Alistairlover94 wrote...
IanPolaris wrote...
JohnEpler wrote...
The Ethereal Writer Redux wrote...
Hawke was too lazy to actually investigate a serial killer. He's definitely too lazy to say "Screw you Kirkwall!"
If Tommy Hawke couldn't punch a problem into submission, it was someone else's problem.
Black and white. Left and right. Uppercut and jab. That's how he sees the world.
So why should Tommy Hawke stay? You've got tons of money. No more family, and a city full of either bloodcrazed lunatics or raving fanatics?
That's the problem. The game doesn't make you identify with Kirkwall enough to make it seem worth saving (or taking over).
-Polaris
I agree 100%. Mr. Epler, what do you have to say?
Well, firstly, that my post was meant to be a joke

But since you asked...
It's the only city where I have any kind of foundation to build on. By the time I have plenty of money, I've already been there a long time (let's say by the beginning of Act Two. Sure, you can accumulate a lot of gold through Act 1 questing, but let's separate in-game money and 'plot' money for the purposes of this discussion, since that's a whole other debate'.
I've been there long enough that I've got connections. I've got a name that people recognize and that, for better or for worse, is worth
something to the powerful elite (everyone's heard of me by this point, after all). I have friends, too - each of my companions has something that ties them to Kirkwall, and if I uproot and leave, well, I don't really foresee any of them following me. (Maybe Isabela by Act Three, but that's about it).
Heck, depending on how deep into the story you want to go, you could argue that the loss of family is, in itself, a
great reason to stay there. I'm not going to post spoilers, but there are reasons associated with each that will keep you there at least until the end of Act Two, if not throughout the whole game. If you have any aspirations towards changing the mage/templar dynamic, well, Kirkwall seems like the right place to do that - ample reason for confrontation with both or either side.
It also has a not-insignificant population of Ferelden refugees. Sure, that's not a huge deal for everyone, but I like having my own people around me. It makes me comfortable. And yes, I could just go back to Ferelden - but that's where my home was, once, until it was destroyed. Not something I want to revisit - I've closed the book on that part of my life.
I'm certainly not dismissing the idea that, for some, they didn't feel any real connection or reason to stay in Kirkwall. Not everyone will interpret things the same way, nor will they feel the same attachment that I might. But I don't think it's fair to say that either A) it's a problem specific to DA2 or that

it's a universal problem. I had no end of reasons to stay. Others, perhaps not. Fair enough!