May 2011 Custom Content Challenge: A Little Love for the Little Guys
#51
Posté 22 mai 2011 - 07:16
#52
Posté 24 mai 2011 - 02:34
#53
Posté 26 mai 2011 - 12:23
#54
Posté 26 mai 2011 - 12:23
Modifié par Pstemarie, 26 mai 2011 - 01:16 .
#55
Posté 26 mai 2011 - 12:55
2/ Another idear would be a a bola weapon which just screams Hin to me.
And I actually LOVE the Smurfs and if someone makes them I will make a kids module asap for any of your children.
#56
Posté 26 mai 2011 - 01:43
#57
Posté 26 mai 2011 - 10:42
#58
Posté 26 mai 2011 - 02:28
BTW gnome arms look very freakish in NWN. I would have understood huge noses or slighly bigger than normal heads as a design choice for gnome characters, but I have no idea how they came up with arms as thick as barrels.
I got a suggestion for you, Pstemarie. You could add some moss to the stump (or the rock if you change it to be a rock).
The tno01_pt_grass01 texture might work as moss for a tree stump and for rock there's a moss texture (tno01_pt_moss01). I suggested this because the stump/rock is rather big and there's a lot of the same texture which could look more natural with a few patches of moss on it - or if it is a rock maybe make a few bushes grow from some cracks.
Modifié par Zwerkules, 26 mai 2011 - 02:47 .
#59
Posté 26 mai 2011 - 07:32
#60
Posté 27 mai 2011 - 01:10
#61
Posté 27 mai 2011 - 03:51
FP!
Modifié par Fester Pot, 27 mai 2011 - 03:51 .
#62
Posté 27 mai 2011 - 07:00
#63
Posté 27 mai 2011 - 08:43
#64
Posté 28 mai 2011 - 04:02
Modifié par Draygoth28, 28 mai 2011 - 04:02 .
#65
Posté 28 mai 2011 - 07:22
Which tilesets do the new houses work with? As in, are they an add-on?
Modifié par Jenna WSI, 28 mai 2011 - 07:23 .
#66
Posté 28 mai 2011 - 09:05
Unfortunately, as I've not got the time to get it done before the end of the month, look for it in either Project Q or on the Vault.
Modifié par Pstemarie, 28 mai 2011 - 09:07 .
#67
Posté 30 mai 2011 - 08:22
I figure they're tired of being packed two to a (human-sized) box, so now they can be interred individually in a space that fits them better.
Really basic model, modified from a NWN2 model (which was extracted by thegeorge, I think, and included in CEP), then retextured with a rock texture from the 1.69 patch.
#68
Posté 30 mai 2011 - 10:25
The Amethyst Dragon wrote...
Now that there's just a small amount of time left, I've finished my procrastination and have emailed in my little submission, a simple sarcophagus placeable sized for short people (gnomes and halfling).
I figure they're tired of being packed two to a (human-sized) box, so now they can be interred individually in a space that fits them better.
Really basic model, modified from a NWN2 model (which was extracted by thegeorge, I think, and included in CEP), then retextured with a rock texture from the 1.69 patch.
More like four to a coffin - foot to foot. two deep
#69
Posté 30 mai 2011 - 02:34
Modifié par Estelindis, 30 mai 2011 - 02:35 .
#70
Posté 30 mai 2011 - 02:35
Nice touch with adding the barding to the wolfies, Draygoth28.
Great looking house, Pstemarie. The idea of building roots around another one, very cool!
@Zwerkules - Second the motion for the chair as a placeable. Perhaps you could saw a little off the legs to make it sitable? The lamp would be a nice placeable as well to line the "streets" of a small stuff village.
*noogies The Amethyst Dragon* Sheesh, more short jokes. I should have seen that coming!
As far as my content for this month, I'm going to have to do a lame punt. Female version of TheFace's hairy hobbit feet. His texture applied to the default Bioware female feet:

Icon fixes to Bioware's two belts with many pouches that can hold a wide range of gadgets and tools that gnomes so love to mess with.

Summary of this month's content (updated 6-1):
Draygoth28 - Halfling Wolf Mount - files merged in - custom portrait??
Estelindis - Small furniture placeables - done
Mistress - hairy female feet and belt icons - done
Pstemarie - Gnome House Tile - done with much help from Pstemarie *whew*
Rubies - Stepladder placeable - no files
The Amethyst Dragon - sarcophagus placeable - files merged in - something odd going on with the portait?
Zwerkules - Halfling House Tile - no files
My rl schedule is pretty tight at the start of this month, thus the Monday deadline insted of tomorrow. If we can't get this posted to the Vault by Wednesday... mid afternoon EST, I will not be able to work on it again until the 6th or 7th.
Modifié par TheSpiritedLass, 01 juin 2011 - 07:31 .
#71
Posté 31 mai 2011 - 02:17
#72
Posté 31 mai 2011 - 02:44
Thanks to some advice from Pstemarie, I'm back on track getting the demo module done. *hugs*
#73
Posté 31 mai 2011 - 03:21
#74
Posté 31 mai 2011 - 04:16
#75
Posté 01 juin 2011 - 07:34
Well, I'm as done as I can be with the hak and demo module. There are still some files outstanding so the content won't hit the Vault until after the weekend. I'm guessing it will be the 7th before I'll have time to work on this content again. So that buys everyone a little more time should you need it.





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