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Elemental Warrior: A Comprehensive Guide


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#26
Att3r0

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Jack-Nader wrote...

He is picking up the elemental damage% from the robes.

i meant a classic RPG standpoint - warrior does not cast spells so he has no use for robes - i know DA2 mechanic allow warrior to benefit from +% elemental but thats awkward and doesnt fit my roleplay image. (yea i consider it as one off many mechanic flows, next to those glitches that allow exclusive buffs stack )

Modifié par Att3r0, 02 mai 2011 - 06:45 .


#27
IN1

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Darqion wrote...

Wow that brekker fight is silly.. you just one hit half the encounter lol


Well, I have to capitalize on this build's main strength: extremely high (though conditional) limited AoE burst damage, so that's about the only way to do it. I mean, it's not even a show-off, it's a necessity. 

#28
IN1

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Att3r0 wrote...

Jack-Nader wrote...

He is picking up the elemental damage% from the robes.

i meant a classic RPG standpoint - warrior does not cast spells so he has no use for robes - i know DA2 mechanic allow warrior to benefit from +% elemental but thats awkward and doesnt fit my roleplay image. (yea i consider it as one off many mechanic flows, next to those glitches that allow exclusive buffs stack )


Actually, Reavers are a mystic cult. Probably fighter/mages, by canon D&D classification. So one can justify it from a lore viewpoint :) I admit I couldn't care less about lore, though. Most efficient builds in (quasi-)RPG are counter-intuitive/silly-looking.

Does weresin in Diablo 2 make sense? Well, one can write a short story about the cruel Cult of the Bear and its deadly assassins, no doubt... But that makes an Assassin shapechanging into a bear about as justified as a Reaver wearing mage apparel. 

Modifié par IN1, 02 mai 2011 - 07:26 .


#29
Thenryb

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I have tried a couple of games to obtain the sort of robes you are wearing. First, it is a little tricky to open the gallows and still remain level 5 (you have to skip a lot of quests and run up and fetch Merrill and leave Sundermount to get Wayward Son quest and open Gallows). That is not a big deal but the vendor in the Gallows never sells those kinds of robes to my character. The best I have been able to get from her is some gloves which give +3 to spirit damage. I have tried traveling back and forth without getting experience since I am almost level 6 after getting Merrill, but her inventory does not change substantially if at all.

#30
IN1

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Thenryb wrote...

I have tried a couple of games to obtain the sort of robes you are wearing. First, it is a little tricky to open the gallows and still remain level 5 (you have to skip a lot of quests and run up and fetch Merrill and leave Sundermount to get Wayward Son quest and open Gallows). That is not a big deal but the vendor in the Gallows never sells those kinds of robes to my character. The best I have been able to get from her is some gloves which give +3 to spirit damage. I have tried traveling back and forth without getting experience since I am almost level 6 after getting Merrill, but her inventory does not change substantially if at all.


Leave Gallows, go to Black Emporium/Gamlen's House, go to Gallows, etc. What's the problem? I haven't obtained these robes by cheating, trust me :) Maybe half a dozen reloads of the area was all that was needed in my case.

Mage Goods vendor sells +spirit robes, boots and gloves quite consistently, there can be no debate on this point: tested and verified countless times. Either you have mods that interfere with it, or... don't know.

Also, if you find remaining at lvl 5 tricky (I had no such issues -- just don't level like crazy by betraying mercenaries, then siding with smugglers, then opening special deliveries chest...), it's not some kind of rule set in stone -- you can go for level 6 apparel. 2 points into Mag is not a huge issue. No to mention there is a +/-2 fluctuation as far as apparel level is concerned, so you can still buy level 5 apparel at level 6.

Modifié par IN1, 02 mai 2011 - 09:47 .


#31
Thenryb

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Yes, I have done that sort of traveling about and finally concluded that her inventory would not change. Perhaps I was too impatient or just unlucky. I am certainly not accusing you of cheating:)

#32
IN1

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Thenryb wrote...

Yes, I have done that sort of traveling about and finally concluded that her inventory would not change. Perhaps I was too impatient or just unlucky. I am certainly not accusing you of cheating:)


Well, it does change, of course. All vendors' inventories change significantly upon re-zoning. That's very odd... Are you sure you have no item (uti/utm) mods installed? That's the only explanation I can think of.

#33
Thenryb

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Hmmm. Well, I do have that Vaddi mod installed. I never use it so I may as well uninstall it and see what happens. Prior to doing that, I will just keep zoning and see what happens. Thanks for your attention to this (and for all your other work as well)!

#34
rumination888

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IN1 wrote...

brazen_nl wrote...

Crazy damage ...


As surprising as it sounds, S&S out-damages 2H solo significantly early to mid-game. Things are very different in a party formation, of course. 


Heh, not surprising to me at all. I didn't want to make such a claim in the numerous pro-2H threads in order to keep the threads clean, but this also applies in parties as well as physical builds. 2H only surpasses 1H(and other classes) in Act 3 when they gain access to Bloom, Celebrant, and Sundering.

People like to claim 2H does more damage due to wider AoE every swing, but it never actually works out that way in game. Its rare to be in a situation where 2H will hit more enemies than a 1H. And in those rare cases, the 1H can just Scatter or Assault and kill them all in a single hit(or 3 hits in the case of Assault).

Modifié par rumination888, 02 mai 2011 - 09:58 .


#35
IN1

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Thenryb wrote...

Hmmm. Well, I do have that Vaddi mod installed. I never use it so I may as well uninstall it and see what happens. Prior to doing that, I will just keep zoning and see what happens. Thanks for your attention to this (and for all your other work as well)!


Sorry for a somewhat harsh reply -- I have a lot of people in my threads that absolutely love to accuse me of cheating (for idiotic reasons). Getting level 5 mage robes by cheating would be #1 in that list, I admit :)))

I have Vaddi, too. Never experienced any problems with vendors using it... That's really odd.

#36
rumination888

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IN1 wrote...

Sorry for a somewhat harsh reply -- I have a lot of people in my threads that absolutely love to accuse me of cheating (for idiotic reasons).



...but you did cheat yourself to 100 strength in your spirit staff warrior thread. You took that video down, but without that stat cheat you had to rely on Reaver and Bodyguard, rather than the staff itself. ;)

#37
Jack-Nader

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*gasp* lol

#38
Thenryb

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Apparently, I was just impatient in my shopping. She finally offered me some +11 spirit robes. Reminds me of some of that generic shopping I used to do in Diablo 2:) I lacked patience for that as well.

#39
IN1

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rumination888 wrote...

IN1 wrote...

brazen_nl wrote...

Crazy damage ...


As surprising as it sounds, S&S out-damages 2H solo significantly early to mid-game. Things are very different in a party formation, of course. 


Heh, not surprising to me at all. I didn't want to make such a claim in the numerous pro-2H threads in order to keep the threads clean, but this also applies in parties as well as physical builds. 2H only surpasses 1H(and other classes) in Act 3 when they gain access to Bloom, Celebrant, and Sundering.

People like to claim 2H does more damage due to wider AoE every swing, but it never actually works out that way in game. Its rare to be in a situation where 2H will hit more enemies than a 1H. And in those rare cases, the 1H can just Scatter or Assault and kill them all in a single hit(or 3 hits in the case of Assault).


I won't say it's rare to be in such a situation, but I agree that S&S can usually hit about the same number of enemies if the player opts to pause and aim precisely. And yes, both Assault and Scatter are great: insane damage, convenient predictable hitbox (as opposed to Scythe and Mighty Blow, though the latter is better than the former in this respect).  

#40
IN1

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rumination888 wrote...

IN1 wrote...

Sorry for a somewhat harsh reply -- I have a lot of people in my threads that absolutely love to accuse me of cheating (for idiotic reasons).



...but you did cheat yourself to 100 strength in your spirit staff warrior thread. You took that video down, but without that stat cheat you had to rely on Reaver and Bodyguard, rather than the staff itself. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]



True enough, I was too impatient to test the staff, so I had a lot of illegit stuff in the first video :) I don't think I took that video down, by the way, I just added another one -- with a comment about the realistic gear. Well, either way, Allure's Crook builds won't be possible in 1.03 anymore :(

Modifié par IN1, 02 mai 2011 - 10:11 .


#41
IN1

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Thenryb wrote...

Apparently, I was just impatient in my shopping. She finally offered me some +11 spirit robes. Reminds me of some of that generic shopping I used to do in Diablo 2:) I lacked patience for that as well.


Yes, it feels very Diablo-esque :)

#42
Att3r0

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it still feel awkward to wear dress as warrior >< and diablo is semi-rpg at most.
I have no idea about Reavers lore but i would imagine them to be a cleric based that offer their deity own blood/pain in return for more power. But still i belive attack damage and spell damage should be separate... your damage is not magic based so you should have no benefit from caster gear.
EDIT: attempting to convince anyone to their own roleplay view is pointless. I did not criticise you for using mage gear but rather asked if it would be doable with regular warrior one and provided why do i strain from robes

And finally it depands what you consider cheating - for example the infinite exp/gold glitch would you consider it as cheat? i do .. and so i think about might & control. Dont act as holy man coz you are not one ><....

Modifié par Att3r0, 02 mai 2011 - 10:18 .


#43
IN1

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Att3r0 wrote...

it still feel awkward to wear dress as warrior >< and diablo is semi-rpg at most.
I have no idea about Reavers lore but i would imagine them to be a cleric based that offer their deity own blood/pain in return for more power. But still i belive attack damage and spell damage should be separate... your damage is not magic based so you should have no benefit from caster gear.

And finally it depands what you consider cheating - for example the infinite exp/gold glitch would you consider it as cheat? i do .. and so i think about might & control. Dont act as holy man coz you are not one ><....


I love abusing might+control! Let me enjoy it, patch 1.03 testing begins today :)

About console addgold command  -- I've never tried to deceive people by saying: "Yeah, you know, I accumulated 700 g in a legitimate way! Learn to play, dude! Hah!" Naturally, on my first playthrough and on several occasions I wanted to test setups, I have used custom scripts to add items to my inventory. Is that cheating? In my book, no, as long as you don't claim it's a fully legit playthrough and keep it realistic when recording vids. And if all the stats are legit and all the gear is realistic, does it really matter if the character is artificially or naturally created? I think the answer is obvious.

#44
SuicidalBaby

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unholy cleric, weapon / shield: templar reaver fits this perfectly
its a piece of cloth that has been embued with spirit essence, does not matter who wears it.
class restriction should only be applied to staffs, even then I want a monk's staff for warrior/rogues, but that is another thread in itself.

#45
Att3r0

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Just remember that making guide means you should go with that path from start to end. If you use add gold you can as well say at start "if you run into gold problems just run /addgold and assume you had better luck with gold drops / been selling potions"

Fact that by "point B" you can earn 300g doesnt mean you can use equipment worth of it. You need cash ffor runes / poisons/buffs / respec/ menditory items.

But also the way the game deals with loot is horrible!. Not only object drop junk can as well drop generic item or instead of generic loot you can get gold (theoretical worht is same but gold can increased by RoF) , but when generic item drop is certain it can be also generic rare and objects can drop 10s or 5g... I did some tests with treasury in de Launcet mension -4 chests - 3 can drop rare or regular item also each got chance to drop ~5g but usually do not you can have loot worth3g or 20g...

#46
brazen_nl

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Att3r0 wrote...

And finally it depands what you consider cheating - for example the infinite exp/gold glitch would you consider it as cheat? i do .. and so i think about might & control. Dont act as holy man coz you are not one ><....

Most of his threads display a certain concept. It's like a fashion show: You might not see the item in stores, but the point should be clear. I for one love his thinking out of the box and making use of what the environment let's him do. Most players know what the bugs are, and if not, it has been stipulated and discussed ad nauseum.

#47
Guest_iOnlySignIn_*

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brazen_nl wrote...
Just look at the STR and CON stats. No way I'm going to run with that CON stat. I will get hit.

LOL noticed that too. However, he does have like 234 Health, despite only having 13 CON. 234 Health isn't bad at all for an Act 2 Glass Cannon character- I don't think any DPS Mage/Rogue will have more health than that, for example. The DLC Golden Mask really helps a lot (+42 Health, that's = 8.4 free CON).

However, I wonder if I'll ever be able to bring myself to wear the Golden Mask. Not unless I'm RPing a flamboyant drag queen Hawke

Modifié par iOnlySignIn, 03 mai 2011 - 08:55 .


#48
brazen_nl

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SuicidialBaby wrote...

unholy cleric, weapon / shield: templar reaver fits this perfectly
its a piece of cloth that has been embued with spirit essence, does not matter who wears it.
class restriction should only be applied to staffs, even then I want a monk's staff for warrior/rogues, but that is another thread in itself.

I actually like that train of thought ...

#49
mr_afk

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brazen_nl wrote...

SuicidialBaby wrote...

unholy cleric, weapon / shield: templar reaver fits this perfectly
its a piece of cloth that has been embued with spirit essence, does not matter who wears it.
class restriction should only be applied to staffs, even then I want a monk's staff for warrior/rogues, but that is another thread in itself.

I actually like that train of thought ...


I just want my stealth boots :(
I don't suppose IN1 could persuade them to remove the class restrictions off it in the next patch?:P

#50
brazen_nl

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iOnlySignIn wrote...

brazen_nl wrote...
Just look at the STR and CON stats. No way I'm going to run with that CON stat. I will get hit.

LOL noticed that too. However, he does have like 234 Health, despite only having 13 CON. 234 Health isn't bad at all for an Act 2 Glass Cannon character- I don't think any DPS Mage/Rogue will have more health than that, for example. The DLC Golden Mask really helps a lot (+42 Health, that's = 8.4 free CON).

However, I wonder if I'll ever be able to bring myself to wear the Golden Mask. Not unless I'm RPing a flamboyant drag queen Hawke

I didn't even notice that. That's enough CON. Another play-through, sigh ...