Modifié par Maccyds, 01 mai 2011 - 09:02 .
The dialogue in this game is amazing!
#1
Posté 01 mai 2011 - 09:01
#2
Posté 01 mai 2011 - 09:20
But really, one facepalming conversation with an unimportant shop NPC a game does not make.
#3
Posté 01 mai 2011 - 09:22
#4
Posté 01 mai 2011 - 09:27
Modifié par mrcrusty, 01 mai 2011 - 09:28 .
#5
Posté 01 mai 2011 - 09:31
#6
Posté 01 mai 2011 - 09:40
Just what I wanted to say...<_<
Modifié par Shadowbanner, 01 mai 2011 - 09:41 .
#7
Posté 01 mai 2011 - 09:53
#8
Posté 01 mai 2011 - 10:08
Elhanan wrote...
I prefer these....:
A collection of the sh*ttiest one-liners in the game, all in one place!
#9
Posté 01 mai 2011 - 10:11
mykeme wrote...
Elhanan wrote...
I prefer these....:
A collection of the sh*ttiest one-liners in the game, all in one place!
and corniest.
#10
Posté 01 mai 2011 - 10:25
I guess you can't really be polite in ME2, shepard doesn't roll that way. Paragon is good and renegade is sometimes evil and sometimes ruthless but with good intent. It doesn't make much sense really, I remember there was a renegade option for grassing on Mouse- which gains shepard nothing apart from getting him killed. Just evil for the sake of being evil really. Which is ridiculous when Shepard is supposed to be a big damn hero either way . Thane, who was like a father to him, didn't seem to mind either lol.Shadowbanner wrote...
I just hate it when you choose "Politely decline proposal" as in ME2 and he just tells them to **** off getting them pissed off in the process.
Just what I wanted to say...<_<
I think an ideal system would have tone and intent as seperate choices, but that's a lot of work understandably.
Modifié par fdgvdddvdfdfbdfb, 01 mai 2011 - 10:26 .
#11
Posté 01 mai 2011 - 10:30
I like those amusing moments though.
#12
Posté 01 mai 2011 - 10:37
fdgvdddvdfdfbdfb wrote...
I guess you can't really be polite in ME2, shepard doesn't roll that way. Paragon is good and renegade is sometimes evil and sometimes ruthless but with good intent. It doesn't make much sense really, I remember there was a renegade option for grassing on Mouse- which gains shepard nothing apart from getting him killed. Just evil for the sake of being evil really. Which is ridiculous when Shepard is supposed to be a big damn hero either way . Thane, who was like a father to him, didn't seem to mind either lol.Shadowbanner wrote...
I just hate it when you choose "Politely decline proposal" as in ME2 and he just tells them to **** off getting them pissed off in the process.
Just what I wanted to say...<_<
I think an ideal system would have tone and intent as seperate choices, but that's a lot of work understandably.
It's something Ive wondered about both for the ME series and DA2. In many cases when we speak to NPCs, its because we want something from them. Often our position is weak, we don't have anything to offer but we still need their help. In this case when the protagonist choose to say something that would normally make the NPC less likely to help, or straight out ****** him off that seems like an odd thing to do.
It feels unrealistic, and probably adds to the feeling that a lot of the dialogue is simply flavour with little consequence.
#13
Posté 01 mai 2011 - 10:54
Im not going to comment on DA2's dialogue here cause well a monkey could slam the buttons on his keyboard and win. "hey anders nice shoes"- you "I think im in love"-Anders
#14
Posté 01 mai 2011 - 11:12
mykeme wrote...
Elhanan wrote...
I prefer these....:
A collection of the sh*ttiest one-liners in the game, all in one place!
Are you kidding? They're ****ing hilarious. The sarcasm in this game is brilliant.
#15
Posté 01 mai 2011 - 02:55
#16
Posté 01 mai 2011 - 02:56
#17
Posté 01 mai 2011 - 05:00





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