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ME2 - Multiple squad ammo power question


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#1
ElofValant

ElofValant
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Hi,

Simple question - do multiple squad ammo bonuses stack and/or add each effect? Or only 1 at a time?

I ask because there are multiple squad members in ME2 which have ammo "powers" which at level 4 can be evolved into squad based powers..

ie Jacob has Incendary ammo, Garrus has Armor Piercing ammo, etc.

So for instance - say Shepard was a soldier with level 4 cyro ammo (squad based bonus) and had as squad both Garrus and Jacob, both with their respective ammo powers on squad based level 4 (incendary & armor piercing)... would all 3 effects be applied to any gunfire? Or just 1? And if just 1... which one?

hope I was clear enough with the question... and thank you in advance for any answers :)

#2
lazuli

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Only one ammo power can be in effect on any given gun at a time.

#3
ElofValant

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ahh thank you. So it's basically pointless to have multiple squad members with different ammo powers maxed to squad based powers?

If you do have multiple squad based ammo powers, can you choose which one to use? Or is it randomly selected?

like in my above example.. 3 different squad based ammo's.. which would be used? computer randomly pick? some selection system select? or player select?

Or is the squad based ammo set as a different "power".. thus can only select 1 but have each person still using the ammo power of their choice while still being effected by the squad based ammo power?

(yes, I've never had squad based ammo before.. so I'm not sure how it works.. lol)

And another completely different question..

ME2 weapon upgrades / researching... does this effect the whole weapon group/type.. or just 1 weapon in that group?

Say I go to install/research a weapon mod/upgrade for Assault Rifles.. would it effect all assault rifles (those I have, and those I will get in the future) or just the specific rifle I have set as my main weapon?

And do weapon upgrades/research effect weapons for all squad mates? or just Shepard?

#4
Guest_Aotearas_*

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The ammo power active is always the last one applied.
A common strategy for Vanguards for example his evolving Cryo Ammo into the Squad version and Incendiary Ammo into the personal Inferno Ammo version. Then you activate Squad Cryo Ammo, giving every squadmate its effects and benefits and then use Inferno Ammo on your own weapons to use the higher damage output and CC effect aka the Firedance. The squadmates keep the Cryo Ammo and freeze people left and right with the right weapon choices and you go in guns ablazing (quite literally with the Inferno Ammo), keeping the room temperature at average so to speak.