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Clerics & axes


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7 réponses à ce sujet

#1
Gate70

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I was thinking about taking a dwarvenFighter/cleric through the trilogy using axes. I can do this for EasyTutu thanks to SCS having a Yeslick/axe component but that won't install on SOA/TOB (and I can't use BGT).

SCS2 doesn't appear to have this option (since there aren't any dwarven cleric NPC's I guess). Is there a mod out there to do this? I don't particularly want to be forced into an "any character can use any item" type of mod?

#2
Thailog

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Item Revisions has a "Remove Cleric Weapon Restrictions from Multi-classed Clerics" component.

I think it does what you want, but I've never tried it myself.

#3
Wierdo

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Try a half-elven ranger/cleric instead. They get all the druid spells as well as cleric spells ;)

Modifié par Wierdo, 01 mai 2011 - 01:02 .


#4
Dante2377

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Level 1 NPC also has an option for expanded MC F/C weapons.

#5
ussnorway

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Whats wrong with using hammers?

#6
HoonDing

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In IWD2 Clerics of Tempus automatically got 2 points in Axe proficiency, IIRC.

#7
Gate70

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Thanks for replies, will look at item revisions and level 1 npc's.

Tried C/R multi and dual class. They still have the same restrictions but yes good fun.
Nothing wrong with hammers, just wanted to slice instead of bash.

IWD2, it's been many years but I'd be up for the heart of fury mode now. I suspect a modern computer would have enough disk space to install all of BG1/2, IWD1/2, PS:T, KOTOR, KOTOR2 & NWN (plus NWN2 which 'graciously' informed me that all my pc's/laptops were underpowered and refused to install).

#8
Charlestonian Knight Templar

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The level 1 NPC mod allows 1 point for "any weapon a fighter can use" for both Clerics and Druids. The idea is that dual class fighters not lose all the proficiencies they gained bvefore switching over to Cl/Dr.

It's one of the first mods you are asked about when you begin going through the laundry list.