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Did you know Petrice could... [Spoiler]


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#26
Myusha

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I miss persuade.
Also since you're at the end of that act, it's much easier to change it next act. But I'd suggest taking every aggressive option you're willing to take.

#27
Quasar7

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Petrice is supposed to live if you choose the "here's your proof" and join Varnell in fighting the qunari delegates?  My last playthrough I did this, decided to be anti-qunari, but she still ended up with an arrow through the head.  Is it something I said later in the chantry?  Not that I mourn her death, but I am curious.

#28
Myusha

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You need to be aggressive.

#29
Beerfish

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I've had her live in a couple of playthroughs. If I am playing not so nice Hawke I agree with her, her methods and generally hope we meet again in the future. There is no evidence that she was in the chantry when it blew,

#30
jackkel dragon

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Even if you side with Varnell, you cannot fight the fanatics that Petrice brings to the Chantry in "Following the Qun" if you want her to live. You get the option to confirm with Petrice that you're on her side, and the Qunari come out of the woodwork and massacre the fanatics, minus Petrice.

#31
lizzbee

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Myusha wrote...

I miss persuade.
Also since you're at the end of that act, it's much easier to change it next act. But I'd suggest taking every aggressive option you're willing to take.


And it will be done :D  I actually loathe the Arishok more than Petrice, and was dismayed last time that I couldn't side with her.  Thanks!

Modifié par lizzbee, 02 mai 2011 - 03:40 .


#32
Beerfish

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lizzbee wrote...

Myusha wrote...

I miss persuade.
Also since you're at the end of that act, it's much easier to change it next act. But I'd suggest taking every aggressive option you're willing to take.


And it will be done :D  I actually loathe the Arishok more than Petrice, and was dismayed last time that I couldn't side with her.  Thanks!


A person after my own heart in the Arishok vs Petrice gambit.

#33
Guest_PurebredCorn_*

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jackkel dragon wrote...

One of the most interesting choices I made for my main Hawke was keeping Petrice alive. With the aggressive personality as the prerequisite for gaining the persuade for Varnell in the first place, my Hawke was basically saving someone as crazy as she was. Though the only other thing common between this Hawke and Petrice was hating the Qunari. (I love yelling at Petrice after helping her kill the Qunari. :))


This is how I played it on my last play through. She has some interesting dialogue in Act 3 if you let her live, something along the lines of continued support in the future, that made me think I might see her again, but if she continued to stay in the Chantry then I guess she's toast now. *shrugs*

Beerfish wrote...
.There is no evidence that she was in the chantry when it blew,




This is true.



Beerfish wrote...

lizzbee wrote...

And it will be done [smilie]../../../../images/forum/emoticons/grin.png[/smilie]  I actually loathe the Arishok more than Petrice, and was dismayed last time that I couldn't side with her.  Thanks!


A person after my own heart in the Arishok vs Petrice gambit.


...but...but... the Arishok has some really funny lines.:P

Modifié par PurebredCorn, 02 mai 2011 - 05:44 .


#34
jackkel dragon

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I'm still looking for the Arishok line about people lining up to hate him. I really want to make motivational posters out of the things from that guy's mouth.

And if Petrice wasn't in the Chantry when it blew, I want to see her in another DA game to give her a medal. I'll give it to her corpse if she ends up like the Sophia Dryden abomination cameo.

#35
Silfren

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Filament wrote...

Yeah, I knew. And it disgusts me. Not just because Petrice is revolting and why would I ever side with her, but what the heck is choice doing in my DA2?


I know, right?!  Suddenly it's not DA2 anymore!  OMGWTF?!

Actually, I keep coming across random bits of game narrative that people have discovered entirely by accident.  They're always minor and of course have zero effect on the overall plot, but they're there, and as much as I don't think any game should spell things out, they shouldn't be buried so well that players can go through several playthroughs without having any clue that they're even possible.  Added up, these minor details can make a difference in both Hawke's perception in-game, and the player's while meta-gaming.  (Ex: conversing with various NPCs can reveal a greater depth to the mage/templar conflict, and visiting Merrill's clan after Wayward Son but before Night Terrors can show the templars harrassing the Dalish).