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Why are demons randomly popping out of the ground? (As well as abominations)


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#1
Ryzaki

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In the mage and templar ending there are demons and abominations popping out of the ground with no one else in sight. Rage demons and sloth demons are common offenders. Are they just coming out of nowhere? Why? 

Yeah I know the Veil is thin but is that the only reason? Why haven't they popped out when I was slaughternig those thousands of ninja assassins from the air earlier in the game? Or even those other bloodmages and mages? Why only come out during the rite?  

And *why* are abominations popping out of the ground in the game? Aren't abominations possessed mages...don't you sort of need mages to make abominations? (Or templars...or something). Instead they just pop out of the ground with no explanation. 

Modifié par Ryzaki, 01 mai 2011 - 07:42 .


#2
LobselVith8

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It probably has to do with the "Band of Three" discovery about Kirkwall being the equivalent of a Tevinter Hellmouth.

#3
Ryzaki

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LobselVith8 wrote...

It probably has to do with the "Band of Three" discovery about Kirkwall being the equivalent of a Tevinter Hellmouth.

That doesn't explain why it didn't happen before then. 

#4
Agamo45

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The same reason why bandits drop out of the sky or just teleport in.

#5
Ryzaki

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Agamo45 wrote...

The same reason why bandits drop out of the sky or just teleport in.


I thought that was part of the gay agenda? :P 

But point taken. 

However with those bandits I'm guessing one is to assume they came from somewhere to stop you. Why are the demons showing up? 

Modifié par Ryzaki, 01 mai 2011 - 07:54 .


#6
IanPolaris

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Ryzaki wrote...

In the mage and templar ending there are demons and abominations popping out of the ground with no one else in sight. Rage demons and sloth demons are common offenders. Are they just coming out of nowhere? Why? 

Yeah I know the Veil is thin but is that the only reason? Why haven't they popped out when I was slaughternig those thousands of ninja assassins from the air earlier in the game? Or even those other bloodmages and mages? Why only come out during the rite?  

And *why* are abominations popping out of the ground in the game? Aren't abominations possessed mages...don't you sort of need mages to make abominations? (Or templars...or something). Instead they just pop out of the ground with no explanation. 


Mike Laidlaw

DA franchise is under new management, and apparently he thinks this is kewl.

-Polaris

#7
Beerfish

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As Anders would say: "A wizard did it." And in this case he is correct, the only possible explanation, though the pro mage forces have now shifted the blame for anythiung bad a mage does from the chantry/templars now to the lead designer. We'll get to the writers sooner or later....oh wait that has already been done.

#8
Alex Kershaw

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I found the abominations strangest of all. While playing the game, I really did question whether the developers had any basic knowledge of the game's lore when they were implementing waves of 30 abominations spawning out of the floor.

Still, you raise a good point - why did the abominations come all of a sudden at the end, and not while you're casually traversing Hightown?

#9
Wulfram

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Ryzaki wrote...

That doesn't explain why it didn't happen before then. 


I don't think the spooky pink lights left in the sky after Anders' stunt are a good sign.

#10
LobselVith8

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Beerfish wrote...

As Anders would say: "A wizard did it." And in this case he is correct, the only possible explanation, though the pro mage forces have now shifted the blame for anythiung bad a mage does from the chantry/templars now to the lead designer. We'll get to the writers sooner or later....oh wait that has already been done.


Every time I see a post from you, I'm reading you taking issue with the pro-mage fans for having an opinion that differs from your own. Why can't people address that they find it problematic that there are antagonists who are showing up from thin air if it breaks immersion for them?

#11
BloodyMays

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I just assumed it was because the entire mage circle was being attacked, they got desperate and started channeling them through blood magic, or they just manifested because of all the negative energies in the area, assuming Kirkwall really is a hellmouth.

The abominations, on the otherhand, made less sense.

Modifié par BloodyMays, 01 mai 2011 - 08:33 .


#12
TJPags

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Ryzaki wrote...

In the mage and templar ending there are demons and abominations popping out of the ground with no one else in sight. Rage demons and sloth demons are common offenders. Are they just coming out of nowhere? Why? 

Yeah I know the Veil is thin but is that the only reason? Why haven't they popped out when I was slaughternig those thousands of ninja assassins from the air earlier in the game? Or even those other bloodmages and mages? Why only come out during the rite?  

And *why* are abominations popping out of the ground in the game? Aren't abominations possessed mages...don't you sort of need mages to make abominations? (Or templars...or something). Instead they just pop out of the ground with no explanation. 


Abominations now seem to be some kind of summoned creature, rather than a mage possessed by a demon.  That's what it seems to be, anyway.

As to why all those demons and abominations pop up, I assume it's because they're being summoned by Circle mages using blood magic.  Which, you know, is why they need to be killed.

Of course, mage people will say that they summon them simply to defend themselves.

Either way - they sure were being summoned.

#13
LobselVith8

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TJPags wrote...

Abominations now seem to be some kind of summoned creature, rather than a mage possessed by a demon.  That's what it seems to be, anyway.


I recall the possessed templar Wilmod summoning abominations in "Enemies Among Us," but none of the mage antagonists seemed capable of performing the same feat. I think it has to do with the "Band of Three" (possibly the Forgotten Ones referenced in the notes) and what the Tevinter Imperium was trying to do in Kirkwall when they weakened the Veil.

#14
Guest_Puddi III_*

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They seem to have shifted mages' interactions with spirits to where they barely ever summon anything, and when they do it tends to end up very badly for them, to the point where every mage and his mother have their own personal army of demons to command...

#15
theauthority

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You might assume that the Veil is being torn during the battle, causing mages to turn into abominations off-screen before attacking you. Mix it up with Kirkwall/Hellmouth and your math's done.
If what's been said in DA:O is still true, great battles (and the finale is certainly one) are required for a place to become "haunted", partially explaining the increased number of abominations/demons.
Perhaps demons would be more viable (lore-wise) but I guess it's easier to re-use models instead of creating new ones - if we want to be "technical".
As far as I remember, in DA:O, the Circle was swarmed by Abominations and it worked fine, can't see why it should be an issue in DA2 (aside from blind-bashing the game), seems to me the situations are similar. Of course, it was Uldred's fault in DA:O but the outcome is still the same.

#16
Sussurus

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It's how the game is set up?

Honestly A rule of three seems to have been set up in this game, so may as well use it to explain holes in consistancy.

Modifié par Sussurus, 01 mai 2011 - 11:18 .


#17
TJPags

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LobselVith8 wrote...

TJPags wrote...

Abominations now seem to be some kind of summoned creature, rather than a mage possessed by a demon.  That's what it seems to be, anyway.


I recall the possessed templar Wilmod summoning abominations in "Enemies Among Us," but none of the mage antagonists seemed capable of performing the same feat. I think it has to do with the "Band of Three" (possibly the Forgotten Ones referenced in the notes) and what the Tevinter Imperium was trying to do in Kirkwall when they weakened the Veil.


True, we really only see them being summoned once.  But they shouldn't be "summoned" at all - there should be a mage who tranforms into an abomination.

theauthority makes a good point, regarding the possession possibly taking place off screen.  That's plausible, I guess.

I think it's one of those pieces of lore that got "lost" in the transition from DAO to DA2.

#18
Icy Magebane

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I'm not sure there can be a logical explanation for why abominations can be summoned out of the ground... I just say most of this is game mechanics that we weren't meant to examine too closely. Enemies Among Us wasn't the only time this happened... I remember demons summoning abominations when there were no mages anywhere nearby.

#19
Big I

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Ryzaki wrote...

That doesn't explain why it didn't happen before then. 



Varric is an unreliable narrator.

#20
Realmzmaster

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Question: Can demons inhabit the dead? I recall in Awakening that Justice inhabited a dead body. Is it possible that all those abominations are inhabiting the dead bodies of slaves that lie underneath Kirkwall? The Veil is extremely thin in, under and around Kirkwall due to the experiments that went on. Mages are not the only ones that can be inhabited.
In that case having demons and abominations rising from the ground would not be far fetched.
Also the amount of magical energy being outputted has risen to a far greater level than before which could further weaken the Veil. Just an assumption.

#21
LobselVith8

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Demons have been shown to inhabit corpses, trees, animals, and even the Profane in the Deep Roads.

#22
EmperorSahlertz

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Probably just game mechanics really. Not everything has to bound and tied to the lore of the game. Sometimes liberties are taken to advance gameplay.

#23
Elhanan

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Summoning, excess Blood magic, weakened Veil, etc. Or naybe Kirkwall is built on the graveyard that was supposed to be moved to a different location by a greedy land developer. Mix and match for taste.

Modifié par Elhanan, 02 mai 2011 - 03:09 .


#24
Darker_than_black

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EmperorSahlertz wrote...

Probably just game mechanics really. Not everything has to bound and tied to the lore of the game. Sometimes liberties are taken to advance gameplay.


True, allthough I am not sure about "advancing gameplay" in this case. Almost everyone dislikes the whole "enemies pop up out of nowhere" thing that you see in pretty much every DA2 fight. Or in this case "poping out of the ground for no reason"

#25
Elhanan

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Darker_than_black wrote...

True, allthough I am not sure about "advancing gameplay" in this case. Almost everyone dislikes the whole "enemies pop up out of nowhere" thing that you see in pretty much every DA2 fight. Or in this case "poping out of the ground for no reason"


As opposed to the Darkspawn, which do pop out of the ground for good reasons. Image IPB