Oopsieoops wrote...
The difference between DA:RtP and New Vegas (never played AC so I can't comment on it) is that FNV never tried to reinvent ut's predecessor. Quite on the contrary, the changes from F3 were markedly conservative. It plays the same, it feels the same. IOW, the changes were improvements instead of departures. And that's what most people don't seem to grasp, the difference between improvement and departure.
JE Sawyer knew he had to pick his battles, and focused on only touching things which were reasonably attainable within his timeframe, and which wouldn't depart from F3. Unlike Laidaw. And guess what, his game succeeded, while DA flunked.
I think Obsidian did excellent job on Fallout: New Vegas. Although I had some minor issues with the disguise system, for example, it was an improvement over Fallout 3. They even took a few lessons from the community by bringing weapon mods in. Pretty much everything just worked better. And I was even able to roleplay a stealthy rogue

Though Obsidian really needs to get their **** together in one area: The amount of bugs and technical issues in their games is really unforgivable.
DA2 on the other hand, as Oopsie said, didn't improve as much as it abandoned. That's bad, from the point of the view of the sequel itself and from the POV of the fans. I am going to say what I have been saying ver and over again, so please forgive me if I'm being repetitive, but Hawke's story should have been a
spin-off, not a sequel.