the cost myself.