May 2011 Custom Content Challenge: A Little Love for the Little Guys
#76
Posté 01 juin 2011 - 07:51
#77
Posté 03 juin 2011 - 02:06
TheSpiritedLass wrote...
There are still some files outstanding so the content won't hit the Vault until after the weekend. I'm guessing it will be the 7th before I'll have time to work on this content again. So that buys everyone a little more time should you need it.
Oh, I guess that's my fault.

Since Pstemarie has also made tile additions to the TNO tileset, I will need his set, itp and doortypes files to add my tiles and door(s) after the ones he added.
Modifié par Zwerkules, 03 juin 2011 - 03:13 .
#78
Posté 03 juin 2011 - 03:37
Modifié par _six, 03 juin 2011 - 03:37 .
#79
Posté 05 juin 2011 - 08:30

But I haven't made placeables of the bench and the lamps yet.
Modifié par Zwerkules, 05 juin 2011 - 08:31 .
#80
Posté 05 juin 2011 - 08:58
#81
Posté 06 juin 2011 - 08:46
#82
Posté 06 juin 2011 - 09:19
#83
Posté 07 juin 2011 - 01:03
#84
Posté 07 juin 2011 - 06:20
#85
Posté 07 juin 2011 - 01:03
*noogies Six and his new portrait*
#86
Posté 08 juin 2011 - 04:05

Hak file and demo are done (minus any last minute updates people send in).
#87
Posté 08 juin 2011 - 07:05
FP!
#88
Posté 08 juin 2011 - 08:02
Fester Pot wrote...
Looks great Zwerkules! Can't wait to see the glow at night from those windows, probably look better than the ones from the city/rural tileset.
FP!
Umm, the glow from those windows might have looked good ... if I have had the time to add animations.
The lamps also won't be lit at night. Since I didn't add any animations the tiles aslo don't have animation
nodes, so the foliage of the trees might look a bit 'fuzzy' around the edges.
#89
Posté 08 juin 2011 - 09:40
#90
Posté 10 juin 2011 - 04:45
We may (no promises!) be doing a small update to fix the sit facing on Rubies' couches. Right now the player faces out the back of the couch. Super strong leg muscles!
Have some mercy on me if the tileset merge was done incorrectly. Any mistakes are totally my fault, I'm WAY rusty on tileset haks. Let me know if y'all run into any problems. Thanks to some help from Pstemarie I was able to leave padding for the Teahouse that Zwerkules did a few months back. I think it worked. *laughs* The tiles all dropped correctly (minus the padded one which of course shouldn't drop).
*Grand flourishy courtesy to the artists.* I do so look forward to seeing what y'all come up with each month. Thanks for all your hard work.
#91
Posté 10 juin 2011 - 06:08
#92
Posté 10 juin 2011 - 08:16
Zwerkules wrote...
Our hard work? I think it is you who has to work the hardest to put all of this together and do all the 'paperwork', so thank YOU for your hard work, Lass.
Ditto - once I started that hobbit...er gnome...house I made took only about 2 hours start to finish. Lass, you got a LOT more time into this than most.
#93
Posté 10 juin 2011 - 10:33
Thanks to Lass for all the hard merging work. *hugs*
Modifié par Estelindis, 11 juin 2011 - 02:11 .
#94
Posté 11 juin 2011 - 12:53
*reads more* 2 HOURS?! 2 H.O.U.R.S?! Stop pulling my leg. That tile rocks and it only took you 2 hours? Huh. Does that mean I get to start being a total slacker from now and not making demo modules? *crossing fingers big time*
Thanks for the link Este. *hugs back*
#95
Posté 11 juin 2011 - 01:10
Whoa, this is some snazzy stuff here! I've always loved the basics, such as furniture. It adds to the immersion factor. Now my halfling/Gnome town will feel like one.
#96
Posté 11 juin 2011 - 10:51
TheSpiritedLass wrote...
*reads more* 2 HOURS?! 2 H.O.U.R.S?! Stop pulling my leg. That tile rocks and it only took you 2 hours? Huh. Does that mean I get to start being a total slacker from now and not making demo modules? *crossing fingers big time*
Seriously, TWO hours. That tile is just a simple 8x plane with certain faces pulled up to form the initial hill. Once that was done, I just detached the front wall - the stone - and created flat cylinders for the door, window, and inner and outer frames. I then attached the wall to the cylinders, removed the wall faces underneath them, deleted the center verts in all the cylinders - leaving the verts in place, then proceeded to connect the cylinders to the wall. Once this was complete I extruded the frames and detached them. Then I detached the window. After modifing the door frame slightly, I copied the verts on the ground plane that followed the wall line and painted new faces for the grass-rim. When complete the rim was detached. With the model essentially complete it was time to add some minor details - the stove pipe for one, map the uvw, and attach everything to an aurora base. The door is simply a modified BioWare door with the geometry redone to be round.
As you can see not a very long process. Indeed, I think it took longer to get the 2da and SET file stuff done and everything into a hak then it did to make the models.
If you want I have a 13-14 hour - 10 tile tileset I can show you sometime
Modifié par Pstemarie, 11 juin 2011 - 10:53 .
#97
Posté 11 juin 2011 - 11:15
#98
Posté 12 juin 2011 - 11:25
#99
Posté 12 juin 2011 - 12:56
#100
Posté 05 novembre 2011 - 06:09





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