Are there any? I would love to play more modules which allow and facilitate the creation of a 4-6 character party. Are these in existence? If so, is it possible to put a list of them up somewhere? Or, if I'm just being a noob, can someone edify me with some information?
Modules with SoZ style party management
Débuté par
mdtexeira
, mai 01 2011 12:19
#1
Posté 01 mai 2011 - 12:19
#2
Posté 01 mai 2011 - 12:33
Edinmoor. http://nwvault.ign.c...h.Detail&id=456
White Plume Mountain: http://nwvault.ign.c...h.Detail&id=454
My campaign in my sig doesn't have SoZ party building, but companions are joined at level one and are can freely multiclass, which gives near SoZ party freedom. I also have 12 possible companions, so you should find a mix that works for you. It trades a bit of party building freedom for more story integration of companions.
White Plume Mountain: http://nwvault.ign.c...h.Detail&id=454
My campaign in my sig doesn't have SoZ party building, but companions are joined at level one and are can freely multiclass, which gives near SoZ party freedom. I also have 12 possible companions, so you should find a mix that works for you. It trades a bit of party building freedom for more story integration of companions.
#3
Posté 01 mai 2011 - 12:53
Halls of Hamhock.
Against the Cult of Reptile Good (I believe it was implemented with the last version).
Trinity.
I liked Kamal's approach, though most companions in Path of Evil don't have a good favored class/race combination, so it's easy to run into an XP penalty if multiclassing them.
Against the Cult of Reptile Good (I believe it was implemented with the last version).
Trinity.
I liked Kamal's approach, though most companions in Path of Evil don't have a good favored class/race combination, so it's easy to run into an XP penalty if multiclassing them.
Modifié par Arkalezth, 01 mai 2011 - 12:56 .
#4
Posté 01 mai 2011 - 12:54
thanks...I'll check them out
#5
Posté 01 mai 2011 - 01:46
My campaign that uses the Party Editor is the Harvest of Chaos: King's Festival + Queen's Harvest in my sig below.
Of course the OC Makeover and MotB Makeover add this capability to the OC and MotB, respectively.
If you have the Mysteries of Westgate, here is my Party Editor fix that allows the use of the party editor with MoW.
For 3rd party modules available on the vault that do not have the Party Editor, I posted instructions in the Toolset How-to Thread on how to convert a module to a campaign and enable the Party Editor.
Regards
Of course the OC Makeover and MotB Makeover add this capability to the OC and MotB, respectively.
If you have the Mysteries of Westgate, here is my Party Editor fix that allows the use of the party editor with MoW.
For 3rd party modules available on the vault that do not have the Party Editor, I posted instructions in the Toolset How-to Thread on how to convert a module to a campaign and enable the Party Editor.
Regards
#6
Posté 01 mai 2011 - 09:54
wow...thanks everyone for your responses. this is one of the most helpful and positive game communities I've ever interacted with. have a wonderful May day.
#7
Posté 02 mai 2011 - 02:53
We need to add Indira Lightfoot's Trial and Terror
http://nwvault.ign.c...h.Detail&id=317
This is a high level classic, complex dungeon romp. I did it with a party of six 17th level characters straight from the end of SoZ, but I would reccommned a party of 20th level to start with. Having epic gear is key.
And Slowdive_Fan's Chronicles of Charnia: Lanterna
http://nwvault.ign.c...h.Detail&id=345
Slowdive_fan also has the remake of Icewind Dale that he's been working on, with beta versions of the first couple of chapters on the Vault.
Perhaps we need a sticky with a list of campaigns that specifically use SoZ party creation.
Harumph!
http://nwvault.ign.c...h.Detail&id=317
This is a high level classic, complex dungeon romp. I did it with a party of six 17th level characters straight from the end of SoZ, but I would reccommned a party of 20th level to start with. Having epic gear is key.
And Slowdive_Fan's Chronicles of Charnia: Lanterna
http://nwvault.ign.c...h.Detail&id=345
Slowdive_fan also has the remake of Icewind Dale that he's been working on, with beta versions of the first couple of chapters on the Vault.
Perhaps we need a sticky with a list of campaigns that specifically use SoZ party creation.
Harumph!
#8
Posté 02 mai 2011 - 03:05
Yes, a sticky is a good idea.
What about Overland Map modules? Other than SoZ, I only remember Legacy of White Plume Mountain and Misery Stone. Dark Waters and Path of Evil have an OM too, but it's a different system. Is there any more?
What about Overland Map modules? Other than SoZ, I only remember Legacy of White Plume Mountain and Misery Stone. Dark Waters and Path of Evil have an OM too, but it's a different system. Is there any more?
#9
Posté 05 mai 2011 - 03:20
Yep - Akalezth is right - Reptile God (link below) has the party editor now implemented. When I get chance I'll implement it for Goldenspire too - look out in the 'updated' modules section of the vault.
Cly.
Cly.





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