Creating new models from scratch is hard, and we are not quite at the point yet where we can do that. However, it is easy to create variety by retexturing existing assets, so that will provide a bit of variety in the meantime.
Consider for example the rage demon and this modified version of it:

The second version looks quite different, even though it uses the same model, and would help in adding a bit of variety.
As another example, consider cats - currently all cats look the same ... but it would be nice to have black cats, white cats, or even radioactive glow-in-the-dark zombie cats.
Please note that I am not talking about just replacing the textures of existing models (which would change all instances of the model in the game), which is trivially easy to do - but rather to add new models with modified textures, so builders can for example chose whether they want a brown bear, a black bear or a white polar bear - or have them all side by side.
In order to accomplish this, I have created a group http://social.bioware.com/group/712/, as this is something I cannot do on my own.
I have written tools to make the retexturing easy, and will attempt to provide a bit of coordination as well, but I am looking for help in the 2D department - basically, I am looking for people who are much more skilled in using Photoshop than I am. My own skills in that area are basically limited to making simple color changes like the above example. The group also needs people who can take the resulting models and package them in a nice Builder-to-Builder package, ready for use by other builders.
Anyone interested? If so, send me a message with information on how you can contribute.
Modifié par Adinos, 19 novembre 2009 - 11:48 .





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