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Why Kirkwall???


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#1
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Out of all the cities in the Thedas land, Hawke and his/her family HAD choose Kirkwall. the city of chains and center of templay power in the East. 

Couldn't theyhave gone Orlais, Nevarra, or even the Tevinter Imperium where magic is legal?

#2
Aaleel

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They lost all their worldly belongings in Lothering. They thought they had people they knew, a family estate, and money waiting in Kirkwall.

#3
neppakyo

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If I recall, they made up kirkwall for DA2. it wasn't in the lore from DA:O.

I could be wrong.

#4
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Aaleel wrote...

They lost all their worldly belongings in Lothering. They thought they had people they knew, a family estate, and money waiting in Kirkwall.


true.. but once they arrive at Kirkwall, they find out that:

1) The only family member was Uncle Gamlen

2) The family estate been sold to slavers

3) ZERO amount of money

And since Ferelden was right across the border from the Free Marches and lost Blights take up to a century to stop, they wouldn't have know if the Blight was going to endin less than a year and would logically gone further north

#5
Myusha

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What funds did they have to press forward after Kirkwall?

#6
neppakyo

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Myusha wrote...

What funds did they have to press forward after Kirkwall?


What funds did they have to get to kirkwall?

#7
Aaleel

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CandleJack wrote...

Aaleel wrote...

They lost all their worldly belongings in Lothering. They thought they had people they knew, a family estate, and money waiting in Kirkwall.


true.. but once they arrive at Kirkwall, they find out that:

1) The only family member was Uncle Gamlen

2) The family estate been sold to slavers

3) ZERO amount of money

And since Ferelden was right across the border from the Free Marches and lost Blights take up to a century to stop, they wouldn't have know if the Blight was going to endin less than a year and would logically gone further north


Well they were at least guaranteed a place to live in Kirkwall, and they were given jobs, even though it was indentured servitude.  But I don't think they wanted to drag their mother all over the place in the hopes of finding a place to live.

#8
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Aaleel wrote...

CandleJack wrote...

Aaleel wrote...

They lost all their worldly belongings in Lothering. They thought they had people they knew, a family estate, and money waiting in Kirkwall.


true.. but once they arrive at Kirkwall, they find out that:

1) The only family member was Uncle Gamlen

2) The family estate been sold to slavers

3) ZERO amount of money

And since Ferelden was right across the border from the Free Marches and lost Blights take up to a century to stop, they wouldn't have know if the Blight was going to endin less than a year and would logically gone further north


Well they were at least guaranteed a place to live in Kirkwall, and they were given jobs, even though it was indentured servitude.  But I don't think they wanted to drag their mother all over the place in the hopes of finding a place to live.


But that still doesn't explain the reason why they settled in a city that is directly across a country the Blight is taking place...

#9
xkg

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neppakyo wrote...

If I recall, they made up kirkwall for DA2. it wasn't in the lore from DA:O.

I could be wrong.


Wasn't menioned in game lore (codex, books..) but it was on world map.
This is ferelden map from DAO

Posted Image

Modifié par xkg, 01 mai 2011 - 02:22 .


#10
neppakyo

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xkg wrote...

neppakyo wrote...

If I recall, they made up kirkwall for DA2. it wasn't in the lore from DA:O.

I could be wrong.


Wasn't menioned in game lore (codex, books..) but it was on world map.
This is ferelden map from DAO

Posted Image


Good to know, and I was wrong.

Still, on the map kirkwall is a pimple on a giants ass..

#11
xkg

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yep , compared to whole map where DAO took place it doesnt look much impressive

#12
Aaleel

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CandleJack wrote...

Aaleel wrote...

CandleJack wrote...

Aaleel wrote...

They lost all their worldly belongings in Lothering. They thought they had people they knew, a family estate, and money waiting in Kirkwall.


true.. but once they arrive at Kirkwall, they find out that:

1) The only family member was Uncle Gamlen

2) The family estate been sold to slavers

3) ZERO amount of money

And since Ferelden was right across the border from the Free Marches and lost Blights take up to a century to stop, they wouldn't have know if the Blight was going to endin less than a year and would logically gone further north


Well they were at least guaranteed a place to live in Kirkwall, and they were given jobs, even though it was indentured servitude.  But I don't think they wanted to drag their mother all over the place in the hopes of finding a place to live.


But that still doesn't explain the reason why they settled in a city that is directly across a country the Blight is taking place...


The Darkspawn were way to the South.  They never even made their way to the nothern Ferelden during the Blight.

#13
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Yes they have. They were marching North and were already blazing Denerim and Amaranthine.

#14
xkg

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That was much later - durning Hawke's Escape darkspawns were marching from Ostagar to Lothering

#15
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xkg wrote...

That was much later - durning Hawke's Escape darkspawns were marching from Ostagar to Lothering


But then how does that timeline explain Anders becoming a warden, infusing with the spirit of Justice and moving to Kirkwall with enough time to make a name for himeself as an apostate and healer?

#16
Aaleel

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CandleJack wrote...

Yes they have. They were marching North and were already blazing Denerim and Amaranthine.


Amaranthine didn't see darkspawn until Awakenings, but by then word would have made it to Kirkwall that the Blight was over.  Darkspawn never made it as far as the coastlands during the Blight.  Highever never saw darkspawn.

Denerim was the farthest north they made it during the Blight and that is a long way south and east of Amaranthine.

#17
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Aaleel wrote...

CandleJack wrote...

Yes they have. They were marching North and were already blazing Denerim and Amaranthine.


Amaranthine didn't see darkspawn until Awakenings, but by then word would have made it to Kirkwall that the Blight was over.  Darkspawn never made it as far as the coastlands during the Blight.  Highever never saw darkspawn.

Denerim was the farthest north they made it during the Blight and that is a long way south and east of Amaranthine.


Then shouldn't the event of Awakening occured during Act 1?

#18
Aaleel

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Speaking of Highever. It had to take the Human Noble PC months to make it from Highever to Ostagar, that is a LONG way lol.

#19
Aaleel

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CandleJack wrote...

Aaleel wrote...

CandleJack wrote...

Yes they have. They were marching North and were already blazing Denerim and Amaranthine.


Amaranthine didn't see darkspawn until Awakenings, but by then word would have made it to Kirkwall that the Blight was over.  Darkspawn never made it as far as the coastlands during the Blight.  Highever never saw darkspawn.

Denerim was the farthest north they made it during the Blight and that is a long way south and east of Amaranthine.


Then shouldn't the event of Awakening occured during Act 1?


Andres continuity is all messed up.  It's no feasible way I can see him in Kirkwall when they say he's there.  Everything had to be all done before you meet Andres, Origins, the time between the two and Awakenings.  It just wasn't enough time.

Modifié par Aaleel, 01 mai 2011 - 02:53 .


#20
xkg

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CandleJack wrote...

xkg wrote...

That was much later - durning Hawke's Escape darkspawns were marching from Ostagar to Lothering


But then how does that timeline explain Anders becoming a warden, infusing with the spirit of Justice and moving to Kirkwall with enough time to make a name for himeself as an apostate and healer?


Voyage aboard ship took some time. Then 1 year working for mobsters. Must be it. Seems like not much time but no other reasonable explanation.

#21
addiction21

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neppakyo wrote...

Good to know, and I was wrong.

Still, on the map kirkwall is a pimple on a giants ass..


Look at any city on a map...

Modifié par addiction21, 01 mai 2011 - 02:55 .


#22
xkg

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Lets see :   (fragments copy-pasted Posted Image from Dragon Age Wiki)

9:30 Dragon - : Events of Dragon Age II begins. Lothering is destroyed by the Darkspawn and the Hawke's family fled into the Blightlands. Around the Korcari Wilds, Hawke, the rest of his/her family and Aveline Vallen are saved by Flemeth and flees Ferelden to Kirkwall in the Free Marches.

9:31 Dragon: Urthemiel is slain by one of the two remaining Grey Wardens in Ferelden at the Battle of Denerim and The Warden become the "Hero of Ferelden".

      ^ This is end of DAO

9:31 Dragon -: events of Dragon Age: Origins - Awakening. The Architect awakens The Mother, who goes insane sending out The Children armies to conquer Ferelden.

9:31 Dragon: The Mother is slain by the new Warden-Commander of Ferelden. The dwarves of Orzammar are able to reclaim the city of Kal'Hirol. Amgarrak Thaig is over run by Harvesters. The Warden-Commander of Ferelden slays the first Harvester and destroys the Golem research. 

      ^ End of Awakening

9:31 Dragon: Hawke helps fund an expedition to the Deep Roads with Bartrand Tethras and Varric Tethras and discovers an ancient, pre-first Blight thaig named Primeval Thaig and a relic called Lyrium Idol contained within.

      ^ Hawke talk with anders act 1


#23
Aaleel

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xkg wrote...

Lets see :   (fragments copy-pasted Posted Image from Dragon Age Wiki)

9:30 Dragon - : Events of Dragon Age II begins. Lothering is destroyed by the Darkspawn and the Hawke's family fled into the Blightlands. Around the Korcari Wilds, Hawke, the rest of his/her family and Aveline Vallen are saved by Flemeth and flees Ferelden to Kirkwall in the Free Marches.

9:31 Dragon: Urthemiel is slain by one of the two remaining Grey Wardens in Ferelden at the Battle of Denerim and The Warden become the "Hero of Ferelden".

      ^ This is end of DAO

9:31 Dragon -: events of Dragon Age: Origins - Awakening. The Architect awakens The Mother, who goes insane sending out The Children armies to conquer Ferelden.

9:31 Dragon: The Mother is slain by the new Warden-Commander of Ferelden. The dwarves of Orzammar are able to reclaim the city of Kal'Hirol. Amgarrak Thaig is over run by Harvesters. The Warden-Commander of Ferelden slays the first Harvester and destroys the Golem research. 

      ^ End of Awakening

9:31 Dragon: Hawke helps fund an expedition to the Deep Roads with Bartrand Tethras and Varric Tethras and discovers an ancient, pre-first Blight thaig named Primeval Thaig and a relic called Lyrium Idol contained within.

      ^ Hawke talk with anders act 1


All in one year huh <_<

If you play a mage, during the game Wynne says she can't believe it's been a year since you left the tower, and you haven't even finished Origins yet.  Then the time has to pass between the 2 games (Oghren's GF Felsi has a kid inbetween the games btw), and then the events of Awakenings have to occur.

Then Andres still has to make another trip to the Deep Roads, and have the Wardens tell him his cat is making him soft.  Then he has to travel to Amaranthine, get rid of the cat, take the boatride to Kirkwall, and then set up a clinic.

Edit:  Wait a minute I just read that again.  After all that you've collected your 50 Gold and gone on the expedition.  There's no way all that lines up.

Modifié par Aaleel, 01 mai 2011 - 03:05 .


#24
xkg

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hehe :) yeah, sounds fishy

#25
Sacred_Fantasy

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Well.. a year to Varric could be 361.25 billion days which is a lot of time to do all the things which of course, are all imaginary tale.