TSMDude wrote...
And I agree with the rest of your statement as it is very true that the anonymity of the tnternet often makes folks spout things or act in a way totally devoid of common sense.
Or common courtesy.
TSMDude wrote...
And I agree with the rest of your statement as it is very true that the anonymity of the tnternet often makes folks spout things or act in a way totally devoid of common sense.
AngelRogue wrote...
Ok. New review for you. This last week I spent on Arelith. I had tried this server before for like a day, over a couple of years ago. So I decided, due to the amount of players on it, that I'd check it out again. I love how much they have available, quests and such, and I love how in depth the server is. But it is lacking in a few departments. I've found that it does not give you much diversity as far as the looks of the character goes. Also it is an extremely slow leveling server. I don't mind slow leveling, as it lets you enjoy the low level encounters that much more. Anyway, it seems a good server if you want a lot of players and small quests; but if you want diversity in styles and are interested in leveling quick, it might not be the place for you. So far though, it does seem that everyone stays in character there and not too elitest, so that's always awesome.
Modifié par Metaldwarf, 07 mai 2011 - 09:44 .
Aelis Eine wrote...
In the case of TSM, the impression I got was that the rules are long and the tone of the entry quiz gave a sense of elitism. I may be missing out, but there are many similarities between PWs with such an entry design, and I found them not to my taste.
SuperFly_2000 wrote...
They are not obsolete. Just stale, pretended and boring.
Modifié par Azador, 09 mai 2011 - 10:21 .
I am not talking about the players interaction with the world. I am talking about the players interaction with themselves.Azador wrote...
In my personal opinion, I find that roleplay servers only become stale and boring when dynamic player interaction with the world is either ignored or impossible..
A truly elite roleplayer would even refrain from making comments about other people roleplaying. Especially in a game world which constitutes players that have played on similar servers for like 6 years on and off.Azador wrote...
A truly 'elite' roleplayer, in my opinion, not only can play a variety of interesting, lifelike characters, but also can recognize their own flaws AND offer constructive criticism to those that they feel are in need of improvement. In this way, everyone benefits: the 'lesser' roleplayer gains useful tips and improves their skills, the 'elitist' doesn't come off like a ******, and instead becomes a community pillar.
Modifié par SuperFly_2000, 09 mai 2011 - 10:51 .
SuperFly_2000 wrote...
I am not talking about the players interaction with the world. I am talking about the players interaction with themselves.
A truly elite roleplayer would even refrain from making comments about other people roleplaying. Especially in a game world which constitutes players that have played on similar servers for like 6 years on and off.
Instead they would be concetrating on being IC and not going OOC for trivial matters and especially not bickering about what is RP or not...generally.
Modifié par SuperFly_2000, 09 mai 2011 - 11:54 .
Hmmm... yeah anyone who sets out to crap on someone else's efforts, should at least point their log in the right direction.TSMDude wrote...
Aelis Eine wrote...
In the case of TSM, the impression I got was that the rules are long and the tone of the entry quiz gave a sense of elitism. I may be missing out, but there are many similarities between PWs with such an entry design, and I found them not to my taste.
LOL...that is or was Legends of Luruar not TSM in its present condtion. You are more than welcome to check out the new TSM but I warn you we are slow leveling and very intense role playing...but no entry quiz I assure, lol.
NWN DM wrote...
Hmmm... yeah anyone who sets out to crap on someone else's efforts, should at least point their log in the right direction.
Azador wrote...
The other option which is unfortunately a common one is to essentially ignore players who aren't up to one's 'standards.' This is how elitist cliques are formed and how communities begin to split apart. When you are playing on a server with people who's roleplaying skill levels are all over the place, both 'sides' (the quality roleplay camp and the relaxed roleplay camp) have to make compromises for a community to stay together.