~~
To my surprise, I haven't been able to find a comprehensive summary of the many decisions you can make in Dragon Age: Origins and Dragon Age: Awakenings that impact your game in Dragon Age 2. Additionally, the decisions made within three pre-built histories - Hero of Ferelden, Martyer, and No Compromises - are still somewhat of a mystery. Some decisions have a greater impact than others, and choosing one over an other can in many cases be more rewarding, which can help players decide which pre-built history to use if they choose.
I've compiled all the information I could find on the Dragon Age Wiki, the official guide, the internet, and my own playthroughs. However, it is still incomplete. If anyone posts information to contribute, the OP will be updated. The goal of this is to be able to create a page on the wiki with complete information.
Many of the decisions imported are summarized in the Codex Entry "A Study of the Fifth Blight, Vol. One", found in the Guard's quarters in Viscount's Keep in Act 1. There is also a Vol. Two codex that ostensibly summarized more of the decisions, however there is a bug with the imported plot flags that cuts the codex off before any information is revealed.
Each numbered item includes (a) the Decision in either DA:O, DA:A or the DLCs; (
Ideally this should be in chart form, and will be in the wiki page.
1) Recruited Mages/Templars - Vol. One
Mages - Hero of Ferelden and Martyr
Templars - No Compromises
2) Save/Kill Connor - Vol. Two (?)
3) Supoprt Caridin, or Branka and save or destroy Anvil - Vol. One
Support Caridin - Hero of Ferelden
Support Branka and destroy Anvil - Martyr
Support Branka and save Anvil - No Compromises
4) Left/Followed/Stabbed Morrigan in Witchcraft DLC - Noted in "The Hero of Ferelden"
These decisions are not included in any pre-built. You must import your own save to see this reflected in the codex. Note that the flag does not import correctly, and thus no matter what you chose, the codex will still say the Hero rebuilt the Grey Wardens.
5) Recruited Dalish/Werewolves - Vol. One
Dalish - Hero of Ferelden and Martyr - No quest, but enables an encounter with a Dalish Assassin and an ex-werewolf on the Wounded Coast. If you decide to kill the Assassins, you are rewarded with ?? XP and ?? gold.
Werewolves - No Compromises - Enables quest "Changing One's Nature" in Act 1. Reward of 1g, ?? xp and The Trepanner's Gift (bow)
6) Bhelen/Harrowmont given throne in Orzammar - Vol. One
Bhelen - Martyr - Enables quest "Last of His Line" in Act 1. Reward of 6g, 400xp, and Handcrafted Dwarven Cuffs (Warrior gloves)
Harrowmont - Hero of Ferelden and No Compromises
7) Andraste's Ashes revealed/disappeared - Vol. Two (?)
Revealed - Martyr - Enables quest Miracle Makers in Act 1. Reward of 1g, 250xp, and Stalker's Boar Hides (rogue boots)
Disappeared - Hero of Ferelden and No Compromises
8) Alistair becomes King/stays a Warden - Vol. Two (?)
Becomes King - Hero of Ferelden (Alistair rules by himself) and Martyr (Alistair rules with Anora) - Enables quest "King Alistair". No reward.
Stays a Warden - No Compromises - No quest, but you will meet Alistair during Demands of the Qun where he will reward you with The Sacred Heart (amulet) Does this prevent you from receiving Warden's Promise?
9) Spared Sophia/Avernus in Warden's Keep DLC - vol. Two (?)
Sophia - No pre-builts include this decision, must import own save - Enables quest "Terror on the Coast" in Act 1. Rewards 8g, ?? xp, and Robe of Hidden Pockets (mage chest)
Avernus - No pre-builts include this decision, must import own save - Enables quest "Dark Epiphany" in Act 1. Rewards 2g5s, ?? xp, Silverite-Threaded Gloves (mage gloves) and Avernus's Experimental Draught (consumable grants +2 attribute points)
10) Saved Vigil's Keep/Amaranthine - Vol. Two (?)
Vigil's Keep - No Compromises - Enables quest "The Conspirators" in Act 1. Rewards 50s, 1600xp, and Royeaux One and Two (dagger)
Amaranthine - Hero of Ferelden and Martyr - Enables quest "Secret Rendezvous" in Act 1. Rewards up to 5g and ?? xp.
*Both can be saved. However, there is a bug on Xbox 360 where both quests may be available even if you leave Amaranthine to burn.
11)Nathaniel leaves/remains with the Wardens* - Vol. Two (?)
Remains - No Compromises and Martyr - Enables Quest "Finding Nathaniel" in Act 3. Rewards ?? gold, ?? xp, The Bringer of Silence (1h), Dwarven Battle Helmet (Warrior helmet), Wardwall (shield), Aurvar's Prize (1h), Vestments of Sacrifice (Mage chest), and Drakeskin Leg Straps (Varric armor upgrade, grants rune slot)
Leaves - Hero of Ferelden - Enables Quest "Fool's Gold" in Act 2. Rewards at least 6g, 1000+xp ?, Zoey's Battered Horde-Kickers (Rogue boots), Sundarin Thunder (1h), Potency (2h), and Sash of Tirishan (belt)
*Currently, it appears the proper way to ensure he stays with the Wardens is to keep him alive (duh) and have his approval rating over 75 (based on this mod fix: http://social.biowar...t/4364/#details). You should run this fix before Act 2 to ensure you get the desired quest. If you're already in Act 2/3, because Fool's Gold precludes Finding Nathaniel, if Fool's Gold appears you should avoid it. Then in Act 3, use the console to trigger Finding Nathaniel in (details found here: http://dragonage.wik...nding_Nathaniel).
12) Zevran Lives/Dies - unrecorded
Lives - all 3 pre-builts have him alive - Enables quest "A Murder of Crows"
Dies - A Murder of Crows is not available
~~
You choice of race (Human/Elf/Dwarf), background (Dwarf or Human Noble/Commoner, City/Dalish Elf), and character class are also reflected in the codex entry "The Hero of Ferelden", amongst others detailed below. The pre-builts assume the following:
Hero of Ferelden - Human Noble
No Compromises - Dwarf Noble
Martyr - Dalish Elf
a) In Final Battle, (Warden kills Archdemon/Warden sacrifices himself/Alistair or Loghain makes sacrifice) - Noted in Codex Hero of Ferelden
Warden kills Archdemon - Hero of Ferelden
Warden sacrfices himself - Martyr
Alistair or Loghain makes sacrfice - No Compromises
The codex entry "The Hero of Ferelden" also reflects race and background . If you're a female human noble and took the throne with Alistair, that is also mentioned. If you're a mage, there is text added for that as well.
c)Depending on if you're a City Elf, Dalish Elf, or not an elf, there's variable text for Codex entry "The City Elves - An explanation of the city-dwelling elves"
d) If the Warden is a dwarf, there's alternate text for Codex entry "Darkspawn".
e) If the Warden is a mage, there's alternate text for Codex entry "Tranquil"
Modifié par thendcomes, 04 mai 2011 - 10:17 .





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